13,040 research outputs found

    3D Face Recognition using Significant Point based SULD Descriptor

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    In this work, we present a new 3D face recognition method based on Speeded-Up Local Descriptor (SULD) of significant points extracted from the range images of faces. The proposed model consists of a method for extracting distinctive invariant features from range images of faces that can be used to perform reliable matching between different poses of range images of faces. For a given 3D face scan, range images are computed and the potential interest points are identified by searching at all scales. Based on the stability of the interest point, significant points are extracted. For each significant point we compute the SULD descriptor which consists of vector made of values from the convolved Haar wavelet responses located on concentric circles centred on the significant point, and where the amount of Gaussian smoothing is proportional to the radii of the circles. Experimental results show that the newly proposed method provides higher recognition rate compared to other existing contemporary models developed for 3D face recognition

    Algorithm for generation of 3D face model by a photograph

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    Ā© 2010, Institution of Russian Academy of Sciences. All rights reserved. The paper suggests a method for generating a 3D face model by a single input image. Algorithm is based on extracting the control points and characteristics features from input image and applying them to a model. A special wavelet transform is used to extract the most informative features from face photograph. Generated model can be used in face recognition systems or for visualization

    Recognition of human body posture from a cloud of 3D data points using wavelet transform coefficients

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    Addresses the problem of recognizing a human body posture from a cloud of 3D points acquired by a human body scanner. Motivated by finding a representation that embodies a high discriminatory power between posture classes, a new type of feature is suggested, namely the wavelet transform coefficients (WTC) of the 3D data-point distribution projected on to the space of spherical harmonics. A feature selection technique is developed to find those features with high discriminatory power. Integrated within a Bayesian classification framework and compared with other standard features, the WTC showed great capability in discriminating between close postures. The qualities of the WTC features were also reflected in the experimental results carried out with artificially generated postures, where the WTC obtained the best classification rat

    A Survey on Ear Biometrics

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    Recognizing people by their ear has recently received significant attention in the literature. Several reasons account for this trend: first, ear recognition does not suffer from some problems associated with other non contact biometrics, such as face recognition; second, it is the most promising candidate for combination with the face in the context of multi-pose face recognition; and third, the ear can be used for human recognition in surveillance videos where the face may be occluded completely or in part. Further, the ear appears to degrade little with age. Even though, current ear detection and recognition systems have reached a certain level of maturity, their success is limited to controlled indoor conditions. In addition to variation in illumination, other open research problems include hair occlusion; earprint forensics; ear symmetry; ear classification; and ear individuality. This paper provides a detailed survey of research conducted in ear detection and recognition. It provides an up-to-date review of the existing literature revealing the current state-of-art for not only those who are working in this area but also for those who might exploit this new approach. Furthermore, it offers insights into some unsolved ear recognition problems as well as ear databases available for researchers

    Multilinear Wavelets: A Statistical Shape Space for Human Faces

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    We present a statistical model for 33D human faces in varying expression, which decomposes the surface of the face using a wavelet transform, and learns many localized, decorrelated multilinear models on the resulting coefficients. Using this model we are able to reconstruct faces from noisy and occluded 33D face scans, and facial motion sequences. Accurate reconstruction of face shape is important for applications such as tele-presence and gaming. The localized and multi-scale nature of our model allows for recovery of fine-scale detail while retaining robustness to severe noise and occlusion, and is computationally efficient and scalable. We validate these properties experimentally on challenging data in the form of static scans and motion sequences. We show that in comparison to a global multilinear model, our model better preserves fine detail and is computationally faster, while in comparison to a localized PCA model, our model better handles variation in expression, is faster, and allows us to fix identity parameters for a given subject.Comment: 10 pages, 7 figures; accepted to ECCV 201
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