7 research outputs found

    μΉΌμŠ˜μ±„λ„μ°¨λ‹¨μ œ μ‹œμž₯μ—μ„œ 촉진이 μ œμ•½νšŒμ‚¬μ˜ 성과에 λ―ΈμΉ˜λŠ” 영ν–₯

    No full text
    ν•™μœ„λ…Όλ¬Έ(석사)--μ„œμšΈλŒ€ν•™κ΅ λ³΄κ±΄λŒ€ν•™μ› :보건학과 보건정책관리학전곡,2004.Maste

    A Study on the Teaching-Learning Method of Jongmyo Jeryeak applying Gamification

    No full text
    ν•™μœ„λ…Όλ¬Έ(석사) -- μ„œμšΈλŒ€ν•™κ΅λŒ€ν•™μ› : μ‚¬λ²”λŒ€ν•™ ν˜‘λ™κ³Όμ • μŒμ•…κ΅μœ‘μ „κ³΅, 2023. 2. ν—ˆμœ€μ •.λ³Έ μ—°κ΅¬λŠ” 2015 κ°œμ • 쀑학ꡐ μŒμ•…κ΅κ³Όμ„œλ₯Ό μ€‘μ‹¬μœΌλ‘œ μ’…λ¬˜μ œλ‘€μ•… κ΅μˆ˜γ†ν•™μŠ΅ ν˜„ν™©μ„ κ³ μ°°ν•˜κ³ , μ’…λ¬˜μ œλ‘€μ•… κ΅μˆ˜γ†ν•™μŠ΅μ— μ μš©ν•˜κΈ° μ ν•©ν•œ κ²Œμž„ν™” μš”μ†Œλ“€μ„ λΆ„μ„ν•˜μ—¬, ν•™μƒλ“€μ˜ ν₯λ―Έλ₯Ό μœ λ°œν•˜κ³  효과적인 ν•™μŠ΅μ„ λ„μšΈ 수 μžˆλŠ” 쀑학생 λŒ€μƒμ˜ κ²Œμž„ν™” 적용 μ’…λ¬˜μ œλ‘€μ•… κ΅μˆ˜γ†ν•™μŠ΅ λ°©μ•ˆμ„ μ œμ‹œν•˜λŠ” 것에 κ·Έ λͺ©μ μ΄ μžˆλ‹€. 첫째, μ’…λ¬˜μ œλ‘€μ•…μ˜ λ¬Έν—Œμžλ£Œλ₯Ό κ³ μ°°ν•˜κ³ , 2015 κ°œμ • μŒμ•…κ³Ό κ΅μœ‘κ³Όμ • 및 쀑학ꡐ μŒμ•…κ΅κ³Όμ„œμ— 수둝된 μ’…λ¬˜μ œλ‘€μ•…μ˜ κ΅μˆ˜γ†ν•™μŠ΅ λ‚΄μš©μ„ λΆ„μ„ν•˜μ˜€λ‹€. λ‘˜μ§Έ, κ²Œμž„ν™”(Gamification)이둠을 λ°”νƒ•μœΌλ‘œ μ’…λ¬˜μ œλ‘€μ•… κ΅μˆ˜γ†ν•™μŠ΅μ— μ ν•©ν•œ κ²Œμž„ν™” μš”μ†Œλ₯Ό μ„ νƒν•˜μ—¬ 쀑학생 λŒ€μƒμ˜ μ’…λ¬˜μ œλ‘€μ•… κ΅μˆ˜γ†ν•™μŠ΅ ν”„λ‘œκ·Έλž¨μ„ μ„€κ³„ν•˜μ˜€λ‹€. μ…‹μ§Έ, 온라인 κ²Œμž„ 기반 ν•™μŠ΅ 도ꡬ ν”„λ‘œκ·Έλž¨μΈ Kahoot!(μΉ΄ν›—)을 μ£Όμš” 맀체둜 ν•˜μ—¬ 역사 속 μ’…λ¬˜μ œλ‘€μ•…, μ’…λ¬˜μ œλ‘€μ•… μ†μœΌλ‘œ!, 세계 속 μ’…λ¬˜μ œλ‘€μ•…μ˜ μ„Έ 가지 κ΅μˆ˜γ†ν•™μŠ΅ λ°©μ•ˆμœΌλ‘œ 이루어진 κ²Œμž„ν™” ν”„λ‘œκ·Έλž¨μ„ κ°œλ°œν•˜μ—¬ κ΅¬ν˜„ν•˜μ˜€λ‹€. 역사 속 μ’…λ¬˜μ œλ‘€μ•…μ€ μ’…λ¬˜μ œλ‘€μ•…μ˜ 역사ㆍ문화적 배경에 λŒ€ν•œ 이해와 μ’…λ¬˜μ œλ‘€ 및 μ’…λ¬˜μ œλ‘€μ•…μ— λŒ€ν•œ κ°œκ΄„μ  이해λ₯Ό λ•λŠ” κ΅μˆ˜γ†ν•™μŠ΅ λ°©μ•ˆμœΌλ‘œ, ν•™μŠ΅ λͺ©ν‘œλ₯Ό 역사적 λ°°κ²½ μ†μ—μ„œ μ’…λ¬˜μ œλ‘€ 및 μ’…λ¬˜μ œλ‘€μ•…μ˜ νŠΉμ§•μ„ 이해할 수 μžˆλ‹€λ‘œ ν•˜μ—¬, μ˜μƒμžλ£Œ 및 μΉ΄ν›— μŠ¬λΌμ΄λ“œ, ν€΄μ¦ˆλ₯Ό ν™œμš©ν•œ κ°•μ˜μ‹ μˆ˜μ—…μœΌλ‘œ μ§„ν–‰λœλ‹€. μ’…λ¬˜μ œλ‘€μ•… μ†μœΌλ‘œ!