8 research outputs found

    Peran Guru Dalam Meningkatkan Motivasi Belajar Siswa Pasca Pembelajaran Daring Covid 19 Pada Mata Pelajaran Akuntansi

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    Penelitian ini dilatarbelakangi dengan pelaksanaan kembali pembelajaran tatap muka di SMK Muhammadiyah 1 Jatinom memberikan tantangan tersendiri bagi guru, salah satunya ialah rendahnya motivasi belajar siswa ketika dikelas karena siswa sudah terbiasa dengan pembelajaran daring, untuk membangun kembali motivasi belajar siswa diperlukan peran guru didalamnya. Penelitian ini dilakukan bertujuan untuk mengetahui, (1) Persiapan pelaksanaan kembali pembelajaran tatap muka di SMK Muhammadiyah 1 Jatinom, (2) menggambarkan kondisi siswa dikelas pada saat mengikuti pelaksanaan kembali pembelajaran tatap muka, (3) mendeskripsikan upaya guru dalam meningkatkan kembali motivasi belajar siswa pasca pembelajaran daring. Penelitian ini merupakan penelitian kualitatif dengan desain penelitian studi kasus yang menggunakan metode pengumpulan data dengan wawancara dan observasi. Penelitian ini dilaksanakan di SMK Muhammadiyah 1 Jatinom dengan narasumber 4 orang guru bidang keahlian Akuntansi dan Keuangan Lembaga. Hasil penelitian dapat disimpulkan sebagai berikut : (1) pembelajaran tatap muka kembali dilaksanakan dengan pertimbangan level covid serta dorongan kebutuhan belajar siswa yang kurang terpenuhi saat pembelajaran daring, persiapan yang dilakukan ialah mengedarkan surat ijin kepada orang tua/ wali murid peserta didik kemudian memperisiapkan kebutuhan Kompetensi dasar, (2) partisipasi dan antusiasme siswa dikelas sangat baik, terlihat dari beberapa siswa yang aktif dalam kegiatan tanya jawab, maupun diskusi dengan guru saat dikelas, (3) upaya guru dalam meningkatkan kembali motivasi belajar siswa bermacam-macam, seperti sesi pemberian nasehat dan motivasi sebelum pembelajaran dimulai, pemberian bimbingan khusus hingga pemberian reward kepada siswa. Dari hasil penelitian yang telah kami lakukan dapat disimpulkan bahwa peran guru dalam meningkatkan motivasi belajar siswa pasca pembelajaran daring sangatlah besa

    Pengambangan Modul Digital Berbasis Project Base Learning Pada Mata Pelajaran Kewirausahaan Untuk Meningkatkan Hasil Belajar Siswa SMK NEGERI 1 Purwodadi

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    This study aims to determine: 1) The feasibility of digital module learning media based on project base learning in the Entrepreneurship Subject for class XI students at SMK Negeri 1 Purwodadi. 2) The use of digital module learning media based on project base learning can improve student learning outcomes in the Entrepreneurship subject for class XI students at SMK Negeri 1 Purwodadi. This research is a type of research and development (R&D) with the ADDIE development model. Data collection techniques in this development research are through observation, questionnaires and tests. The type of data in this study is to use quantitative and qualitative data. The results of the research show that there are five stages in making digital modules based on project base learning, namely Analysis, Design, Development, Implementation, and Evaluation. The feasibility of project base learning-based digital module learning media based on assessments: 1) Material Expert 1 obtained an average of 75% which is included in the feasible category, 2) Material Expert 2 obtained an average score of 78.75% which is included in the very feasible category, 3) Media Experts obtained an average score of 89.7% which is included in the very decent category. Based on the results of the study, the media effectiveness trial data after the pre-test and post-test were carried out in class XI students at SMK Negeri 1 Purwodadi obtained an average pre-test of 42.64% and a post-test of 47.08. for the control class. While in the experimental class, the average pre-test was 42.78% and the post-test was 92.22%. from the learning outcomes data tested there is also a significant difference because sig.(2-tailed) has a value of 0.00 which is less than 0.05. So it can be concluded that there is a difference between the pre-test (before using digital module learning media based on project base learning) and post-test (after using digital module learning media based on project base learning)

    Pengembangan Lkpd Berbasis Problem Based Learning Dengan Memanfaatkan Aplikasi Padlet Untuk Meningkatkan Prestasi Belajar Siswa Di Sma Negeri 1 Kradenan

