1,122 research outputs found
Managing big data experiments on smartphones
The explosive number of smartphones with ever growing sensing and computing capabilities have brought a paradigm shift to many traditional domains of the computing field. Re-programming smartphones and instrumenting them for application testing and data gathering at scale is currently a tedious and time-consuming process that poses significant logistical challenges. Next generation smartphone applications are expected to be much larger-scale and complex, demanding that these undergo evaluation and testing under different real-world datasets, devices and conditions. In this paper, we present an architecture for managing such large-scale data management experiments on real smartphones. We particularly present the building blocks of our architecture that encompassed smartphone sensor data collected by the crowd and organized in our big data repository. The given datasets can then be replayed on our testbed comprising of real and simulated smartphones accessible to developers through a web-based interface. We present the applicability of our architecture through a case study that involves the evaluation of individual components that are part of a complex indoor positioning system for smartphones, coined Anyplace, which we have developed over the years. The given study shows how our architecture allows us to derive novel insights into the performance of our algorithms and applications, by simplifying the management of large-scale data on smartphones
A Robust Zero-Calibration RF-based Localization System for Realistic Environments
Due to the noisy indoor radio propagation channel, Radio Frequency (RF)-based
location determination systems usually require a tedious calibration phase to
construct an RF fingerprint of the area of interest. This fingerprint varies
with the used mobile device, changes of the transmit power of smart access
points (APs), and dynamic changes in the environment; requiring re-calibration
of the area of interest; which reduces the technology ease of use. In this
paper, we present IncVoronoi: a novel system that can provide zero-calibration
accurate RF-based indoor localization that works in realistic environments. The
basic idea is that the relative relation between the received signal strength
from two APs at a certain location reflects the relative distance from this
location to the respective APs. Building on this, IncVoronoi incrementally
reduces the user ambiguity region based on refining the Voronoi tessellation of
the area of interest. IncVoronoi also includes a number of modules to
efficiently run in realtime as well as to handle practical deployment issues
including the noisy wireless environment, obstacles in the environment,
heterogeneous devices hardware, and smart APs. We have deployed IncVoronoi on
different Android phones using the iBeacons technology in a university campus.
Evaluation of IncVoronoi with a side-by-side comparison with traditional
fingerprinting techniques shows that it can achieve a consistent median
accuracy of 2.8m under different scenarios with a low beacon density of one
beacon every 44m2. Compared to fingerprinting techniques, whose accuracy
degrades by at least 156%, this accuracy comes with no training overhead and is
robust to the different user devices, different transmit powers, and over
temporal changes in the environment. This highlights the promise of IncVoronoi
as a next generation indoor localization system.Comment: 9 pages, 13 figures, published in SECON 201
STCP: Receiver-agnostic Communication Enabled by Space-Time Cloud Pointers
Department of Electrical and Computer Engineering (Computer Engineering)During the last decade, mobile communication technologies have rapidly evolved and ubiquitous network connectivity is nearly achieved. However, we observe that there are critical situations where none of the existing mobile communication technologies is usable. Such situations are often found when messages need to be delivered to arbitrary persons or devices that are located in a specific space at a specific time. For instance at a disaster scene, current communication methods are incapable of delivering messages of a rescuer to the group of people at a specific area even when their cellular connections are alive because the rescuer cannot specify the receivers of the messages. We name this as receiver-unknown problem and propose a viable solution called SpaceMessaging. SpaceMessaging adopts the idea of Post-it by which we casually deliver our messages to a person who happens to visit a location at a random moment. To enable SpaceMessaging, we realize the concept of posting messages to a space by implementing cloud-pointers at a cloud server to which messages can be posted and from which messages can fetched by arbitrary mobile devices that are located at that space. Our Android-based prototype of SpaceMessaging, which particularly maps a cloud-pointer to a WiFi signal fingerprint captured from mobile devices, demonstrates that it first allows mobile devices to deliver messages to a specific space and to listen to the messages of a specific space in a highly accurate manner (with more than 90% of Recall)
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