695 research outputs found
Workload modeling using time windows and utilization in an air traffic control task
In this paper, we show how to assess human workload for continuous tasks and describe how operator performance is affected by variations in break-work intervals and by different utilizations. A study was conducted examining the effects of different break-work intervals and utilization as a factor in a mental workload model. We investigated the impact of operator performance on operational error while performing continuous event-driven air traffic control tasks with multiple aircraft. To this end we have developed a simple air traffic control (ATC) model aimed at distributing breaks to form different configurations with the same utilization. The presented approach extends prior concepts of workload and utilization, which are based on a simple average utilization, and considers the specific patterns of break-work intervals. Copyright 2011 by Human Factors and Ergonomics Society, Inc. All rights reserved
Balanced task allocation by partitioning the multiple traveling salesperson problem
Task assignment and routing are tightly coupled problems for teams of mobile agents. To fairly balance the workload, each agent should be assigned a set of tasks which take a similar amount of time to complete. The completion time depends on the time needed to travel between tasks which depends on the order of tasks. We formulate the task assignment problem as the minimum Hamiltonian partition problem (MHPP) form agents, which is equivalent to the minmax multiple traveling salesperson problem (m-TSP). While the MHPP’s cost function depends on the order of tasks, its solutions are similar to solutions of the average Hamiltonian partition problem (AHPP) whose cost function is order-invariant. We prove that the AHPP is NP-hard and present an effective heuristic, AHP, for solving it. AHP improves a partitions of a graph using a series of transfer and swap operations which are guaranteed to improve the solution’s quality. The solution generated by AHP is used as an initial partition for an algorithm, AHP-mTSP, which solves the combined task assignment and routing problems to near optimality. For n tasks and m agents, each iteration of AHP is O(n2) and AHP-mTSP has an average run-time that scales with n2.11m0.33. Compared to state-of-the-art approaches, our approach found approximately 10% better solutions for large problems in a similar run-time
Simultaneous Search and Monitoring by Unmanned Aerial Vehicles
Simultaneous Search and Monitoring (SSM) is studied in this paper for a single Unmanned Aerial Vehicle (UAV) searcher and multiple moving ground targets. Searching for unknown targets and monitoring known targets are two intrinsically related problems, but have mostly been addressed in isolation. We combine the two problems with a joint objective function in a Partially Observable Markov Decision Process (POMDP). An online policy planning approach is proposed to plan a reactive policy to solve the POMDP, using both MonteCarlo sampling and Simulated Annealing. The simulation result shows that the searcher will successfully find unknown targets without losing known ones. We demonstrate, with a theoretical proof and comparative simulations, that the proposed approach can deliver a better performance than conventional foresight optimization methods
Re-establishing communication in teams of mobile robots
As communication is important for cooperation, teams of mobile robots need a way to re-establish a wireless connection if they get separated. We develop a method for mobile robots to maintain a belief of each other's positions using locally available information. They can use their belief to plan paths with high probabilities of reconnection. This approach also works for subteams cooperatively searching for a robot or group of robots that they would like to reconnect with. The problem is formulated as a constrained optimization problem which is solved using a branch-and-bound approach. We present simulation results showing the effectiveness of this strategy at reconnecting teams of up to five robots and compare the results to two other strategies
Occlusion-based cooperative transport with a swarm of miniature mobile robots
This paper proposes a strategy for transporting a large object to a goal using a large number of mobile robots that are significantly smaller than the object. The robots only push the object at positions where the direct line of sight to the goal is occluded by the object. This strategy is fully decentralized and requires neither explicit communication nor specific manipulation mechanisms. We prove that it can transport any convex object in a planar environment. We implement this strategy on the e-puck robotic platform and present systematic experiments with a group of 20 e-pucks transporting three objects of different shapes. The objects were successfully transported to the goal in 43 out of 45 trials. When using a mobile goal, teleoperated by a human, the object could be navigated through an environment with obstacles. We also tested the strategy in a 3-D environment using physics-based computer simulation. Due to its simplicity, the transport strategy is particularly suited for implementation on microscale robotic systems