λŠ” ν•™μŠ΅ λͺ©ν‘œλ₯Ό μ’…λ¬˜μ œλ‘€μ•…μ„ μ΄λ£¨λŠ” 가ㆍ무ㆍ악 μš”μ†Œλ₯Ό μ΄ν•΄ν•˜κ³  이λ₯Ό λ…Έλž˜, 신체, μ•…κΈ°μ—°μ£Όλ‘œ ν‘œν˜„ν•  수 μžˆλ‹€λ‘œ μ„€μ •ν•˜κ³ , μŠ€ν† λ¦¬(μ„œμ‚¬), ν˜‘λ ₯, λ―Έμ…˜, 보상, μ„±μ·¨, 경쟁, ν”Όλ“œλ°± λ“±μ˜ κ²Œμž„ν™” μš”μ†Œλ₯Ό μ μš©ν•œ μΉ΄ν›— μ»¨ν…μΈ λ‘œ μ„€κ³„ν•˜μ˜€λ‹€. 학생듀은 μ‹œλ‚˜λ¦¬μ˜€ 속 주인곡이 λ˜μ–΄ λ―Έμ…˜ν™” ν•œ μ’…λ¬˜μ œλ‘€μ•… ν•™μŠ΅ν™œλ™μ— κ²Œμž„ν•˜λ©° μ°Έμ—¬ν•œλ‹€. λ―Έμ…˜μ€ μ’…λ¬˜μ œλ‘€μ•…μ„ μ΄λ£¨λŠ” 세가지 μš”μ†ŒμΈ κ°€γ†λ¬΄γ†μ•…μ˜ 각 μš”μ†Œλ³„ λ―Έμ…˜ 및 가무악 톡합 λ―Έμ…˜μœΌλ‘œ κ΅¬μ„±ν•˜μ˜€λ‹€. 세계 속 μ’…λ¬˜μ œλ‘€μ•…μ€ λ¬Έν™”μœ μ‚°μœΌλ‘œμ„œμ˜ μ’…λ¬˜μ œλ‘€μ•…μ˜ κ°€μΉ˜λ₯Ό μ΄ν•΄ν•˜κ³  μ†Œκ°œν•  수 μžˆλ‹€.λ₯Ό ν•™μŠ΅ λͺ©ν‘œλ‘œ ν•œ, 쑰별 ν† λ‘ κ³Ό λ°œν‘œ μ€‘μ‹¬μ˜ μ°Έμ—¬ν˜• μˆ˜μ—…μœΌλ‘œ κ΅¬μ„±ν•˜μ˜€λ‹€. 학생듀은 ν† λ‘ ν•˜λ©° 인터뷰 ν˜•μ‹μ˜ ν™œλ™μ§€λ₯Ό μž‘μ„±ν•˜κ³ , 역할극을 μ§„ν–‰ν•œλ‹€. μ œμ‹œν•œ κ²Œμž„ν™” ν”„λ‘œκ·Έλž¨μ˜ νš¨κ³Όμ„±μ„ ν™•μΈν•˜κΈ° μœ„ν•΄, 쀑학ꡐ 1ν•™λ…„ 및 3ν•™λ…„ 50λͺ…을 λŒ€μƒμœΌλ‘œ μ’…λ¬˜μ œλ‘€μ•… μ†μœΌλ‘œ!λ₯Ό μ μš©ν•œ μŒμ•… μˆ˜μ—…μ„ μ§„ν–‰ν•˜κ³  섀문쑰사λ₯Ό μ‹€μ‹œν•˜μ˜€λ‹€. 섀문쑰사 뢄석 κ²°κ³Ό, μ°Έμ—¬ 학생 쀑 μ•½ 90%κ°€ κ²Œμž„ν™” ν”„λ‘œκ·Έλž¨μ„ ν†΅ν•œ μ’…λ¬˜μ œλ‘€μ•… ν•™μŠ΅μ— ν₯λ―Έ 및 재미λ₯Ό 느꼈고, μ•½ 80%κ°€ μ’…λ¬˜μ œλ‘€μ•…μ„ 효과적으둜 μ΄ν•΄ν•˜κ³  ν•™μŠ΅ν•˜λŠ” 것에 μœ μ˜λ―Έν•œ 도움을 λ°›μ•˜λ‹€κ³  λ‹΅ν•˜μ˜€λ‹€.This study suggested teaching-learning program of Jongmyo Jeryeak applying gamification for middle school students by examining the current status of schooling Jongmyo Jeryeak and applying suitable gamification factors for teaching Jongmyo Jeryeak. First, examination on Jongmyo Jeryeak was done with literature materials. Improvements in the