5 research outputs found
Kajian mengenai pembangunan dan penilaian format manual pengajaran dan pembelajaran dalam CD-interaktif bagi pelajar kejuruteraan elektrik di politeknik-politeknik Malaysia
Seiring dengan era perkembangan teknologi maklumat dan komunikasi masa
kini, maka adalah wajar dikatakan para pendidik perlu menyesuai serta
mengaplikasikan konsep multimedia dalam teknologi pendidikan bagi memotivasi
dan membantu proses pembelajaran pelajar. Kajian ini dilaksanakan untuk
menghasilkan format manual pengajaran dan pembelajaran (P&P) dalam CDInterahifpendidikan.
Tujuan pembangunan format manual P&P ini adalah untuk
membantu serta memberi panduan kepada para pensyarah dalam menyediakan pakej
pengajaran dan pembelajaran mereka berasaskan CD-Interahif supaya lebih mantap
bagi mencapai matlamat dan objeh.1:ifyang dikehendaki, Penilaian ke atas kajian ini
adalah berdasarkan instrumen yang digunakan iaitu melalui borang soal selidik.
Seramai 60 orang responden yang dipilih secara rawak terlibat dalam kajian ini,
Responden ini terdiri daripada 8 orang pensyarah yang mengajar, 2 orang pensyarah
pakar dalam menilai produk dan 50 orang pelajar semester 1, Sijil Kejuruteraan
Elektrik di Politeknik Johor Bahru yang mengambil matapelajaran Teknologi
Elektrik 1, Analisis data kajian ini seterusnya diproses dengan menggunakan perisian
Statistical Package For Social Science (SPSS) versi 10,0 secara h.llantitatif bagi
mendapatkan nilai peratusan dan skor min, Dapatan kajian menunjukkan bahawa
pembangunan format manual P&P dalam CD-Interah.1.ifini penting dalam
menyediakan pakej P&P yang berkesan dari segi menepati ciri-ciri yang
dikehendaki, kesesuaian dan kekangannya apabila ia diaplikasikan di Politeknik
Johor Bahru
THE EFFECTIVENESS OF USING MIMING GAME IN TEACHING PRESENT CONTINUOUS TENSE
This paper entitled “the effectiveness of using miming game in teaching the present continuous tense” is written as partial fulfillment of the recruitments of sarjana pendidikan degree. The objective of this research is to know whether miming game is effective to improve the students’ mastery of present continuous tense and to know the students’ response to ward the method. This research is conducted to answer the question: Is the miming games technique effective to improve students’ mastery of present continuous tense? And What are the students’ response toward the use of miming game in learning present continuous tense? A pre- experimental research is applied as the research design in the first grade students of Mts Negeri 1 Bandung. The sample of this research is class H with the total 30 students as sample. The technique used to gain the data is tests, those are pre-test, and post-test, and also questionnaire. And the result of the value of t- that is 5.691 with the df = 29 at p = 0.05 of two tailed, the critical value of t-table is 2.045. As the value of the derived t- is higher than t-table (5.691 > 2.045) so that the Null Hypotheses (Ho) is rejected and the Alternative Hypotheses (Ha) is accepted meaning that there is significant difference in the result of students score before and after the treatment using miming game. This means that the use of miming game in teaching present continuous tense to the first grade of Mts Negeri 1 Bandung is effective. Furthermore, from the questionnaire, most of the students gave positive response toward the use of miming game in learning present continuous tense. This can be seen from the result of the questionnaire that miming game make them motivated in learning English especially present continuous tense.Key word : Game, Teaching, present continuous tens