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    This study aims to determine: 1) The feasibility of Problem-Based Learning-based LKPD learning media by utilizing the Padlet application in Economics for class X students at SMA Negeri 1 Kradenan. 2) The use of Problem-Based Learning-based LKPD learning media by utilizing the Padlet application can improve student learning achievement in Economics subject in class X at SMA Negeri 1 Kradenan. This research is a type of development research or Research and Development (R&D) with the ADDIE development model. Data collection techniques in this development research are through observation, questionnaires and tests. The type of data in this study is to use quantitative and qualitative data. The results of the study show that there are five stages in making Problem Based Learning worksheets, namely Analysis, Design, Development, Implementation, and Evaluation. The feasibility of LKPD learning media based on Problem Based Learning based on the assessment: 1) Material Expert 1 obtained an average score of 100% which was included in the very feasible category, 2) Material Expert 2 obtained an average score of 91.92% which was included in the very feasible category, 3) Media Expert obtained an average score of 87.5% which was included in the very feasible category. Based on the results of the study, the media effectiveness trial data after the pre-test and post-test for class X students at SMA Negeri 1 Kradenan obtained an average pre-test of 37.27% and a post-test of 70.80% for the control class, while a pre-test average of 38.48% and a post-test of 90.91% for the experimental class were obtained. From the learning outcomes data that was tested also had a significant difference because Sig. (2-tailed) has a value of 0.000 less than 0.05. So it can be concluded that there is a difference between the pre-test (before using Problem Based Learning-based LKPD learning media) and post-test (after using Problem Based Learning-based LKPD learning media)

    Pengaruh Mata Kuliah Kewirausahaan dan Praktik Kewirausahaan Terhadap Minat Berwirausaha Mahasiswa Pendidikan Akuntansi Universitas Muhammadiyah Surakarta

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    Overcoming poverty can be overcome by reducing unemployment by increasing employment through entrepreneurship. To increase this entrepreneurship, it can be started from the world of education such as giving lectures both theory and practice about entrepreneurship in tertiary institutions. This study aims to determine the effect of entrepreneurship courses and entrepreneurship practice courses on the interest in entrepreneurship of Accounting Education students class of 2019 Muhammadiyah University Surakarta. This type of research is quantitative with a survey research design. The population in this study is all 2019 accounting education students, totaling 148 students. The number of samples in this study was determined using the slovin formula, which consisted of 108 students. The data analysis techniques used in this study are multiple linear regression analysis, t test, F test, and test the coefficient of determination (R2). The results of this study indicate that: 1) Entrepreneurship courses have a positive and significant impact on students' interest in entrepreneurship with an effective contribution of 31%, 2) Entrepreneurship practice courses have a positive and significant effect on students' interest in entrepreneurship with an effective contribution of 28%, 3) Subjects Entrepreneurship lectures and entrepreneurship practices simultaneously have a significant effect on students' interest in entrepreneurship with a coefficient of determination (R2) of 59%, while the rest is influenced by other variables not examine

    Pengembangan Modul Digital Akuntansi Berbasis Problem Based Learning Untuk Meningkatkan Self Efficacy Dan Kemampuan Problem Solving Peserta Didik Sekolah Menengah Kejuruan Negeri 6 Sukoharjo

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    Teaching materials are a means of learning that is used with the help of tools to facilitate teachers when the implementation of teaching activities at school and become a solution to make learners excited when learning. This study aims to determine: 1) produce products in the form of Problem-Based digital accounting module Based Learning to improve the ability of self-efficcay and problem solving Vocational High School students. 2) knowing the feasibility of Problem-Based digital accounting module based Learning on the ability of self-efficacy in vocational high school students. 3) knowing the use of digital accounting modules based on Problem-Based Learning on problem solving skills in vocational high school students. This research is a type of research and Development (R&D) with ADDIE development model. Data collection techniques in this development research is through observation, questionnaires and tests. Type of data in this study is using quantitative and qualitative data. The results showed 1) five stages in the manufacture of digital modules based on project base learning is Analysis (Analysis), Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). 2) Feasibility of learning media digital module based on project base learning based on assessment: 1) material expert 1 obtained an average of 95% which is included in the category of very valid, 2) Media Expert obtained an average score of 95% which is included in the category of very valid. 3) Based on the results of the study, the test data of media effectiveness after pre-test and post-test on Grade XI students in SMK Negeri 6 Sukoharjo obtained an average of 56.67% pre-test and post-test 89.89. from the data on learning outcomes in the test also has a significant difference because of GIS.(2-tailed) has a value of 0.00 less than 0.05. So it can be concluded that there is a difference between pre-test (before using the learning media of digital modules based on problem-based learnig) and post-test (after using the learning media of digital modules based on problem-based learnig)

