598 research outputs found

    Evaluating goal threat in football using player and ball locations

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    Goal scoring in football is relatively low but vitally important, hence research has considered how goals are created and scored with measures such as expected goals prevalent. The dynamical systems theoretical perspective, considers a collective system, such as football, as existing in two states, stable (no substantive advantage for either team) or unstable (advantage present). Hence, goal scoring events occur when the system has become unstable, with a ā€œperturbationā€ the event causing the system state change. Here, a ā€œgoal threatā€ value was calculated every second (scaled from 0 to 100) using the XY coordinates of players and the ball, weighted in relation to proximity to the goal (a potential proxy for the degree of system instability). Video recordings and synchronised Amisco 2D representations of goals (n=64) scored in Swansea City AFC English Premier League 2012/2013 matches (n=20) were analysed using Dartfish v10 Pro software. Each goal was analysed from when the play was judged to be stable (no obvious goal scoring opportunity), or the start of possession, until the goal had been scored. Goals were not always preceded by high goal threat values (maximum goal threat values ranged from 13.4 to 99.0). The authors independently subjectively determined that perturbations occurred up to 7 seconds from when the goal threat value increased by at least 40%. Thus, perturbations were not directly related to goal scoring opportunities. This novel method provides a useful, quantifiable, and simple measure of goal threat that may also aid audience engagement and measure defensive effectiveness

    No strings attached: Force and vibrotactile feedback in a virtual guitar simulation

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    The poster describes a multisensory simulation of plucking guitar strings in virtual reality and a user study evaluating the simulation. Auditory feedback is generated by a physics-based simulation of guitar strings, and haptic feedback is provided by a combination of high fidelity vibrotactile actuators and a Phantom Omni. The study compared four conditions: no haptic feedback, vibrotactile feedback, force feedback, and a combination of force and vibrotactile feedback. The results indicate that the combination of vibrotactile and force feedback elicits the most realistic experience, and during this condition, participants were less likely to inadvertently hit strings. Notably, no significant differences were found between the conditions involving either vibrotactile or force feedback

    Virtual and augmented reality in social skills interventions for individuals with autism spectrum disorder: A scoping review

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    In the last decade, there has been an increase in publications on technology-based interventions for autism spectrum disorder (ASD). Virtual reality based assessments and intervention tools are promising and have shown to be acceptable amongst individuals with ASD. This scoping review reports on 49 studies utilizing virtual reality and augmented reality technology in social skills interventions for individuals with ASD. The included studies mostly targeted children and adolescents, but few targeted very young children or adults. Our findings show that the mode number of participants with ASD is low, and that female participants are underrepresented. Our review suggests that there is need for studies that apply virtual and augmented realty with more rigorous designs involving established and evidenced-based intervention strategies.publishedVersio

    Short Report: Social Perception of High School Students with ASD in Norway

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    An increasing number of students with autism spectrum disorder (ASD) enroll in inclusive schools and classrooms. The aim of this study was to research how students with ASD experience the social aspect of inclusive high schools. Five adolescences with Asperger syndrome were interviewed, and the results show that high school was perceived as an important platform for social training, and an equally important place to fnd new friends and acquaintances. A majority of the participants had experienced loneliness and bullying in junior high school. However, they experienced high school as a new start, with a more open and inclusive environment. Nevertheless, several of the participants expressed that they used quite a lot of energy on social settings, such as interpreting social situations and on being amongst a larger group of students. In order to support this group of adolescents in their schooling, it is important to look at their strength and resources, and not only focus on the challenges and difculties.publishedVersio

    Paving the way toward autonomous shipping development for European Waters ā€“ The AUTOSHIP project

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    New developments in maritime industry include the design and operation of autonomous ships. The AUTOSHIP project is one initiative promoting the use of autonomous ships in European waters focusing on two specific use cases, a Short Sea Shipping (SSS) cargo vessel and an Inland Waterways (IWW) barge. The AUTOSHIP objectives include thorough regulatory, societal, financial, safety and security analyses for the two investigated use cases as well as the development of a novel framework and methods for the design of autonomous vessels. This objective is achieved with the support of a number of activities, including supply chain, regulatory, risk and gaps analyses. Some results and findings from these activities are presented in this paper. The results demonstrate that the supply chain analysis is important to understand the complex relationships between different partners and phases for the effective design of maritime autonomous systems. Furthermore, a number of regulatory gaps needs to be addressed for the wider adoption of the AUTOSHIP use cases. There is a number of essential hazards associated with each of the two use cases; measures to mitigate these hazards are presented

    Virtual reality and naturalistic developmental behavioral interventions for children with autism spectrum disorder

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    Ā© 2021 The Author(s).Background: Naturalistic Developmental Behavioral Interventions (NDBI) have been evaluated as the most promising interventions for children with autism spectrum disorder. In recent years, a growing body of literature suggests that technological advancements such as Virtual Reality (VR) are promising intervention tools. However, to the best of our knowledge no studies have combined evidence-based practice with such tools. Aim: This article aims to review the current literature combining NDBI and VR, and provide suggestions on merging NDBI-approaches with VR. Methods: This article is divided into two parts, where we first conduct a review mapping the research applying NDBI-approaches in VR. In the second part we argue how to apply the common features of NDBI into VR-technology. Results: Our findings show that no VR-studies explicitly rely on NDBI-approaches, but some utilize elements in their interventions that are considered to be common features to NDBI. Conclusions and implications: As the results show, to date, no VR-based studies have utilized NDBI in their intervention. We therefore, in the second part of this article, suggests ways to merge VR and NDBI and introduce the term Virtual Naturalistic Developmental Behavioral Interventions (VNDBI). VNDBI is an innovative way of implementing NDBI which will contribute in making interventions more accessible in central as well as remote locations, while reducing unwanted variation between service sites. VNDBI will advance the possibilities of individually tailoring and widen the area of interventions. In addition, VNDBI can provide the field with new knowledge on effective components enhancing the accuracy in the intervention packages and thus move forward the research field and clinical practice.publishedVersio

    En Empirisk Studie av Autisme pƄ Film og TV

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    There has been a rise of character portrayals of persons with Autism or autistic traits in TV and film. In this quantitative study we analyse 26 films and TV-shows with characters with Autistic traits and how these relate to diagnostic criteria in DSM-5. Out of all 26 portrayals, 20 showed at least 10 of all 12 symptom items. Our main findings indicate that portrayals, although aligning closely to diagnostic criteria, run the risk of upholding and increasing stereotypes about the highly complex disorder. Researchers, clinicians and practitioners with knowledge of the disorder have a responsibility to nuance public understanding of Autism Spectrum Disorders.publishedVersio

    Robot rights? Towards a social-relational justification of moral consideration \ud

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    Should we grant rights to artificially intelligent robots? Most current and near-future robots do not meet the hard criteria set by deontological and utilitarian theory. Virtue ethics can avoid this problem with its indirect approach. However, both direct and indirect arguments for moral consideration rest on ontological features of entities, an approach which incurs several problems. In response to these difficulties, this paper taps into a different conceptual resource in order to be able to grant some degree of moral consideration to some intelligent social robots: it sketches a novel argument for moral consideration based on social relations. It is shown that to further develop this argument we need to revise our existing ontological and social-political frameworks. It is suggested that we need a social ecology, which may be developed by engaging with Western ecology and Eastern worldviews. Although this relational turn raises many difficult issues and requires more work, this paper provides a rough outline of an alternative approach to moral consideration that can assist us in shaping our relations to intelligent robots and, by extension, to all artificial and biological entities that appear to us as more than instruments for our human purpose
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