762 research outputs found
Efficient MRF Energy Propagation for Video Segmentation via Bilateral Filters
Segmentation of an object from a video is a challenging task in multimedia
applications. Depending on the application, automatic or interactive methods
are desired; however, regardless of the application type, efficient computation
of video object segmentation is crucial for time-critical applications;
specifically, mobile and interactive applications require near real-time
efficiencies. In this paper, we address the problem of video segmentation from
the perspective of efficiency. We initially redefine the problem of video
object segmentation as the propagation of MRF energies along the temporal
domain. For this purpose, a novel and efficient method is proposed to propagate
MRF energies throughout the frames via bilateral filters without using any
global texture, color or shape model. Recently presented bi-exponential filter
is utilized for efficiency, whereas a novel technique is also developed to
dynamically solve graph-cuts for varying, non-lattice graphs in general linear
filtering scenario. These improvements are experimented for both automatic and
interactive video segmentation scenarios. Moreover, in addition to the
efficiency, segmentation quality is also tested both quantitatively and
qualitatively. Indeed, for some challenging examples, significant time
efficiency is observed without loss of segmentation quality.Comment: Multimedia, IEEE Transactions on (Volume:16, Issue: 5, Aug. 2014
A Polynomial Approximation for Arbitrary Functions
We describe an expansion of Legendre polynomials, analogous to the Taylor
expansion, to approximate arbitrary functions. We show that the polynomial
coefficients in Legendre expansion, therefore the whole series, converge to
zero much more rapidly compared to the Taylor expansion of the same order.
Furthermore, using numerical analysis using sixth-order polynomial expansion,
we demonstrate that the Legendre polynomial approximation yields an error at
least an order of magnitude smaller than the analogous Taylor series
approximation. This strongly suggests that Legendre expansions, instead of
Taylor expansions, should be used when global accuracy is important.Comment: 6 pages, 1 figur
Deep Spin-Glass Hysteresis Area Collapse and Scaling in the Ising Model
We investigate the dissipative loss in the Ising spin glass in three
dimensions through the scaling of the hysteresis area, for a maximum magnetic
field that is equal to the saturation field. We perform a systematic analysis
for the whole range of the bond randomness as a function of the sweep rate, by
means of frustration-preserving hard-spin mean field theory. Data collapse
within the entirety of the spin-glass phase driven adiabatically (i.e.,
infinitely-slow field variation) is found, revealing a power-law scaling of the
hysteresis area as a function of the antiferromagnetic bond fraction and the
temperature. Two dynamic regimes separated by a threshold frequency
characterize the dependence on the sweep rate of the oscillating field. For
, the hysteresis area is equal to its value in the adiabatic
limit , while for it increases with the
frequency through another randomness-dependent power law.Comment: 6 pages, 6 figure
Dynamics in Near-Potential Games
Except for special classes of games, there is no systematic framework for
analyzing the dynamical properties of multi-agent strategic interactions.
