21,073 research outputs found

    Horror image recognition based on context-aware multi-instance learning

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    Horror content sharing on the Web is a growing phenomenon that can interfere with our daily life and affect the mental health of those involved. As an important form of expression, horror images have their own characteristics that can evoke extreme emotions. In this paper, we present a novel context-aware multi-instance learning (CMIL) algorithm for horror image recognition. The CMIL algorithm identifies horror images and picks out the regions that cause the sensation of horror in these horror images. It obtains contextual cues among adjacent regions in an image using a random walk on a contextual graph. Borrowing the strength of the Fuzzy Support Vector Machine (FSVM), we define a heuristic optimization procedure based on the FSVM to search for the optimal classifier for the CMIL. To improve the initialization of the CMIL, we propose a novel visual saliency model based on tensor analysis. The average saliency value of each segmented region is set as its initial fuzzy membership in the CMIL. The advantage of the tensor-based visual saliency model is that it not only adaptively selects features, but also dynamically determines fusion weights for saliency value combination from different feature subspaces. The effectiveness of the proposed CMIL model is demonstrated by its use in horror image recognition on two large scale image sets collected from the Internet

    Multi-perspective cost-sensitive context-aware multi-instance sparse coding and its application to sensitive video recognition

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    With the development of video-sharing websites, P2P, micro-blog, mobile WAP websites, and so on, sensitive videos can be more easily accessed. Effective sensitive video recognition is necessary for web content security. Among web sensitive videos, this paper focuses on violent and horror videos. Based on color emotion and color harmony theories, we extract visual emotional features from videos. A video is viewed as a bag and each shot in the video is represented by a key frame which is treated as an instance in the bag. Then, we combine multi-instance learning (MIL) with sparse coding to recognize violent and horror videos. The resulting MIL-based model can be updated online to adapt to changing web environments. We propose a cost-sensitive context-aware multi- instance sparse coding (MI-SC) method, in which the contextual structure of the key frames is modeled using a graph, and fusion between audio and visual features is carried out by extending the classic sparse coding into cost-sensitive sparse coding. We then propose a multi-perspective multi- instance joint sparse coding (MI-J-SC) method that handles each bag of instances from an independent perspective, a contextual perspective, and a holistic perspective. The experiments demonstrate that the features with an emotional meaning are effective for violent and horror video recognition, and our cost-sensitive context-aware MI-SC and multi-perspective MI-J-SC methods outperform the traditional MIL methods and the traditional SVM and KNN-based methods

    A survey of comics research in computer science

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    Graphical novels such as comics and mangas are well known all over the world. The digital transition started to change the way people are reading comics, more and more on smartphones and tablets and less and less on paper. In the recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in future years. Early work focuses on low level document image analysis: indeed comic books are complex, they contains text, drawings, balloon, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human-computer interaction, etc. with different sets of values. We propose in this paper to review the previous research about comics in computer science, to state what have been done and to give some insights about the main outlooks

    Diverse Weighted Bipartite b-Matching

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    Bipartite matching, where agents on one side of a market are matched to agents or items on the other, is a classical problem in computer science and economics, with widespread application in healthcare, education, advertising, and general resource allocation. A practitioner's goal is typically to maximize a matching market's economic efficiency, possibly subject to some fairness requirements that promote equal access to resources. A natural balancing act exists between fairness and efficiency in matching markets, and has been the subject of much research. In this paper, we study a complementary goal---balancing diversity and efficiency---in a generalization of bipartite matching where agents on one side of the market can be matched to sets of agents on the other. Adapting a classical definition of the diversity of a set, we propose a quadratic programming-based approach to solving a supermodular minimization problem that balances diversity and total weight of the solution. We also provide a scalable greedy algorithm with theoretical performance bounds. We then define the price of diversity, a measure of the efficiency loss due to enforcing diversity, and give a worst-case theoretical bound. Finally, we demonstrate the efficacy of our methods on three real-world datasets, and show that the price of diversity is not bad in practice

    Deep Generative Multimedia Children's Literature

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    Artistic work leveraging Machine Learning techniques is an increasingly popular endeavour for those with a creative lean. However, most work is done in a single domain: text, images, music, etc. In this work, I design a system for a machine learning created multimedia experience, specifically in the genre of children's literature. We detail the process for exclusively using publicly available pretrained deep neural network based models, I present multiple examples of the work my system creates, and I explore the problems associated in this area of creative work.Comment: Under review at AAAI 2023 Workshop on Creative AI Across Modalitie

    Machine Analysis of Facial Expressions

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