6 research outputs found

    Weak Ideal Functionalities for Designing Random Oracles with Applications to Fugue

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    We define ideal functionalities that are weaker than ideal functionalities traditionally used in realizing variable input length (VIL) random oracles (RO) in the indifferentiability or universal-Composability (UC) model. We also show realization of VIL-RO using these weaker ideal functionalities, with applications to proving Fugue and CubeHash hash functions to be VIL-RO. We argue that components of Fugue realize this weaker ideal functionality using techniques employed in proving resistance of Fugue to differential collision-attacks. This should be contrasted with other hash functions that are proven VIL-RO assuming the components are extremely ideal, e.g. random permutations

    The Parazoa Family: Generalizing the Sponge Hash Functions

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    Sponge functions were introduced by Bertoni et al. as an alternative to the classical Merkle-Damgaard design. Many hash function submissions to the SHA-3 competition launched by NIST in 2007, such as CubeHash, Fugue, Hamsi, JH, Keccak and Luffa, derive from the original sponge design, and security guarantees from some of these constructions are typically based on indifferentiability results. Although indifferentiability proofs for these designs often bear significant similarities, these have so far been obtained independently for each construction. In this work, we introduce the parazoa family of hash functions as a generalization of ``sponge-like\u27\u27 functions. Similarly to the sponge design, the parazoa family consists of compression and extraction phases. The parazoa hash functions, however, extend the sponge construction by enabling the use of a wider class of compression and extraction functions that need to satisfy certain properties. More importantly, we prove that the parazoa functions satisfy the indifferentiability notion of Maurer et al. under the assumption that the underlying permutation is ideal. Not surprisingly, our indifferentiability result confirms the bound on the original sponge function, but it also carries over to a wider spectrum of hash functions and eliminates the need for a separate indifferentiability analysis

    Proceedings of the 19th Sound and Music Computing Conference

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    Proceedings of the 19th Sound and Music Computing Conference - June 5-12, 2022 - Saint-Étienne (France). https://smc22.grame.f

    Paradoxes of interactivity: perspectives for media theory, human-computer interaction, and artistic investigations

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    Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. "Paradoxes of Interactivity" brings together reflections on "interactivity" from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound

    Paradoxes of Interactivity

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    Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound
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