43,776 research outputs found

    Thought/ visual processing: ctrl + x, y, z, v

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    With this text I wish to revisit a long-standing preoccupation of mine which addresses the extent to which the digital medium may have brought about a paradigm shift in creative process; one which has been effectuated through a conversion of the creative medium itself - from atoms to bits. As a visual practitioner, what is particularly significant to my inquiry is that this change in medium is deemed to have brought about a change in language that affects the very nature of autographic work which comes into being as visual output: Following Goodman’s definitions of allographic and autographic output (1976), McCullough (1996) asserts that visual artworks may now be considered to be allographic productions since they presently share the same attributes of notationally based allographic work, which has traditionally manifested only as music or as literary output. The result is a work environment which wide opens the doors to unprecedented levels of non-linear process and experimentation whilst engaged in the visually creative act

    Automatically detecting important moments from everyday life using a mobile device

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    This paper proposes a new method to detect important moments in our lives. Our work is motivated by the increase in the quantity of multimedia data, such as videos and photos, which are capturing life experiences into personal archives. Even though such media-rich data suggests visual processing to identify important moments, the oft-mentioned problem of the semantic gap means that users cannot automatically identify or retrieve important moments using visual processing techniques alone. Our approach utilises on-board sensors from mobile devices to automatically identify important moments, as they are happening

    Featureless visual processing for SLAM in changing outdoor environments

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    Vision-based SLAM is mostly a solved problem providing clear, sharp images can be obtained. However, in outdoor environments a number of factors such as rough terrain, high speeds and hardware limitations can result in these conditions not being met. High speed transit on rough terrain can lead to image blur and under/over exposure, problems that cannot easily be dealt with using low cost hardware. Furthermore, recently there has been a growth in interest in lifelong autonomy for robots, which brings with it the challenge in outdoor environments of dealing with a moving sun and lack of constant artificial lighting. In this paper, we present a lightweight approach to visual localization and visual odometry that addresses the challenges posed by perceptual change and low cost cameras. The approach combines low resolution imagery with the SLAM algorithm, RatSLAM. We test the system using a cheap consumer camera mounted on a small vehicle in a mixed urban and vegetated environment, at times ranging from dawn to dusk and in conditions ranging from sunny weather to rain. We first show that the system is able to provide reliable mapping and recall over the course of the day and incrementally incorporate new visual scenes from different times into an existing map. We then restrict the system to only learning visual scenes at one time of day, and show that the system is still able to localize and map at other times of day. The results demonstrate the viability of the approach in situations where image quality is poor and environmental or hardware factors preclude the use of visual features

    Local and global limits on visual processing in schizophrenia.

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    Schizophrenia has been linked to impaired performance on a range of visual processing tasks (e.g. detection of coherent motion and contour detection). It has been proposed that this is due to a general inability to integrate visual information at a global level. To test this theory, we assessed the performance of people with schizophrenia on a battery of tasks designed to probe voluntary averaging in different visual domains. Twenty-three outpatients with schizophrenia (mean age: 40±8 years; 3 female) and 20 age-matched control participants (mean age 39±9 years; 3 female) performed a motion coherence task and three equivalent noise (averaging) tasks, the latter allowing independent quantification of local and global limits on visual processing of motion, orientation and size. All performance measures were indistinguishable between the two groups (ps>0.05, one-way ANCOVAs), with one exception: participants with schizophrenia pooled fewer estimates of local orientation than controls when estimating average orientation (p = 0.01, one-way ANCOVA). These data do not support the notion of a generalised visual integration deficit in schizophrenia. Instead, they suggest that distinct visual dimensions are differentially affected in schizophrenia, with a specific impairment in the integration of visual orientation information

    High-frequency neural oscillations and visual processing deficits in schizophrenia

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    Visual information is fundamental to how we understand our environment, make predictions, and interact with others. Recent research has underscored the importance of visuo-perceptual dysfunctions for cognitive deficits and pathophysiological processes in schizophrenia. In the current paper, we review evidence for the relevance of high frequency (beta/gamma) oscillations towards visuo-perceptual dysfunctions in schizophrenia. In the first part of the paper, we examine the relationship between beta/gamma band oscillations and visual processing during normal brain functioning. We then summarize EEG/MEG-studies which demonstrate reduced amplitude and synchrony of high-frequency activity during visual stimulation in schizophrenia. In the final part of the paper, we identify neurobiological correlates as well as offer perspectives for future research to stimulate further inquiry into the role of high-frequency oscillations in visual processing impairments in the disorder

    Live Demonstration: Retinal ganglion cell software and FPGA implementation for object detection and tracking

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    This demonstration shows how object detection and tracking are possible thanks to a new implementation which takes inspiration from the visual processing of a particular type of ganglion cell in the retina

    Do you see what I see? Co-actor posture modulates visual processing in joint tasks

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    Interacting with other people is a ubiquitous part of daily life. A complex set of processes enable our successful interactions with others. The present research was conducted to investigate how the processing of visual stimuli may be affected by the presence and the hand posture of a co-actor. Experiments conducted with participants acting alone have revealed that the distance from the stimulus to the hand of a participant can alter visual processing. In the main experiment of the present paper, we asked whether this posture-related source of visual bias persists when participants share the task with another person. The effect of personal and co-actor hand-proximity on visual processing was assessed through object-specific benefits to visual recognition in a task performed by two co-actors. Pairs of participants completed a joint visual recognition task and, across different blocks of trials, the position of their own hands and of their partner's hands varied relative to the stimuli. In contrast to control studies conducted with participants acting alone, an object-specific recognition benefit was found across all hand location conditions. These data suggest that visual processing is, in some cases, sensitive to the posture of a co-actor

    A correspondence-based neural mechanism for position invariant feature processing

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    Poster presentation: Introduction We here focus on constructing a hierarchical neural system for position-invariant recognition, which is one of the most fundamental invariant recognition achieved in visual processing [1,2]. The invariant recognition have been hypothesized to be done by matching a sensory image of a particular object stimulated on the retina to the most suitable representation stored in memory of the higher visual cortical area. Here arises a general problem: In such a visual processing, the position of the object image on the retina must be initially uncertain. Furthermore, the retinal activities possessing sensory information are being far from the ones in the higher area with a loss of the sensory object information. Nevertheless, with such recognition ambiguity, the particular object can effortlessly and easily be recognized. Our aim in this work is an attempt to resolve such a general recognition problem. ..
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