OpenSwarm: an event-driven embedded operating system for miniature robots
This paper presents OpenSwarm, a lightweight easy-to-use open-source operating system. To our knowledge, it is the first operating system designed for and deployed on miniature robots. OpenSwarm operates directly on a robot’s microcontroller. It has a memory footprint of 1 kB RAM and 12 kB ROM. OpenSwarm enables a robot to execute multiple processes simultaneously. It provides a hybrid kernel that natively supports preemptive and cooperative scheduling, making it suitable for both computationally intensive and swiftly responsive robotics tasks. OpenSwarm provides hardware abstractions to rapidly develop and test platformindependent code. We show how OpenSwarm can be used to solve a canonical problem in swarm robotics—clustering a collection of dispersed objects. We report experiments, conducted with five e-puck mobile robots, that show that an OpenSwarm implementation performs as good as a hardware-near implementation. The primary goal of OpenSwarm is to make robots with severely constrained hardware more accessible, which may help such systems to be deployed in real-world applications
Learning how to perform ultrasound-guided interventions with and without augmented reality visualization: a randomized study
OBJECTIVES
Augmented reality (AR), which entails overlay of in situ images onto the anatomy, may be a promising technique for assisting image-guided interventions. The purpose of this study was to investigate and compare the learning experience and performance of untrained operators in puncture of soft tissue lesions, when using AR ultrasound (AR US) compared with standard US (sUS).
METHODS
Forty-four medical students (28 women, 16 men) who had completed a basic US course, but had no experience with AR US, were asked to perform US-guided biopsies with both sUS and AR US, with a randomized selection of the initial modality. The experimental setup aimed to simulate biopsies of superficial soft tissue lesions, such as for example breast masses in clinical practice, by use of a turkey breast containing olives. Time to puncture(s) and success (yes/no) of the biopsies was documented. All participants completed questionnaires about their coordinative skills and their experience during the training.
RESULTS
Despite having no experience with the AR technique, time to puncture did not differ significantly between AR US and sUS (median [range]: 17.0 s [6-60] and 14.5 s [5-41], p = 0.16), nor were there any gender-related differences (p = 0.22 and p = 0.50). AR US was considered by 79.5% of the operators to be the more enjoyable means of learning and performing US-guided biopsies. Further, a more favorable learning curve was achieved using AR US.
CONCLUSIONS
Students considered AR US to be the preferable and more enjoyable modality for learning how to obtain soft tissue biopsies; however, they did not perform the biopsies faster than when using sUS.
KEY POINTS
• Performance of standard and augmented reality US-guided biopsies was comparable • A more favorable learning curve was achieved using augmented reality US. • Augmented reality US was the preferred technique and was considered more enjoyable
Do Invariances in Deep Neural Networks Align with Human Perception?
An evaluation criterion for safe and trustworthy deep learning is how well the invariances captured by representations of deep neural networks (DNNs) are shared with humans. We identify challenges in measuring these invariances. Prior works used gradient-based methods to generate identically represented inputs (IRIs), i.e., inputs which have identical representations (on a given layer) of a neural network, and thus capture invariances of a given network. One necessary criterion for a network's invariances to align with human perception is for its IRIs look “similar” to humans. Prior works, however, have mixed takeaways; some argue that later layers of DNNs do not learn human-like invariances yet others seem to indicate otherwise. We argue that the loss function used to generate IRIs can heavily affect takeaways about invariances of the network and is the primary reason for these conflicting findings. We propose an adversarial regularizer on the IRI-generation loss that finds IRIs that make any model appear to have very little shared invariance with humans. Based on this evidence, we argue that there is scope for improving models to have human-like invariances, and further, to have meaningful comparisons between models one should use IRIs generated using the regularizer-free loss. We then conduct an in-depth investigation of how different components (e.g. architectures, training losses, data augmentations) of the deep learning pipeline contribute to learning models that have good alignment with humans. We find that architectures with residual connections trained using a (self-supervised) contrastive loss with `p ball adversarial data augmentation tend to learn invariances that are most aligned with humans. Code: github.com/nvedant07/Human-NN-Alignment. We strongly recommend reading the arxiv version of this paper: https://arxiv.org/abs/2111.14726
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