215 research outputs found

    Extranoematic artifacts: neural systems in space and topology

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    During the past several decades, the evolution in architecture and engineering went through several stages of exploration of form. While the procedures of generating the form have varied from using physical analogous form-finding computation to engaging the form with simulated dynamic forces in digital environment, the self-generation and organization of form has always been the goal. this thesis further intend to contribute to self-organizational capacity in Architecture. The subject of investigation is the rationalizing of geometry from an unorganized point cloud by using learning neural networks. Furthermore, the focus is oriented upon aspects of efficient construction of generated topology. Neural network is connected with constraining properties, which adjust the members of the topology into predefined number of sizes while minimizing the error of deviation from the original form. The resulted algorithm is applied in several different scenarios of construction, highlighting the possibilities and versatility of this method

    Sparse Representation on Graphs by Tight Wavelet Frames and Applications

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    In this paper, we introduce a new (constructive) characterization of tight wavelet frames on non-flat domains in both continuum setting, i.e. on manifolds, and discrete setting, i.e. on graphs; discuss how fast tight wavelet frame transforms can be computed and how they can be effectively used to process graph data. We start with defining the quasi-affine systems on a given manifold \cM that is formed by generalized dilations and shifts of a finite collection of wavelet functions Ψ:={ψj:1jr}L2(R)\Psi:=\{\psi_j: 1\le j\le r\}\subset L_2(\R). We further require that ψj\psi_j is generated by some refinable function ϕ\phi with mask aja_j. We present the condition needed for the masks {aj:0jr}\{a_j: 0\le j\le r\} so that the associated quasi-affine system generated by Ψ\Psi is a tight frame for L_2(\cM). Then, we discuss how the transition from the continuum (manifolds) to the discrete setting (graphs) can be naturally done. In order for the proposed discrete tight wavelet frame transforms to be useful in applications, we show how the transforms can be computed efficiently and accurately by proposing the fast tight wavelet frame transforms for graph data (WFTG). Finally, we consider two specific applications of the proposed WFTG: graph data denoising and semi-supervised clustering. Utilizing the sparse representation provided by the WFTG, we propose 1\ell_1-norm based optimization models on graphs for denoising and semi-supervised clustering. On one hand, our numerical results show significant advantage of the WFTG over the spectral graph wavelet transform (SGWT) by [1] for both applications. On the other hand, numerical experiments on two real data sets show that the proposed semi-supervised clustering model using the WFTG is overall competitive with the state-of-the-art methods developed in the literature of high-dimensional data classification, and is superior to some of these methods

    DEFORM'06 - Proceedings of the Workshop on Image Registration in Deformable Environments

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    Preface These are the proceedings of DEFORM'06, the Workshop on Image Registration in Deformable Environments, associated to BMVC'06, the 17th British Machine Vision Conference, held in Edinburgh, UK, in September 2006. The goal of DEFORM'06 was to bring together people from different domains having interests in deformable image registration. In response to our Call for Papers, we received 17 submissions and selected 8 for oral presentation at the workshop. In addition to the regular papers, Andrew Fitzgibbon from Microsoft Research Cambridge gave an invited talk at the workshop. The conference website including online proceedings remains open, see http://comsee.univ-bpclermont.fr/events/DEFORM06. We would like to thank the BMVC'06 co-chairs, Mike Chantler, Manuel Trucco and especially Bob Fisher for is great help in the local arrangements, Andrew Fitzgibbon, and the Programme Committee members who provided insightful reviews of the submitted papers. Special thanks go to Marc Richetin, head of the CNRS Research Federation TIMS, which sponsored the workshop. August 2006 Adrien Bartoli Nassir Navab Vincent Lepeti

    Scene Reconstruction and Visualization From Community Photo Collections

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    2D and 3D surface image processing algorithms and their applications

