6 research outputs found

    Analyzing the Response of Learners to Use Kahoot as Gamification of Learning Physics

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    This study aims to investigate the response of learners to use Kahoot as a gamification of learning. Kahoot is available for free applications, and this platform can be used in gamification based learning. Kahoot allows educators to make games based on quizzed, surveys, and other things related. Kahoot can be accessed using a smartphone-based on android and ios as well as through a computer with address www.kahoot.it. The method used in this research is descriptive method qualitative data support the results of analyzing the response of pesetas learners. This research was conducted in SMP Tunas Bangsa, West Jakarta learner class VII, with several 16 students. The instrument used in this study was a questionnaire. Instrument used validated using product moment formula and reliability using the formula KR-20. Based on the results of data analysis and discussion, we can conclude that the response of learners in the use Kahoot as gamification of learning that is in the select category with an average overall score obtained is 87.28%

    PELATIHAN BLENDED LEARNING MENGGUNAKAN VIRTUAL LABORATORY BERBASIS PHET INTERACTIVE SIMULATION DI SMAS YPK MERAUKE

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    ABSTRAKPeningkatan ilmu pengetahuan dan teknologi saat ini tak dapat dipisahkan dari dunia pendidikan. Banyak kebutuhan pendidikan yang dapat dipenuhi dengan memanfaatkan teknologi dalam pembelajaran, salah satunya adalah kebutuhan untuk melaksanakan praktikum. Masalah umum yang dialami guru IPA dalam pembelajaran adalah minimnya peralatan laboratorium untuk melaksanakan praktikum. Kegiatan pengabdian ini bertujuan untuk melatih guru-guru agar mampu memanfaatkan PhET Interactive Simulation dalam laboratorium virtual untuk kegiatan praktikum. Metode yang digunakan adalah pelatihan dalam bentuk presentasi berupa pemaparan mengenai PhET Interactive Simulation, pelatihan, evaluasi, dan pendampingan secara langsung kepada para guru yang masih mengalami kesulitan. Dari kegiatan pelatihan ini diperoleh hasil bahwa 90% guru telah mampu mengoperasikan kegiatan praktikum virtual menggunakan peralatan yang tersedia dalam PhET Interactive Simulation. Sejumlah 10% guru lainnya sudah mampu membuka PhET Interactive Simulation namun masih kesulitan mengoperasikan kegiatan praktikum virtualnya. Kata kunci: PhET Interactive Simulation; laboratorium virtual; praktikum ABSTRACTIncreasing science and technology today cannot be separated from the world of education. Many educational needs can be met by utilizing technology in learning, one of which is the need to carry out practicums. A common problem experienced by science teachers in learning is the lack of laboratory equipment to carry out practicums. This service activity aims to train teachers to be able to utilize PhET Interactive Simulation in a virtual laboratory for practicum activities. The method used is training in the form of presentations in the form of exposure to PhET Interactive Simulation, training, evaluation, and direct assistance to teachers who are still experiencing difficulties. From this training activity, the result was that 90% of teachers were able to operate virtual practicum activities using the equipment available in the PhET Interactive Simulation. Another 10% of teachers have been able to open PhET Interactive Simulation but still have difficulty operating their virtual practicum activities. Keywords: PhET Interactive Simulation; virtual laboratory; practicu

    Analisis Kestabilan Model Host-Vector Transmisi HIV/AIDS Pada Pengguna Jarum Suntik

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    HIV/AIDS is a very dangerous disease. The transmission of  HIV/AIDS can be in three ways  and one of them through a syringe. In this paper we describe SIR and SEIR Host-Vector  model transmission of HIV/AIDS amongst populations of  injecting drug users. From the existing model we obtained disease-free equilibrium  point and endemic equilibrium point. Then we study the stability conditions and sensitivity analysis of the  . The analysis shows if   then the disease-free equilibrium  point is stable and if    then the endemic equilibrium point will be stable. We also obtained that parameter of probality host-vector infected with HIV/AIDS affects the increase of  number  infected HIV/AIDS. Keywords: HIV/AIDS, Host-Vector Transmission, The Stability of Equilibrium Point

    PENGEMBANGAN INSTRUMEN PENILAIAN TERINTEGRASI QUIZIZZ PADA MATERI IMPULS DAN MOMENTUM UNTUK MENGUKUR KEMAMPUAN KOGNITIF PESERTA DIDIK

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    Penelitian ini bertujuan untuk  menjelaskan bagaimana pengembangan instrumen penilaian terintegrasi quizizz pada materi impuls dan momentum untuk mengukur kemampuan kognitif peserta didik SMA Plus Muhammadiyah Merauke yang valid dan reliabel. Penelitian ini merupakan jenis penelitian dan pengembangan tes model 4-D. Subjek dalam penelitian ini adalah siswa kelas XII SMA Plus Muhammadiyah semester ganjil sebanyak 19 siswa. Teknik Pengumpulan data berupa tes serta instrumen penelitian yang digunakan adalah lembar angket validasi isi, Instrumen tes, dan lembar angket keterbacaan. Uji coba yang dilakukan menggunakan bantuan quizizz. Berdasarkan hasil analisis diperoleh 32 butir soal dinyatakan valid secara isi dengan syarat nilai CVR berkisar antara 0-0,99 atau 1 dan diperoleh 32 butir soal dinyatakan reliabel. Hasil keterbacaan melalui uji adalah 78% yang berarti keterbacaan instrumen dikategorikan tinggi sehigga instrumen penilaian kemampuan kognitif yang dikembangkan valid secara isi dan empiris dan reliabel untuk digunakan sebagai instrument penilaian
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