6,116 research outputs found
An exploratory study to design an adaptive hypermedia system for online-advertisement
The revolutionary world of the World Wide Web has created an open space for a multitude of fields to develop and propagate. One of these major fields is advertisement. Online advertisement has become one of the main activities conducted on the web, heavily supported by the industry. Importantly, it is one of the main contributors to any businesses’ income. However, consumers usually ignore the great majority of adverts online. This research paper studies the field of online advertisement, by conducting an exploratory study to understand end users’ needs for targeted online advertisement using adaptive hypermedia techniques. Additionally, we explore social networks, one of the booming phenomena of the web, to enhance the appropriateness of the advertising to the users. The main current outcome of this research is that end users are interested in personalised advertisement that tackles their needs and that they believe that the use of social networks and social actions help in the contextualisation of advertisement
Designing social personalized adaptive e-learning
Here we introduce Topolor, a social personalized adaptive elearning system aiming to improve social interaction in the
learning process as well as applying classical adaptation based on user modeling. Here, we focus on the system architecture and preliminary evaluation that showed high system usability
Exploring participatory design for SNS-based AEH systems
The rapidly emerging and growing social networking sites (SNS) offer an opportunity to improve adaptive e-learning
experience by introducing a social dimension, connecting users within the system. Making connections and providing communication tools can engage students in creating effective learning environment and enriching learning experiences.
Researchers have been working on introducing SNS features into adaptive educational hypermedia systems. The next stage research is centered on how to enhance SNS facilities of AEH systems, in order to engage students’ participation in collaborative learning and generating and enriching learning materials. Students are the core participants in the adaptive e-learning process, so it is essential for the system designers to consider students’ opinions. This paper aims at exploring
how to apply participatory design methodology in the early stage of the SNS-based AEH system design process
Apply the We! Design methodology in E-learning 2.0 system design : a pilot study
During the emergence of Web 2.0, the methodologies and technologies of E-learning have developed to a new era, E-learning 2.0, emphasises on social learning and the use of social interaction tools. The students are the main end-user of the E-learning 2.0 systems, so it is essential to take students' opinions into consideration during the design process of such systems. The We!Design participatory design methodology is proposed for incorporating undergraduate students in the development of educational systems. This pilot study aims to investigate how the We!Design methodology would work and what the results might propose, and gather initial preferences and improve the quality and efficiency of the larger scale studies in the future
Evaluation of social interaction features in topolor - a social personalized adaptive e-learning system
Here we present a case study that analyses the social interaction features in Topolor, an adaptive personalized social e-learning system. This paper focuses on the evaluation of the perceived usefulness and usability. The results show a considerably high satisfaction of the students. We discuss the evaluation results and outline the plan for improvement
Topolor : a social personalized adaptive e-learning system
This paper briefly introduces Topolor, a social personalized adaptive e-learning system, which aims at improving fine-grained social interaction in the learning process in addition to applying classical adaptation based on user modeling. Here, we present the main features of Topolor and its preliminary evaluation that showed high system usability from a student’s perspective. The intention is to demonstrate Topolor hands-on at the conference
Social e-learning in topolor : a case study
Social e-learning is a process through which learners achieve their learning goals via social interactions with each other by sharing knowledge, skills, abilities and educational materials. Adaptive e-learning enables adaptation and personalization of the learning process, based on learner needs, knowledge, preferences and other characteristics. In this paper, we present a case study that analyzes the social interaction features of a social personalized adaptive e-learning system developed at the University of Warwick, called Topolor. We discuss the results of a quantitative case study that
evaluates the perceived usefulness and usability. The results demonstrate a generally high level of learner satisfaction with their learning experience. We extend the discussion of the results to explore future research directions and suggest further improvements for the studied social personalized adaptive e-learning system
Performance and Compensation of I/Q Imbalance in Differential STBC-OFDM
Differential space time block coding (STBC) achieves full spatial diversity
and avoids channel estimation overhead. Over highly frequency-selective
channels, STBC is integrated with orthogonal frequency division multiplexing
(OFDM) to achieve high performance. However, low-cost implementation of
differential STBC-OFDM using direct-conversion transceivers is sensitive to
In-phase/Quadrature-phase imbalance (IQI). In this paper, we quantify the
performance impact of IQI at the receiver front-end on differential STBC-OFDM
systems and propose a compensation algorithm to mitigate its effect. The
proposed receiver IQI compensation works in an adaptive decision-directed
manner without using known pilots or training sequences, which reduces the rate
loss due to training overhead. Our numerical results show that our proposed
compensation algorithm can effectively mitigate receive IQI in differential
STBC-OFDM.Comment: 7 pages, 2 figures, IEEE GLOBECOM 201
To build light gamification upon social interactions : requirement analysis for the next version of Topolor
The introduction of social dimension enables traditional adaptive educational hypermedia systems to provide more versatile personalized services. Topolor has been developed to investigate the impacts of social
interaction and feasible engagement strategies in such a system. We have evaluated Topolor’s social features from the perspectives of usefulness and ease of use. We intend to develop the next version of Topolor, starting with enhancing relatively lower rated social features. This paper presents our plan of building light gamification upon the evaluated social interaction features with relatively lower rating
Social personalized adaptive e-learning environment : Topolor - implementation and evaluation
This paper presents a quantitative study on the use of Topolor - a
prototype that introduces Web 2.0 tools and Facebook-like appearance into an
adaptive educational hypermedia system. We present the system design and its
evaluation using system usability scale questionnaire and learning behavior data
analysis. The results indicate high level of student satisfaction with the learning experience and the diversity of learning activities
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