539 research outputs found

    Spectral approach to linear programming bounds on codes

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    We give new proofs of asymptotic upper bounds of coding theory obtained within the frame of Delsarte's linear programming method. The proofs rely on the analysis of eigenvectors of some finite-dimensional operators related to orthogonal polynomials. The examples of the method considered in the paper include binary codes, binary constant-weight codes, spherical codes, and codes in the projective spaces.Comment: 11 pages, submitte

    Finding a Mate With No Social Skills

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    Sexual reproductive behavior has a necessary social coordination component as willing and capable partners must both be in the right place at the right time. While there are many known social behavioral adaptations to support solutions to this problem, we explore the possibility and likelihood of solutions that rely only on non-social mechanisms. We find three kinds of social organization that help solve this social coordination problem (herding, assortative mating, and natal philopatry) emerge in populations of simulated agents with no social mechanisms available to support these organizations. We conclude that the non-social origins of these social organizations around sexual reproduction may provide the environment for the development of social solutions to the same and different problems.Comment: 8 pages, 5 figures, GECCO'1

    The benefits of using a walking interface to navigate virtual environments

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    Navigation is the most common interactive task performed in three-dimensional virtual environments (VEs), but it is also a task that users often find difficult. We investigated how body-based information about the translational and rotational components of movement helped participants to perform a navigational search task (finding targets hidden inside boxes in a room-sized space). When participants physically walked around the VE while viewing it on a head-mounted display (HMD), they then performed 90% of trials perfectly, comparable to participants who had performed an equivalent task in the real world during a previous study. By contrast, participants performed less than 50% of trials perfectly if they used a tethered HMD (move by physically turning but pressing a button to translate) or a desktop display (no body-based information). This is the most complex navigational task in which a real-world level of performance has been achieved in a VE. Behavioral data indicates that both translational and rotational body-based information are required to accurately update one's position during navigation, and participants who walked tended to avoid obstacles, even though collision detection was not implemented and feedback not provided. A walking interface would bring immediate benefits to a number of VE applications

    Using Social Media to Promote STEM Education: Matching College Students with Role Models

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    STEM (Science, Technology, Engineering, and Mathematics) fields have become increasingly central to U.S. economic competitiveness and growth. The shortage in the STEM workforce has brought promoting STEM education upfront. The rapid growth of social media usage provides a unique opportunity to predict users' real-life identities and interests from online texts and photos. In this paper, we propose an innovative approach by leveraging social media to promote STEM education: matching Twitter college student users with diverse LinkedIn STEM professionals using a ranking algorithm based on the similarities of their demographics and interests. We share the belief that increasing STEM presence in the form of introducing career role models who share similar interests and demographics will inspire students to develop interests in STEM related fields and emulate their models. Our evaluation on 2,000 real college students demonstrated the accuracy of our ranking algorithm. We also design a novel implementation that recommends matched role models to the students.Comment: 16 pages, 8 figures, accepted by ECML/PKDD 2016, Industrial Trac

    Avoiding communication barriers in the classroom: the APEINTA project

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    Education is a fundamental human right, however unfortunately not everybody has the same learning opportunities. For instance, if a student has hearing impairments, s/he could face communications barriers in the classroom, which could affect his/her learning process. APEINTA is a Spanish educational project that aims for inclusive education for all. This project proposes two main accessible initiatives: (1) real-time captioning and text-to-speech (TTS) services in the classroom and (2) accessible Web-learning platform out of the classroom with accessible digital resources. This paper presents the inclusive initiatives of APEINTA. Also an evaluation of the into-the-classroom initiative (real-time captioning and TTS services) is presented. This evaluation has been conducted during a regular undergraduate course at a university and during a seminar at an integration school for deaf children. Forty-five hearing students, 1 foreign student, 3 experts in captioning, usability and accessibility, and 20 students with hearing impairments evaluated these services in the classroom. Evaluation results show that these initiatives are adequate to be used in the classroom and that students are satisfied with them.Publicad

    Suffix Tree of Alignment: An Efficient Index for Similar Data

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    We consider an index data structure for similar strings. The generalized suffix tree can be a solution for this. The generalized suffix tree of two strings AA and BB is a compacted trie representing all suffixes in AA and BB. It has A+B|A|+|B| leaves and can be constructed in O(A+B)O(|A|+|B|) time. However, if the two strings are similar, the generalized suffix tree is not efficient because it does not exploit the similarity which is usually represented as an alignment of AA and BB. In this paper we propose a space/time-efficient suffix tree of alignment which wisely exploits the similarity in an alignment. Our suffix tree for an alignment of AA and BB has A+ld+l1|A| + l_d + l_1 leaves where ldl_d is the sum of the lengths of all parts of BB different from AA and l1l_1 is the sum of the lengths of some common parts of AA and BB. We did not compromise the pattern search to reduce the space. Our suffix tree can be searched for a pattern PP in O(P+occ)O(|P|+occ) time where occocc is the number of occurrences of PP in AA and BB. We also present an efficient algorithm to construct the suffix tree of alignment. When the suffix tree is constructed from scratch, the algorithm requires O(A+ld+l1+l2)O(|A| + l_d + l_1 + l_2) time where l2l_2 is the sum of the lengths of other common substrings of AA and BB. When the suffix tree of AA is already given, it requires O(ld+l1+l2)O(l_d + l_1 + l_2) time.Comment: 12 page

    Unitary designs and codes

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    A unitary design is a collection of unitary matrices that approximate the entire unitary group, much like a spherical design approximates the entire unit sphere. In this paper, we use irreducible representations of the unitary group to find a general lower bound on the size of a unitary t-design in U(d), for any d and t. We also introduce the notion of a unitary code - a subset of U(d) in which the trace inner product of any pair of matrices is restricted to only a small number of distinct values - and give an upper bound for the size of a code of degree s in U(d) for any d and s. These bounds can be strengthened when the particular inner product values that occur in the code or design are known. Finally, we describe some constructions of designs: we give an upper bound on the size of the smallest weighted unitary t-design in U(d), and we catalogue some t-designs that arise from finite groups.Comment: 25 pages, no figure

    The Cinderella moment:Exploring consumers’ motivations to engage with renting as collaborative luxury consumption mode

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    Past literature argued that the purchase of luxury goods is driven by people’s motivation to conform or fit into our economic and social system. In this study, the authors focus on a new aspect of consumption, i.e. renting instead of purchasing luxury goods, backed by the emerging opportunities of sharing economy platforms. Drawing upon the analysis of spontaneous consumers’ online communications (in the form of tweets), this research aims to investigate the motivations to engage with luxury garment renting within a collaborative consumption context. To this end, a series of automatic content analyses, via two studies, were conducted using the tweets posted with respect to the Run the Runway collaborative consumption platform. Results demonstrate consumers’ increased willingness to show their social status through renting rather than owning luxurious apparel based on five main motivators (need to wear new clothes for a special event, inspirations created by the products/brands, possibility to explore a new way of consuming luxury goods, need to make more sustainable choices, and to increase the life cycle of each luxury product). The implications of these findings are discussed, while they pave the way for future research in collaborative consumption of luxury retailing
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