107 research outputs found

    A LiDAR Point Cloud Generator: from a Virtual World to Autonomous Driving

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    3D LiDAR scanners are playing an increasingly important role in autonomous driving as they can generate depth information of the environment. However, creating large 3D LiDAR point cloud datasets with point-level labels requires a significant amount of manual annotation. This jeopardizes the efficient development of supervised deep learning algorithms which are often data-hungry. We present a framework to rapidly create point clouds with accurate point-level labels from a computer game. The framework supports data collection from both auto-driving scenes and user-configured scenes. Point clouds from auto-driving scenes can be used as training data for deep learning algorithms, while point clouds from user-configured scenes can be used to systematically test the vulnerability of a neural network, and use the falsifying examples to make the neural network more robust through retraining. In addition, the scene images can be captured simultaneously in order for sensor fusion tasks, with a method proposed to do automatic calibration between the point clouds and captured scene images. We show a significant improvement in accuracy (+9%) in point cloud segmentation by augmenting the training dataset with the generated synthesized data. Our experiments also show by testing and retraining the network using point clouds from user-configured scenes, the weakness/blind spots of the neural network can be fixed

    Counterexample-Guided Data Augmentation

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    We present a novel framework for augmenting data sets for machine learning based on counterexamples. Counterexamples are misclassified examples that have important properties for retraining and improving the model. Key components of our framework include a counterexample generator, which produces data items that are misclassified by the model and error tables, a novel data structure that stores information pertaining to misclassifications. Error tables can be used to explain the model's vulnerabilities and are used to efficiently generate counterexamples for augmentation. We show the efficacy of the proposed framework by comparing it to classical augmentation techniques on a case study of object detection in autonomous driving based on deep neural networks

    Personalized emotion recognition by personality-aware high-order learning of physiological signals

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    Due to the subjective responses of different subjects to physical stimuli, emotion recognition methodologies from physiological signals are increasingly becoming personalized. Existing works mainly focused on modeling the involved physiological corpus of each subject, without considering the psychological factors, such as interest and personality. The latent correlation among different subjects has also been rarely examined. In this article, we propose to investigate the influence of personality on emotional behavior in a hypergraph learning framework. Assuming that each vertex is a compound tuple (subject, stimuli), multi-modal hyper-graphs can be constructed based on the personality correlation among different subjects and on the physiological correlation among corresponding stimuli. To reveal the different importance of vertices, hyperedges, and modalities, we learn the weights for each of them. As the hypergraphs connect different subjects on the compound vertices, the emotions of multiple subjects can be simultaneously recognized. In this way, the constructed hypergraphs are vertex-weighted multi-modal multi-task ones. The estimated factors, referred to as emotion relevance, are employed for emotion recognition. We carry out extensive experiments on the ASCERTAIN dataset and the results demonstrate the superiority of the proposed method, as compared to the state-of-the-art emotion recognition approaches

    Eugene – A Domain Specific Language for Specifying and Constraining Synthetic Biological Parts, Devices, and Systems

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    BACKGROUND: Synthetic biological systems are currently created by an ad-hoc, iterative process of specification, design, and assembly. These systems would greatly benefit from a more formalized and rigorous specification of the desired system components as well as constraints on their composition. Therefore, the creation of robust and efficient design flows and tools is imperative. We present a human readable language (Eugene) that allows for the specification of synthetic biological designs based on biological parts, as well as provides a very expressive constraint system to drive the automatic creation of composite Parts (Devices) from a collection of individual Parts. RESULTS: We illustrate Eugene's capabilities in three different areas: Device specification, design space exploration, and assembly and simulation integration. These results highlight Eugene's ability to create combinatorial design spaces and prune these spaces for simulation or physical assembly. Eugene creates functional designs quickly and cost-effectively. CONCLUSIONS: Eugene is intended for forward engineering of DNA-based devices, and through its data types and execution semantics, reflects the desired abstraction hierarchy in synthetic biology. Eugene provides a powerful constraint system which can be used to drive the creation of new devices at runtime. It accomplishes all of this while being part of a larger tool chain which includes support for design, simulation, and physical device assembly

    Statistische Betrachtungen über die Änderung der Tbc-Mortalität in Deutschland von 1876–1952

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