13,033 research outputs found

    Human Factor Guideline for Applying AR-based Manuals in Industry

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    Let’s augment the future together!:Augmented reality troubleshooting support for IT/OT rolling stock failures

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    The railway industry is moving to a socio-technological system that relies on computer-controlled and human-machine interfaces. Opportunities arise for creating new services and commercial business cases by using technological innovations and traffic management systems. The convergence of Information Technology (IT) with Operational Technology (OT) is critical for cost-effective and reliable railway operations. However, this convergence introduces complexities, leading to more intricate rolling stock system failures. Hence, operators necessitate assistance in their troubleshooting and maintenance strategy to simplify the decision-making and action-taking processes. Augmented Reality (AR) emerges as a pivotal tool for troubleshooting within this context. AR enhances the operator’s ability to visualize, contextualize, and understand complex data by overlaying real-time and virtual information onto physical objects. AR supports the identification of IT/OT rolling stock system failures, offers troubleshooting directions, and streamlines maintenance procedures, ultimately enhancing decision-making and action-taking processes. This thesis investigates how AR can support operators in navigating troubleshooting and maintenance challenges posed by IT/OT rolling stock system failures in the railway industry

    The Role of Head-Up Display in Computer-Assisted Instruction

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    Remote maintenance assistance using real-time augmented reality authoring

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    Maintenance operations and lifecycle engineering have largely been considered one of the most expensive and time-consuming components for industrial equipment. Numerous organizations continually devote large quantities of resources towards maintaining equipment. As such, any optimizations that would reduce maintenance errors and expenses could lead to substantial time and cost savings. Unfortunately, there are often not enough specialists to meet the demand, forcing localized technicians to perform on-site maintenance on equipment outside their area of expertise. Augmented reality (AR) is one technology that has already been shown to improve the maintenance process. While powerful, AR has its own set of challenges, from content authoring to spatial perception. This work details a system that puts both the power of AR and the knowledge of a specialist directly into the hands of an on-site technician. An application was developed that enables a specialist to deliver AR instructions in real-time to assist a technician performing on-site maintenance. Using a novel and simplified authoring interface, specialists can create AR content in real-time, with little to no prior knowledge of augmented reality or the system itself. There has been ample research on different AR-supported processes, such as real-time authoring, video monitoring, and off-site assistance. However, much less work has been done to integrate them and leverage existing personnel knowledge to both author and deliver real-time AR instructions. This work details the development and implementation of such a system. A technical evaluation was also performed to ensure real-time connectivity in geographically distributed environments. Three network configurations were evaluated. A high-latency high-bandwidth network was used to represent a typical modern maintenance facility. A low-bandwidth network was evaluated to mimic older or more isolated maintenance environments. Lastly, a 4G LTE network was tested, showing the potential for the system to be used across global locations. Under all network configurations, the system effectively facilitated the complete disassembly of a hydraulic pump assembly

    Instructions on Small Screens : Analysing the Multimodality of Technical Communication Through a Design Experiment

