24 research outputs found

    Näyttöön perustuva tuki- ja liikuntaelinsairauksien kuntoutus

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    Kelan rahoittaman TULES- eli tuki- ja liikuntaelinsairauksien kuntoutuksen standardien kehittämistä tukevan tutkimuksen (11/2013–8/2014) yhtenä osatavoitteena oli kartoittaa keskeisin tutkimusnäyttö tuki- ja liikuntaelinsairauksien vaikuttavasta kuntoutuksesta. Tämän työpaperin tarkoitus on antaa kuntoutuksen suunnittelijoille ja käytännön työntekijöille tietoa tämänhetkisen TULES-kuntoutuksen tutkimuksen tuloksista. Järjestelmällinen kirjallisuuskatsaus tuo esille vaikuttavaksi osoitettuja kuntoutusmuotoja. Tähän kirjallisuuskatsaukseen on lisäksi kerätty tietoa eri maiden kuntoutussuosituksista alaselän, niskan, olkapään sekä polven ja lonkan TULE-sairauksien osalta sekä kuntouttavan liikuntaharjoittelun perusteista. Järjestelmällinen tiedonhaku suoritettiin viiden vuoden ajalta; vuoden 2009 alusta vuoden 2013 loppuun saakka. Järjestelmällisen katsauksen päätulokset osoittivat aktiiviseen terapeuttiseen harjoitteluun perustuvien ohjelmien olevan vaikuttavia kaikkien katsauksessa mukana olleiden TULE-sairauksien kuntoutuksessa. Lisäksi todettiin manuaalisen terapian olevan vaikuttavaa alaselän ja niskan kuntoutuksessa. Kohtalaista tutkimusnäyttöä löytyi tiettyjen fysikaalisten hoitojen, mm. akupunktion, laserterapian ja pulsoivan magneettiterapian vaikuttavuudesta jokaisessa tutkitussa TULE-sairaudessa. Ohjauksellisista interventioista ainoastaan behavioraalisen terapian vaikuttavuus on osoitettu kohtalaiseksi alaselän kuntoutuksessa. Eri maiden ja yhdistysten suositukset painottavat tutkimusnäytön mukaisesti aktiivista harjoittelua niin selkä-, niska- kuin nivelkuntoutuksessa

    Effectiveness of Gamification in Knee Replacement Rehabilitation: Protocol for a Randomized Controlled Trial With a Qualitative Approach

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    Background: Exergames can provide encouraging exercise options. Currently, there is limited evidence regarding home-based exergaming in the postoperative phase of total knee replacement (TKR).Objective: This study aimed to investigate the effects of a 4-month postoperative home-based exergame intervention with an 8-month follow-up on physical function and symptoms among older persons undergoing TKR compared with home exercise using a standard protocol. In addition, a concurrent embedded design of a mixed methods study was used by including a qualitative component within a quantitative study of exergame effects.Methods: This was a dual-center, nonblinded, two-arm, parallel group randomized controlled trial with an embedded qualitative approach. This study aimed to recruit 100 patients who underwent their first unilateral TKR (aged 60-75 years). Participants were randomized to the exergame or standard home exercise arms. Participants followed a custom-made exergame program independently at their homes daily for 4 months. The primary outcomes at 4 months were function and pain related to the knee using the Oxford Knee Score questionnaire and mobility using the Timed Up and Go test. Other outcomes, in addition to physical function, symptoms, and disability, were game user experience, exercise adherence, physical activity, and satisfaction with the operated knee. Assessments were performed at the preoperative baseline and at 2, 4, and 12 months postoperatively. Exergame adherence was followed from game computers and using a structured diary. Self-reported standard exercise was followed for 4 months of intervention and physical activity was followed for 12 months using a structured diary. Qualitative data on patients' perspectives on rehabilitation and exergames were collected through laddering interviews at 4 and 12 months.Results: This study was funded in 2018. Data collection began in 2019 and was completed in January 2022. The COVID-19 pandemic caused an unavoidable situation in the study for recruitment, data collection, and statistical analysis. As of November 2020, a total of 52 participants had been enrolled in the study. Primary results are expected to be published by the end of 2022.Conclusions: Our study provides new knowledge on the effects of postoperative exergame intervention among older patients with TKR. In addition, this study provides a new understanding of gamified postoperative rehabilitation, home exercise adherence, physical function, and physical activity among older adults undergoing TKR.</p

    Movement characteristics during customized exergames after total knee replacement in older adults

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    Abstract Introduction: There is limited understanding of how older adults can reach kinematic goals in rehabilitation while performing exergames and conventional exercises, and how similar or different the kinematics during exergaming are when compared with conventional therapeutic exercise with similar movement. The aim of this study was to describe the movement characteristics performed during exercise in custom-designed exergames and conventional therapeutic exercises among patients who have undergone unilateral total knee replacement (TKR). In addition, the secondary aim was to assess the relation of these exercise methods, and to assess participants’ perceived exertion and knee pain during exergaming and exercising. Materials and methods: Patients up to 4 months after the TKR surgery were invited in a single-visit exercise laboratory session. A 2D motion analysis and force plates were employed to evaluate movement characteristics as the volume, range, and intensity of movement performed during custom-designed knee extension-flexion and weight shifting exergames and conventional therapeutic exercises post TKR. The perceived exertion and knee pain were assessed using the Borg Rating of Perceived Exertion and Visual Analog Scale, respectively. Results: Evaluation of seven patients with TKR [age median (IQR), 65 (10) years] revealed that the volume and intensity of movement were mostly higher during exergames. Individual goniometer-measured knee range of motion were achieved either with exergames and conventional therapeutic exercises, especially in knee extension exercises. The perceived exertion and knee pain were similar after exergames and conventional therapeutic exercises. Conclusions: During custom-designed exergaming the patients with TKR achieve the movement characteristics appropriate for post-TKR rehabilitation without increasing the stress and pain experienced even though the movement characteristics might be partly different from conventional therapeutic exercises by the volume and intensity of movement. Physical therapists could consider implementing such exergames in rehabilitation practice for patients with TKR once effectiveness have been approved and they are widely available
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