762 research outputs found

    Efficient MRF Energy Propagation for Video Segmentation via Bilateral Filters

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    Segmentation of an object from a video is a challenging task in multimedia applications. Depending on the application, automatic or interactive methods are desired; however, regardless of the application type, efficient computation of video object segmentation is crucial for time-critical applications; specifically, mobile and interactive applications require near real-time efficiencies. In this paper, we address the problem of video segmentation from the perspective of efficiency. We initially redefine the problem of video object segmentation as the propagation of MRF energies along the temporal domain. For this purpose, a novel and efficient method is proposed to propagate MRF energies throughout the frames via bilateral filters without using any global texture, color or shape model. Recently presented bi-exponential filter is utilized for efficiency, whereas a novel technique is also developed to dynamically solve graph-cuts for varying, non-lattice graphs in general linear filtering scenario. These improvements are experimented for both automatic and interactive video segmentation scenarios. Moreover, in addition to the efficiency, segmentation quality is also tested both quantitatively and qualitatively. Indeed, for some challenging examples, significant time efficiency is observed without loss of segmentation quality.Comment: Multimedia, IEEE Transactions on (Volume:16, Issue: 5, Aug. 2014

    A Polynomial Approximation for Arbitrary Functions

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    We describe an expansion of Legendre polynomials, analogous to the Taylor expansion, to approximate arbitrary functions. We show that the polynomial coefficients in Legendre expansion, therefore the whole series, converge to zero much more rapidly compared to the Taylor expansion of the same order. Furthermore, using numerical analysis using sixth-order polynomial expansion, we demonstrate that the Legendre polynomial approximation yields an error at least an order of magnitude smaller than the analogous Taylor series approximation. This strongly suggests that Legendre expansions, instead of Taylor expansions, should be used when global accuracy is important.Comment: 6 pages, 1 figur

    Deep Spin-Glass Hysteresis Area Collapse and Scaling in the d=3d=3 ±J\pm J Ising Model

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    We investigate the dissipative loss in the ±J\pm J Ising spin glass in three dimensions through the scaling of the hysteresis area, for a maximum magnetic field that is equal to the saturation field. We perform a systematic analysis for the whole range of the bond randomness as a function of the sweep rate, by means of frustration-preserving hard-spin mean field theory. Data collapse within the entirety of the spin-glass phase driven adiabatically (i.e., infinitely-slow field variation) is found, revealing a power-law scaling of the hysteresis area as a function of the antiferromagnetic bond fraction and the temperature. Two dynamic regimes separated by a threshold frequency ωc\omega_c characterize the dependence on the sweep rate of the oscillating field. For ω<ωc\omega < \omega_c, the hysteresis area is equal to its value in the adiabatic limit ω=0\omega = 0, while for ω>ωc\omega > \omega_c it increases with the frequency through another randomness-dependent power law.Comment: 6 pages, 6 figure

    Dynamics in Near-Potential Games

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    Except for special classes of games, there is no systematic framework for analyzing the dynamical properties of multi-agent strategic interactions. Potential games are one such special but restrictive class of games that allow for tractable dynamic analysis. Intuitively, games that are "close" to a potential game should share similar properties. In this paper, we formalize and develop this idea by quantifying to what extent the dynamic features of potential games extend to "near-potential" games. We study convergence of three commonly studied classes of adaptive dynamics: discrete-time better/best response, logit response, and discrete-time fictitious play dynamics. For better/best response dynamics, we focus on the evolution of the sequence of pure strategy profiles and show that this sequence converges to a (pure) approximate equilibrium set, whose size is a function of the "distance" from a close potential game. We then study logit response dynamics and provide a characterization of the stationary distribution of this update rule in terms of the distance of the game from a close potential game and the corresponding potential function. We further show that the stochastically stable strategy profiles are pure approximate equilibria. Finally, we turn attention to fictitious play, and establish that the sequence of empirical frequencies of player actions converges to a neighborhood of (mixed) equilibria of the game, where the size of the neighborhood increases with distance of the game to a potential game. Thus, our results suggest that games that are close to a potential game inherit the dynamical properties of potential games. Since a close potential game to a given game can be found by solving a convex optimization problem, our approach also provides a systematic framework for studying convergence behavior of adaptive learning dynamics in arbitrary finite strategic form games.Comment: 42 pages, 8 figure

    Spectrum-Aware and Energy-Adaptive Reliable Transport for Internet of Sensing Things

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    © 1967-2012 IEEE. Wireless sensors equipped with cognitive radio, i.e., cognitive radio sensor networks (CRSN), can access the spectrum in an opportunistic manner and coexist with licensed users to mitigate the crowded spectrum problem and provide ubiquitous remote event monitoring and tracking for cyber-physical systems. In this paper, a novel transport layer protocol for CRSN, spectrum-aware energy-adaptive reliable transport protocol is presented to enable energy-adaptive collaborative event sensing in spectrum-scarce cyber-physical systems. To the best of our knowledge, this is the first attempt to specifically devise a reliable event transport scheme for CRSN

    Generalized Sum Pooling for Metric Learning

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    A common architectural choice for deep metric learning is a convolutional neural network followed by global average pooling (GAP). Albeit simple, GAP is a highly effective way to aggregate information. One possible explanation for the effectiveness of GAP is considering each feature vector as representing a different semantic entity and GAP as a convex combination of them. Following this perspective, we generalize GAP and propose a learnable generalized sum pooling method (GSP). GSP improves GAP with two distinct abilities: i) the ability to choose a subset of semantic entities, effectively learning to ignore nuisance information, and ii) learning the weights corresponding to the importance of each entity. Formally, we propose an entropy-smoothed optimal transport problem and show that it is a strict generalization of GAP, i.e., a specific realization of the problem gives back GAP. We show that this optimization problem enjoys analytical gradients enabling us to use it as a direct learnable replacement for GAP. We further propose a zero-shot loss to ease the learning of GSP. We show the effectiveness of our method with extensive evaluations on 4 popular metric learning benchmarks. Code is available at: GSP-DML FrameworkComment: Accepted as a conference paper at International Conference on Computer Vision (ICCV) 202

    Dynamics in near-potential games

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    We consider discrete-time learning dynamics in finite strategic form games, and show that games that are close to a potential game inherit many of the dynamical properties of potential games. We first study the evolution of the sequence of pure strategy profiles under better/best response dynamics. We show that this sequence converges to a (pure) approximate equilibrium set whose size is a function of the “distance” to a given nearby potential game. We then focus on logit response dynamics, and provide a characterization of the limiting outcome in terms of the distance of the game to a given potential game and the corresponding potential function. Finally, we turn attention to fictitious play, and establish that in near-potential games the sequence of empirical frequencies of player actions converges to a neighborhood of (mixed) equilibria, where the size of the neighborhood increases according to the distance to the set of potential games
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