4,501 research outputs found
An empirical study of power consumption of Web-based communications in mobile phones
Currently, mobile devices are the most popular
pervasive computing device, and they are becoming the primer way for Web access. Energy is a critical resource in such pervasive
computing devices, being network communication one of the primary energy consuming operations in mobile apps. Indeed, web-based communication is the most used, but also energy demanding. So, mobile web developers should be aware of how much energy consumes the different web-based communication alternatives. The goal of this paper is to measure and compare the
energy consumption of three asynchronous Web-based methods in mobile devices. Our experiments consider three different Web applications models that allow a web server to push data to a browser: Polling, Long Polling and WebSockets. The obtained
results are analyzed to get more accurate understanding of the impact in energy consumption of a mobile browser for each
of these three methods. The utility of these experiments is to show developers what are the factors that influence the energy consumption when different web-based asynchronous communication
is used. With this information mobile web developers
could reduce the power consumption of web applications on
mobile devices, by selecting the most appropriate method for
asynchronous server communication.MUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech
Integrating Olfaction in a Robotic Telepresence Loop
In this work we propose enhancing a typical
robotic telepresence architecture by considering olfactory and wind flow information in addition to the common audio and video channels. The objective is to expand the range of applications where robotics telepresence can be applied, including those related to the detection of volatile chemical substances (e.g. land-mine detection, explosive deactivation, operations
in noxious environments, etc.). Concretely, we analyze how the sense of smell can be integrated in the telepresence loop, covering the digitization of the gases and wind flow
present in the remote environment, the transmission through
the communication network, and their display at the user location. Experiments under different environmental conditions are presented to validate the proposed telepresence system when
localizing a gas emission leak at the remote environment.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech
Disseny i desenvolupament d'una plataforma robòtica educativa
La finalitat del projecte, com el nom indica, tracta de dissenyar i desenvolupar una plataforma robòtica educativa, que pugui ser controlada des d'un entorn amigable i accessible des del major nombre de situacions possible, evitant en la mesura del que sigui possible, dependre d'un sistema operatiu concret. Així mateix es busca desenvolupar un projecte que sigui fàcilment reproduïble amb el mínim cost econòmic.La finalitat del proyecto, como su nombre indica, trata de disseñar i desarrollar una plataforma robótica educativa, que pueda ser controlada des de un entorno amigable i accesible des del mayor número de situaciones possible, evitando en la medida de lo possible, depender de un sistema operativo concreto. Asimismo se busca desarrollar un proyecto que sea fácilmente reproducible con el mínimo coste económico.The project's goal, as its name suggests, is to dessign and develop an eductional robotic platform that can be controlled from a friendly environment and attainable from most situations, avoiding as far as possible, depending on a particular operating system. Likewise, seeks to develop a project that is easy to reproduce with minimal economical cost
Pando: Personal Volunteer Computing in Browsers
The large penetration and continued growth in ownership of personal
electronic devices represents a freely available and largely untapped source of
computing power. To leverage those, we present Pando, a new volunteer computing
tool based on a declarative concurrent programming model and implemented using
JavaScript, WebRTC, and WebSockets. This tool enables a dynamically varying
number of failure-prone personal devices contributed by volunteers to
parallelize the application of a function on a stream of values, by using the
devices' browsers. We show that Pando can provide throughput improvements
compared to a single personal device, on a variety of compute-bound
applications including animation rendering and image processing. We also show
the flexibility of our approach by deploying Pando on personal devices
connected over a local network, on Grid5000, a French-wide computing grid in a
virtual private network, and seven PlanetLab nodes distributed in a wide area
network over Europe.Comment: 14 pages, 12 figures, 2 table
TCP in the Internet of Things: from ostracism to prominence
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.TCP has traditionally been neglected as a transport-layer protocol for the Internet of Things (IoT). However, recent trends and industry needs are favoring TCP presence in IoT environments. In this article, we describe the main IoT scenarios where TCP will be used. We then analyze the historically claimed issues of TCP in the IoT context. We argue that, in contrast to generally accepted wisdom, most of those possible issues fall in one of the following categories: i) are also found in well-accepted IoT end-to-end reliability mechanisms, ii) can be solved, or iii) are not actual issues. Considering the future prominent role of TCP in the IoT, we provide recommendations for lightweight TCP implementation and suitable operation in such scenarios, based on our IETF standardization work on the topic.Postprint (author's final draft
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