contents of Jongmyo Jeryeak in middle school music textbooks were proposed based on and the learning contents of 2015 revised music curriculum. Next, with the analysis of the Gamification theory, Jongmyo Jeryeak schooling program for middle school students were designed by applying gamification elements suitable for teaching Jongmyo Jeryeak. Finally, with the online game-based learning tool program Kahoot! as the main medium, a gamification program consisting of three goals: Jongmyo Jeryeak in History, Into Jongmyo Jeryeak!, Jongmyo Jeryeak in the World was implemented and presented. Jongmyo Jeryeak in History is a teaching method to help understand the historical, cultural background, and general understandings of Jongmyo Jeryeak. With the goal of learning "The characteristics of Jongmyo Jerye and Jongmyo Jeryeak can be understood in historical background.", it was conducted as a lecture-style class using video materials, kahoot slides, and quizzes. Into Jongmyo Jeryeak! was designed as a kahoot content with gamification elements, such as story, cooperation, mission, reward, achievement, competition, and feedback. students become the main characters in the scenario and participate in the Jongmyo Jeryeak learning activities. This helps students to understand the three elements of Jongmyo Jeryeak, which are song, dance and music, and express them with songs, musical instrument performances, and body. Each mission is consisted of Song, Dance, and Music, and the integration of them. Jongmyo Jeryeak in the World is a participatory class centered on group discussions and presentations. The course which is composed of group