2,610 research outputs found

    Some issues in the 'archaeology' of software evolution

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    During a software project's lifetime, the software goes through many changes, as components are added, removed and modified to fix bugs and add new features. This paper is intended as a lightweight introduction to some of the issues arising from an `archaeological' investigation of software evolution. We use our own work to look at some of the challenges faced, techniques used, findings obtained, and lessons learnt when measuring and visualising the historical changes that happen during the evolution of software

    Some issues in the 'archaeology' of software evolution

    Get PDF
    During a software project's lifetime, the software goes through many changes, as components are added, removed and modified to fix bugs and add new features. This paper is intended as a lightweight introduction to some of the issues arising from an `archaeological' investigation of software evolution. We use our own work to look at some of the challenges faced, techniques used, findings obtained, and lessons learnt when measuring and visualising the historical changes that happen during the evolution of software

    A virtual environment for the design and simulated construction of prefabricated buildings

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    The construction industry has acknowledged that its current working practices are in need of substantial improvements in quality and efficiency and has identified that computer modelling techniques and the use of prefabricated components can help reduce times, costs, and minimise defects and problems of on-site construction. This paper describes a virtual environment to support the design and construction processes of buildings from prefabricated components and the simulation of their construction sequence according to a project schedule. The design environment can import a library of 3-D models of prefabricated modules that can be used to interactively design a building. Using Microsoft Project, the construction schedule of the designed building can be altered, with this information feeding back to the construction simulation environment. Within this environment the order of construction can be visualised using virtual machines. Novel aspects of the system are that it provides a single 3-D environment where the user can construct their design with minimal user interaction through automatic constraint recognition and view the real-time simulation of the construction process within the environment. This takes this area of research a step forward from other systems that only allow the planner to view the construction at certain stages, and do not provide an animated view of the construction process

    Alternative Archaeological Representations within Virtual Worlds

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    Traditional VR methods allow the user to tour and view the virtual world from different perspectives. Increasingly, more interactive and adaptive worlds are being generated, potentially allowing the user to interact with and affect objects in the virtual world. We describe and compare four models of operation that allow the publisher to generate views, with the client manipulating and affecting specific objects in the world. We demonstrate these approaches through a problem in archaeological visualization

    Designing with regulating lines and geometric relations

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    This paper introduces regulating lines and geometric relations as a framework for shape delineation and dynamic drawing manipulation. It describes a relation - based graphic environment that can provide a qualitatively different way to explore shape, dimension, and geometric organisation in design. It also presents ReDraw, a limited prototype of the relations-based graphic system, and discusses some implications of its use in conceptual architectural design

    Assessing Security Risk and Requirements for Systems of Systems

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    A System of Systems (SoS) is a term used to describe independent systems converging for a purpose that could only be carried out through this interdependent collaboration. Many examples of SoSs exist, but the term has become a source of confusion across domains. Moreover, there are few illustrative SoS examples demonstrating their initial classification and structure. While there are many approaches for engineering of systems, less exist for SoS engineering. More specifically, there is a research gap towards approaches addressing SoS security risk assessment for engineering and operational needs, with a need for tool-support to assist modelling and visualising security risk and requirements in an interconnected SoS. From this, security requirements can provide a systematic means to identify constraints and related risks of the SoS, mitigated by human-user and system requirements. This work investigates specific challenges and current approaches for SoS security and risk, and aims to identify the alignment of SoS factors and concepts suitable for eliciting, analysing, validating risks with use of a tool-support for assessing security risk in the SoS context

    Collaborative design : managing task interdependencies and multiple perspectives

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    This paper focuses on two characteristics of collaborative design with respect to cooperative work: the importance of work interdependencies linked to the nature of design problems; and the fundamental function of design cooperative work arrangement which is the confrontation and combination of perspectives. These two intrinsic characteristics of the design work stress specific cooperative processes: coordination processes in order to manage task interdependencies, establishment of common ground and negotiation mechanisms in order to manage the integration of multiple perspectives in design
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