    Evaluasi Pelaksanaan Perkuliahan Daring Dalam Masa Pandemi Covid 19 Pada Program Studi Pendidikan Akuntansi Universitas Muhammadiyah Surakarta

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    This study aims to, 1) To describe the application of online lectures during the Covid-19 pandemic in the UMS accounting education study program; 2) To find out the obstacles to online lectures during the Covid-19 pandemic at the UMS accounting education study program. This study uses a qualitative method with a phenomenological research design. Data collection techniques in this study used observation, interviews, and documentation. Data analysis in this study used data reduction, data presentation, and data verification. Based on the results of interviews that have been conducted with UMS accounting education lecturers and students, it is known that the application of online lectures during the Covid-19 pandemic has prepared online learning materials, and facilities and infrastructure to support online learning using gmeet, zoom, telegram, whatsapp, schoology , open learning¸ and webex. In the implementation of online lectures during the pandemic there were also obstacles such as students who paid less attention to the material presented by lecturers and most students complained about an unstable signal which caused students to pay less attention when online lectures took place and caused students to be unable to complete their assignments properly

    Pengembangan Modul Digital Materi Sistem Pembayaran Dan Evaluasi Berbasis Quizizz Untuk Meningkatkan Prestasi Belajar Siswa Sma Negeri 1 Kradenan

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    This study aims to determine: 1) The feasibility of digital modules and quizizz-based evaluations to improve student achievement at SMA Negeri 1 Kradenan. 2) The use of digital modules and quizizz-based evaluations can improve student achievement at SMA Negeri 1 Kradenan. This research is a type of development research or Research and Development (R&D) with the ADDIE development model. Data collection techniques in this development research are through observation, questionnaires, and tests. The type of data in this study is to use quantitative and qualitative data. Data analysis techniques in this study used qualitative and quantitative data with a sample of 34 students in class X1 and 34 students in class X2. The results of the study show five stages in making digital modules and quizizz-based evaluations namely Analysis, Design, Development, Implementation, and Evaluation. The validity of the digital module and quizizz-based evaluation is based on the assessment 1) Material expert 1 obtained an average score of 95% which is included in the very feasible category, 2) Material Expert 2 obtained an average score of 91.25% which is included in the very feasible category, 3) Media Expert obtained the average score is 98.61% which is included in the very decent category. Based on the results of the study, data on the effectiveness of the media after the pre-test and post-test were carried out on students of SMA Negeri 1 Kradenan in class X1 and X2, it was obtained that the average pre-test score was 36.76 in the control class and the post-test test 72.35, while in the experimental class the average value of the pre-test was 42.94 and the post-test was 92.64. This shows that the average value of the experimental class is higher than the average value of the control class. From the learning outcomes data that was tested also had a significant difference because Sig. (2-tailed) has a value of 0.000 less than 0.05. So it can be concluded that there are differences between the control class (before using digital modules and quizizz-based evaluation) and the experimental class (after using digital modules and quizizz-based evaluations)

    Analisis Strategi Promosi Produk Frozen Food di Royal Frozen Food

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    Frozen food is a food product that has been packaged and stored frozen in the freezer, so that it is ready to be cooked and consumed at a certain time. The results of this research aim to find out: 1) Describe the promotional strategy efforts for Frozen Food products, namely 2) Describe the obstacles faced in promoting Frozen Food products, high competition, namely that many people are interested but the goods are empty. This type of research uses qualitative research. The research subjects used to obtain the required information were Mrs. Khoirul Ummah as the shop owner and 2 employees who worked at Royal Frozen Food. Data collection techniques use observation and interviews. Validity of data using source triangulation and techniques. As a result of the research, information was obtained that explains the analysis of promotion and sales strategies for frozen food products at Royal Frozen Food. divided into 2 ways, namely: Digital marketing, providing discounts. The type of research used is qualitative research with a case study design
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