17 research outputs found

    What we learn when designing with marginalised children

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    Designing with marginalised children often produces detailed insights about their lives and communities. Whilst it is possible to extract methodological and artefact-centred knowledge from existing design cases, it can be difficult to utilise and build on some of the more complex and multifaceted issues that these generate, for instance, how researcher decisions inform design outcomes. In this workshop, we invite researchers to reflect on the insights design case studies with marginalized children offer to the larger Children-Computer Interaction (CCI) community. Our goals are to reflect on what kinds of insights are generated; what we as design researchers and practitioners would have wanted to know prior to undertaking such work, and; to identify ways of communicating these insights

    When Eye-Tracking Meets Cognitive Modeling: Applications to Cyber Security Systems

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    Human cognitive modeling techniques and related software tools have been widely used by researchers and practitioners to evaluate the effectiveness of user interface (UI) designs and related human performance. However, they are rarely used in the cyber security field despite the fact that human factors have been recognized as a key element for cyber security systems. For a cyber security system involving a relatively complicated UI, it could be difficult to build a cognitive model that accurately captures the different cognitive tasks involved in all user interactions. Using a moderately complicated user authentication system as an example system and CogTool as a typical cognitive modeling tool, this paper aims to provide insights into the use of eye-tracking data for facilitating human cognitive modeling of cognitive tasks more effectively and accurately. We used visual scan paths extracted from an eye-tracking user study to facilitate the design of cognitive modeling tasks. This allowed us to reproduce some insecure human behavioral patterns observed in some previous lab-based user studies on the same system, and more importantly, we also found some unexpected new results about human behavior. The comparison between human cognitive models with and without eye-tracking data suggests that eye-tracking data can provide useful information to facilitate the process of human cognitive modeling as well as to achieve a better understanding of security-related human behaviors. In addition, our results demonstrated that cyber security research can benefit from a combination of eye-tracking and cognitive modeling to study human behavior related security problems

    Gaze-based assistive technology in daily activities in children with severe physical impairments–An intervention study

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    Objective: To establish the impact of a gaze-based assistive technology (AT) intervention on activity repertoire, autonomous use, and goal attainment in children with severe physical impairments, and to examine parents’ satisfaction with the gaze-based AT and with services related to the gaze-based AT intervention. Methods: Non-experimental multiple case study with before, after, and follow-up design. Ten children with severe physical impairments without speaking ability (aged 1–15 years) participated in gaze-based AT intervention for 9–10 months, during which period the gaze-based AT was implemented in daily activities. Results: Repertoire of computer activities increased for seven children. All children had sustained usage of gaze-based AT in daily activities at follow-up, all had attained goals, and parents’ satisfaction with the AT and with services was high. Discussion: The gaze-based AT intervention was effective in guiding parents and teachers to continue supporting the children to perform activities with the AT after the intervention program
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