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    Tässä tutkielmassa analysoin teknisen viestinnän multimodaalisuutta kokeellisen suunnittelun avulla. Kokeessani suunnittelen ja konvertoin älylasien pienelle näytölle kolme lyhyttä KONE Oyj:n asennus- ja huolto-ohjetta. Vaikka käytän kokeessani älylaseja, tutkimuksen näyttö voisi periaatteessa olla mikä tahansa pieni näyttö, esimerkiksi älypuhelin tai älykello, jonka ajantasainen sisältö on teoriassa helpommin kuljetettavissa mukana kuin paperille tulostettu perinteinen PDF-ohje. Konvertoin ohjeet käyttäen kahta teoriaa: visuaaliset ohjeet (Gattullo et al. 2019) ja minimalismiheuristiikka (van der Meij ja Carroll, 1998). Ymmärtääkseni paremmin ohjeiden koko käyttökontekstia, rakennan konversioiden testaamiseen yhteistyönä KONE Oyj:ssä käyttäjätestiympäristön simuloimaan ammattimaista hissin asennus- ja huoltoympäristöä. Vaikka nykytekniikka mahdollistaa digitaalisten, pienten näyttöjen käytön, ohjeiden tarkoitus ei muutu: niiden pitää ymmärrettävästi auttaa lukijaa suorittamaan tehtävänsä. Täten konversio- ja suunnitteluteorioiden vastapainoksi multimodaalisuuden teoriat (esimerkiksi, Bateman, Wildfeuer ja Hiippala, 2017) auttavat analysoimaan konversioiden ymmärrettävyyden eroja systemaattisesti. Käytän tutkielmassani multimodaalisuuden teorioita ymmärtääkseni konversioiden vaikutukset ohjeiden ymmärrettävyyteen. Multimodaalisuuden teorioiden avulla tunnistan ohjeiden käyttötilanteen, käytetyn median (älylasit) ominaisuudet, sekä rajaan varsinaiseksi tutkimuskohteekseni konvertoiduilta ohjenäytöiltä tunnistamani semioottiset moodit ja niiden vaikutukset konvertoitujen ohjeiden ymmärtämiseen. Johtopäätöksinä esitän, ettei yksittäisiä konvertoituja ohjenäyttöjä tutkimalla synny mimimalismiheuristiikan osalta ymmärrettävyyden kannalta merkittäviä eroja lähtötilanteen PDF-ohjeeseen nähden, lukuun ottamatta muutamien helposti pääteltävien kohtien poisjättämistä. Yleisesti ottaen molemmissa konversioissa älylaseille siirtyy multimodaalisesti samankaltainen, kaksiulotteista sivunäkymää hyödyntävä ohje kuin lähtötilanteen PDF. Koska toinen tutkimani teoria, visuaaliset ohjeet, perustuvat verbien korvaamiseen symboleilla, symbolien ymmärrettävyys korostuu merkittävänä erona visuaalisten ohjeiden käytettävyydessä. Johtopäätöksiä selventää, etten hyödynnä älylasien kaikkia ilmaisukeinoja, kuten liikkuvaa kuvaa ja ääntä, koska kokeessani huomioin kustannustehokkaan, teollisten ohjeiden tuotantoprosessin. Lopuksi ehdotan erityisesti teknisen viestinnän viitekehyksessä jatkotutkimuksen aiheiksi uusien digitaalisten medioiden kaikkien ominaisuuksien ja niiden multimodaalisten käyttötilanteiden tutkimista ja hyödyntämistä, pienien näyttöjen sisällöntuotannon standardisoinnin tutkimista ja kehitystä, sekä symbolien ymmärrettävyyden tutkimista

    Bridging the Domain-Gap in Computer Vision Tasks

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    Exploratory Analysis of the Potential Use of Augmented Reality in Aircraft Maintenance

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    During the last decade manpower constraints and an aging fleet, along with sustained war time operating tempo, have combined to place a significant strain on the Air Force maintenance community. Recent technological advances have enabled Immersive Technology to be applied to industrial applications in the commercial sector. This has sparked interest within the Air Force and generated various initiatives seeking to enhance readiness through the application of Immersive Technology. This research explores how Immersive Technology can be applied within the maintenance community. Semi-structured interviews were conducted to determine where the maintenance community shortfalls exist, if the available technology has the potential to meet those needs and what challenges need to be addressed prior to implementation. The findings of this research are used to produce recommendations for the maintenance community

    Examining Thai students' experiences of augmented reality technology in a university language education classroom

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    Descriptive mixed-methods were employed to investigate the experiences and perceptions of English as a Foreign Language (EFL) Thai students in higher education in integrating Augmented Reality technology (AR) in their reading classroom. Participants were queried on their habitual use of computers and the Internet, their perceptions of the advantages and disadvantages of AR, their experiences in using AR, and their reflective reports of self-efficacy in using AR in creating English vocabulary flashcards as supplemental learning resources. A questionnaire on their use of computers and the Internet was employed with 48 EFL, English-major undergraduates. Subsequently, the participants underwent the Classroom Activity Treatment which comprised 1) the Teacher Showcase, 2) the AR Computer Tutorial, and 3) the Student Showcase, respectively. Classroom observation notes were taken during the three phases. Besides, at the end of each of these three phases, a questionnaire on the acceptance and self-efficacy of AR was administered. Subsequently, 24 students participated in semi-structured interviews to elicit further insights into their perceptions of the effectiveness of AR in EFL instruction and learning. The Technology Acceptance Model 3 (Vankatesh & Bala, 2008) was employed for theoretical perspective on the data. Findings revealed most participants had no prior knowledge or understanding about AR before the study. Participants reported AR as advantageous for stimulating student engagement and motivation, and for enhancing memory and memorization. AR was reported to promote learning and practicing digital literacy skills. Participants reported relatively high levels of self-efficacy in using AR, which were primarily driven by their self-satisfaction, creativity and enthusiasm, peer and teacher assistance, as well as technological training and infrastructure. Participants also reported that they would continue using AR in the future when necessary resources, time, and access were secured, for the purposes of professional productivity and development. Analysis suggested that English education curricula be improved and re-designed to integrate the implementation of AR technology to tailor the learning experiences to the students’ needs and learning styles. Professional development and training should also be provided for teachers and students to educate them in using AR in language education teaching and learning
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