discussions, interview-type activity sheets and role plays helps students understand the value of Jongmyo Jeryeak and introduce it as cultural heritage. In order to confirm the effectiveness of the presented program, a survey was conducted on 50 students first and third graders of middle school. As a result of the survey analysis, about 90% of the students who participated in the learning of Jongmyo Jeryeak through the gamification program were interested, and about 80% said they received significant help in learning Jongmyo Jeryeak.β… . μ„œλ‘  1 1. μ—°κ΅¬μ˜ ν•„μš”μ„± 및 λͺ©μ  1 2. 연ꡬ λ‚΄μš© 및 방법 4 3. 선행연ꡬ κ³ μ°° 5 4. μ—°κ΅¬μ˜ μ œν•œμ  10 β…‘. 이둠적 λ°°κ²½ 11 1. μ’…λ¬˜μ œλ‘€μ•… 11 κ°€. μ’…λ¬˜μ œλ‘€μ•…μ˜ 이해 11 λ‚˜. 2015 κ°œμ • 쀑학ꡐ μŒμ•…κ΅κ³Όμ„œ 뢄석 24 2. κ²Œμž„ν™” 이둠의 이해 46 κ°€. κ²Œμž„ν™”(Gamification) 46 λ‚˜. κ²Œμž„ν™” ꡐ윑 51 β…’. κ²Œμž„ν™” 적용 μ’…λ¬˜μ œλ‘€μ•… κ΅μˆ˜γ†ν•™μŠ΅ λ°©μ•ˆ 57 1. κ²Œμž„ν™” 적용 μ’…λ¬˜μ œλ‘€μ•… κ΅μˆ˜γ†ν•™μŠ΅ 섀계 57 κ°€. λͺ©ν‘œ μ„€μ • 57 λ‚˜. ꡐ수 μ „λž΅ 및 맀체 μ„€μ • 61 2. 'μΉ΄ν›—' ν™œμš© κ΅μˆ˜γ†ν•™μŠ΅ ν”„λ‘œκ·Έλž¨ 개발 66 κ°€. '역사 속 μ’…λ¬˜μ œλ‘€μ•…' 66 λ‚˜. 'μ’…λ¬˜μ œλ‘€μ•… μ†μœΌλ‘œ!' 69 λ‹€. '세계 속 μ’…λ¬˜μ œλ‘€μ•…' 77 β…£. κ²Œμž„ν™” 적용 μ’…λ¬˜μ œλ‘€μ•… κ΅μˆ˜γ†ν•™μŠ΅ ν”„λ‘œκ·Έλž¨μ˜ μ‹€μ œ 80 1. 'μ’…λ¬˜μ œλ‘€μ•… μ†μœΌλ‘œ!'의 이해 80 κ°€. 'μ’…λ¬˜μ œλ‘€μ•… μ†μœΌλ‘œ!'의 메인 κ²Œμž„ μ‹œλ‚˜λ¦¬μ˜€ 80 λ‚˜. 'μ’…λ¬˜μ œλ‘€μ•… μ†μœΌλ‘œ!'의 진행 83 2. 'μ’…λ¬˜μ œλ‘€μ•… μ†μœΌλ‘œ!' 적용 117 3. 'μ’…λ¬˜μ œλ‘€μ•… μ†μœΌλ‘œ!' 적용 κ²°κ³Ό 뢄석 121 κ°€. κ΅κ³Όμ„œ 읽기λ₯Ό ν†΅ν•œ μ’…λ¬˜μ œλ‘€μ•… κ΅μˆ˜γ†ν•™μŠ΅ 121 λ‚˜. κ²Œμž„ν™” ν”„λ‘œκ·Έλž¨μ„ ν†΅ν•œ μ’…λ¬˜μ œλ‘€μ•… κ΅μˆ˜γ†ν•™μŠ΅ 127 β…€. κ²°λ‘  및 μ œμ–Έ 132 μ°Έκ³ λ¬Έν—Œ 135 Abstract 142석
    corecore