Potential games are one such special but restrictive class of games that allow
for tractable dynamic analysis. Intuitively, games that are "close" to a
potential game should share similar properties. In this paper, we formalize and
develop this idea by quantifying to what extent the dynamic features of
potential games extend to "near-potential" games. We study convergence of three
commonly studied classes of adaptive dynamics: discrete-time better/best
response, logit response, and discrete-time fictitious play dynamics. For
better/best response dynamics, we focus on the evolution of the sequence of
pure strategy profiles and show that this sequence converges to a (pure)
approximate equilibrium set, whose size is a function of the "distance" from a
close potential game. We then study logit response dynamics and provide a
characterization of the stationary distribution of this update rule in terms of
the distance of the game from a close potential game and the corresponding
potential function. We further show that the stochastically stable strategy
profiles are pure approximate equilibria. Finally, we turn attention to
fictitious play, and establish that the sequence of empirical frequencies of
player actions converges to a neighborhood of (mixed) equilibria of the game,
where the size of the neighborhood increases with distance of the game to a
potential game. Thus, our results suggest that games that are close to a
potential game inherit the dynamical properties of potential games. Since a
close potential game to a given game can be found by solving a convex
optimization problem, our approach also provides a systematic framework for
studying convergence behavior of adaptive learning dynamics in arbitrary finite
strategic form games.Comment: 42 pages, 8 figure
Spectrum-Aware and Energy-Adaptive Reliable Transport for Internet of Sensing Things
© 1967-2012 IEEE. Wireless sensors equipped with cognitive radio, i.e., cognitive radio sensor networks (CRSN), can access the spectrum in an opportunistic manner and coexist with licensed users to mitigate the crowded spectrum problem and provide ubiquitous remote event monitoring and tracking for cyber-physical systems. In this paper, a novel transport layer protocol for CRSN, spectrum-aware energy-adaptive reliable transport protocol is presented to enable energy-adaptive collaborative event sensing in spectrum-scarce cyber-physical systems. To the best of our knowledge, this is the first attempt to specifically devise a reliable event transport scheme for CRSN
Generalized Sum Pooling for Metric Learning
A common architectural choice for deep metric learning is a convolutional
neural network followed by global average pooling (GAP). Albeit simple, GAP is
a highly effective way to aggregate information. One possible explanation for
the effectiveness of GAP is considering each feature vector as representing a
different semantic entity and GAP as a convex combination of them. Following
this perspective, we generalize GAP and propose a learnable generalized sum
pooling method (GSP). GSP improves GAP with two distinct abilities: i) the
ability to choose a subset of semantic entities, effectively learning to ignore
nuisance information, and ii) learning the weights corresponding to the
importance of each entity. Formally, we propose an entropy-smoothed optimal
transport problem and show that it is a strict generalization of GAP, i.e., a
specific realization of the problem gives back GAP. We show that this
optimization problem enjoys analytical gradients enabling us to use it as a
direct learnable replacement for GAP. We further propose a zero-shot loss to
ease the learning of GSP. We show the effectiveness of our method with
extensive evaluations on 4 popular metric learning benchmarks. Code is
available at: GSP-DML FrameworkComment: Accepted as a conference paper at International Conference on
Computer Vision (ICCV) 202
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Spinal Cord Injury and Osteoporosis: Causes, Mechanisms, and Rehabilitation Strategies
Spinal cord injury (SCI) has a huge impact on the individual, society and the economy. Though advances in acute care resulted in greatly reduced co-morbidities, there has been much less progress preventing long-term sequelae of SCI. Among the long-term consequences of SCI is bone loss (osteoporosis) due to the mechanical unloading of the paralyzed limbs and vascular dysfunction below the level of injury. Though osteoporosis may be partially prevented via pharmacologic interventions during the acute post-injury phase, there are no clinical guidelines to treat osteoporosis during the chronic phase. Thus there is need for scientific advances to improve the rehabilitative approaches to SCI-related osteoporosis. Recent advances in application of a new technology, functional electrical stimulation, provide a new and exciting opportunity to improve bone metabolism and to provide mechanical strain to the paralyzed lower limbs sufficient to stimulate new bone formation in individuals with SCI. The purpose of this minireview is to delineate our current understanding of SCI-related osteoporosis and to highlight recent literature towards its prevention and treatment
Dynamics in near-potential games
We consider discrete-time learning dynamics in finite strategic form games, and show that games that are close to a potential game inherit many of the dynamical properties of potential games. We first study the evolution of the sequence of pure strategy profiles under better/best response dynamics. We show that this sequence converges to a (pure) approximate equilibrium set whose size is a function of the “distance” to a given nearby potential game. We then focus on logit response dynamics, and provide a characterization of the limiting outcome in terms of the distance of the game to a given potential game and the corresponding potential function. Finally, we turn attention to fictitious play, and establish that in near-potential games the sequence of empirical frequencies of player actions converges to a neighborhood of (mixed) equilibria, where the size of the neighborhood increases according to the distance to the set of potential games
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