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    This doctoral dissertation work aims to develop algorithms for 2D image segmentation application of solar filament disappearance detection, 3D mesh simplification, and 3D image warping in pre-surgery simulation. Filament area detection in solar images is an image segmentation problem. A thresholding and region growing combined method is proposed and applied in this application. Based on the filament area detection results, filament disappearances are reported in real time. The solar images in 1999 are processed with this proposed system and three statistical results of filaments are presented. 3D images can be obtained by passive and active range sensing. An image registration process finds the transformation between each pair of range views. To model an object, a common reference frame in which all views can be transformed must be defined. After the registration, the range views should be integrated into a non-redundant model. Optimization is necessary to obtain a complete 3D model. One single surface representation can better fit to the data. It may be further simplified for rendering, storing and transmitting efficiently, or the representation can be converted to some other formats. This work proposes an efficient algorithm for solving the mesh simplification problem, approximating an arbitrary mesh by a simplified mesh. The algorithm uses Root Mean Square distance error metric to decide the facet curvature. Two vertices of one edge and the surrounding vertices decide the average plane. The simplification results are excellent and the computation speed is fast. The algorithm is compared with six other major simplification algorithms. Image morphing is used for all methods that gradually and continuously deform a source image into a target image, while producing the in-between models. Image warping is a continuous deformation of a: graphical object. A morphing process is usually composed of warping and interpolation. This work develops a direct-manipulation-of-free-form-deformation-based method and application for pre-surgical planning. The developed user interface provides a friendly interactive tool in the plastic surgery. Nose augmentation surgery is presented as an example. Displacement vector and lattices resulting in different resolution are used to obtain various deformation results. During the deformation, the volume change of the model is also considered based on a simplified skin-muscle model

    Virtuaalse proovikabiini 3D kehakujude ja roboti juhtimisalgoritmide uurimine

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    Väitekirja elektrooniline versioon ei sisalda publikatsiooneVirtuaalne riiete proovimine on üks põhilistest teenustest, mille pakkumine võib suurendada rõivapoodide edukust, sest tänu sellele lahendusele väheneb füüsilise töö vajadus proovimise faasis ning riiete proovimine muutub kasutaja jaoks mugavamaks. Samas pole enamikel varem välja pakutud masinnägemise ja graafika meetoditel õnnestunud inimkeha realistlik modelleerimine, eriti terve keha 3D modelleerimine, mis vajab suurt kogust andmeid ja palju arvutuslikku ressurssi. Varasemad katsed on ebaõnnestunud põhiliselt seetõttu, et ei ole suudetud korralikult arvesse võtta samaaegseid muutusi keha pinnal. Lisaks pole varasemad meetodid enamasti suutnud kujutiste liikumisi realistlikult reaalajas visualiseerida. Käesolev projekt kavatseb kõrvaldada eelmainitud puudused nii, et rahuldada virtuaalse proovikabiini vajadusi. Välja pakutud meetod seisneb nii kasutaja keha kui ka riiete skaneerimises, analüüsimises, modelleerimises, mõõtmete arvutamises, orientiiride paigutamises, mannekeenidelt võetud 3D visuaalsete andmete segmenteerimises ning riiete mudeli paigutamises ja visualiseerimises kasutaja kehal. Selle projekti käigus koguti visuaalseid andmeid kasutades 3D laserskannerit ja Kinecti optilist kaamerat ning koostati nendest andmebaas. Neid andmeid kasutati välja töötatud algoritmide testimiseks, mis peamiselt tegelevad riiete realistliku visuaalse kujutamisega inimkehal ja suuruse pakkumise süsteemi täiendamisega virtuaalse proovikabiini kontekstis.Virtual fitting constitutes a fundamental element of the developments expected to rise the commercial prosperity of online garment retailers to a new level, as it is expected to reduce the load of the manual labor and physical efforts required. Nevertheless, most of the previously proposed computer vision and graphics methods have failed to accurately and realistically model the human body, especially, when it comes to the 3D modeling of the whole human body. The failure is largely related to the huge data and calculations required, which in reality is caused mainly by inability to properly account for the simultaneous variations in the body surface. In addition, most of the foregoing techniques cannot render realistic movement representations in real-time. This project intends to overcome the aforementioned shortcomings so as to satisfy the requirements of a virtual fitting room. The proposed methodology consists in scanning and performing some specific analyses of both the user's body and the prospective garment to be virtually fitted, modeling, extracting measurements and assigning reference points on them, and segmenting the 3D visual data imported from the mannequins. Finally, superimposing, adopting and depicting the resulting garment model on the user's body. The project is intended to gather sufficient amounts of visual data using a 3D laser scanner and the Kinect optical camera, to manage it in form of a usable database, in order to experimentally implement the algorithms devised. The latter will provide a realistic visual representation of the garment on the body, and enhance the size-advisor system in the context of the virtual fitting room under study
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