72,929 research outputs found

    Visual identification by signature tracking

    Get PDF
    We propose a new camera-based biometric: visual signature identification. We discuss the importance of the parameterization of the signatures in order to achieve good classification results, independently of variations in the position of the camera with respect to the writing surface. We show that affine arc-length parameterization performs better than conventional time and Euclidean arc-length ones. We find that the system verification performance is better than 4 percent error on skilled forgeries and 1 percent error on random forgeries, and that its recognition performance is better than 1 percent error rate, comparable to the best camera-based biometrics

    Towards automated visual surveillance using gait for identity recognition and tracking across multiple non-intersecting cameras

    No full text
    Despite the fact that personal privacy has become a major concern, surveillance technology is now becoming ubiquitous in modern society. This is mainly due to the increasing number of crimes as well as the essential necessity to provide secure and safer environment. Recent research studies have confirmed now the possibility of recognizing people by the way they walk i.e. gait. The aim of this research study is to investigate the use of gait for people detection as well as identification across different cameras. We present a new approach for people tracking and identification between different non-intersecting un-calibrated stationary cameras based on gait analysis. A vision-based markerless extraction method is being deployed for the derivation of gait kinematics as well as anthropometric measurements in order to produce a gait signature. The novelty of our approach is motivated by the recent research in biometrics and forensic analysis using gait. The experimental results affirmed the robustness of our approach to successfully detect walking people as well as its potency to extract gait features for different camera viewpoints achieving an identity recognition rate of 73.6 % processed for 2270 video sequences. Furthermore, experimental results confirmed the potential of the proposed method for identity tracking in real surveillance systems to recognize walking individuals across different views with an average recognition rate of 92.5 % for cross-camera matching for two different non-overlapping views.<br/

    A human computer interactions framework for biometric user identification

    Get PDF
    Computer assisted functionalities and services have saturated our world becoming such an integral part of our daily activities that we hardly notice them. In this study we are focusing on enhancements in Human-Computer Interaction (HCI) that can be achieved by natural user recognition embedded in the employed interaction models. Natural identification among humans is mostly based on biometric characteristics representing what-we-are (face, body outlook, voice, etc.) and how-we-behave (gait, gestures, posture, etc.) Following this observation, we investigate different approaches and methods for adapting existing biometric identification methods and technologies to the needs of evolving natural human computer interfaces

    Review of Person Re-identification Techniques

    Full text link
    Person re-identification across different surveillance cameras with disjoint fields of view has become one of the most interesting and challenging subjects in the area of intelligent video surveillance. Although several methods have been developed and proposed, certain limitations and unresolved issues remain. In all of the existing re-identification approaches, feature vectors are extracted from segmented still images or video frames. Different similarity or dissimilarity measures have been applied to these vectors. Some methods have used simple constant metrics, whereas others have utilised models to obtain optimised metrics. Some have created models based on local colour or texture information, and others have built models based on the gait of people. In general, the main objective of all these approaches is to achieve a higher-accuracy rate and lowercomputational costs. This study summarises several developments in recent literature and discusses the various available methods used in person re-identification. Specifically, their advantages and disadvantages are mentioned and compared.Comment: Published 201

    Binary object recognition system on FPGA with bSOM

    Get PDF
    Tri-state Self Organizing Map (bSOM), which takes binary inputs and maintains tri-state weights, has been used for classification rather than clustering in this paper. The major contribution here is the demonstration of the potential use of the modified bSOM in security surveillance, as a recognition system on FPGA

    Siamese Instance Search for Tracking

    Get PDF
    In this paper we present a tracker, which is radically different from state-of-the-art trackers: we apply no model updating, no occlusion detection, no combination of trackers, no geometric matching, and still deliver state-of-the-art tracking performance, as demonstrated on the popular online tracking benchmark (OTB) and six very challenging YouTube videos. The presented tracker simply matches the initial patch of the target in the first frame with candidates in a new frame and returns the most similar patch by a learned matching function. The strength of the matching function comes from being extensively trained generically, i.e., without any data of the target, using a Siamese deep neural network, which we design for tracking. Once learned, the matching function is used as is, without any adapting, to track previously unseen targets. It turns out that the learned matching function is so powerful that a simple tracker built upon it, coined Siamese INstance search Tracker, SINT, which only uses the original observation of the target from the first frame, suffices to reach state-of-the-art performance. Further, we show the proposed tracker even allows for target re-identification after the target was absent for a complete video shot.Comment: This paper is accepted to the IEEE Conference on Computer Vision and Pattern Recognition, 201

    Accurate robot simulation through system identification

    Get PDF
    Robot simulators are useful tools for developing robot behaviours. They provide a fast and efficient means to test robot control code at the convenience of the office desk. In all but the simplest cases though, due to the complexities of the physical systems modelled in the simulator, there are considerable differences between the behaviour of the robot in the simulator and that in the real world environment. In this paper we present a novel method to create a robot simulator using real sensor data. Logged sensor data is used to construct a mathematically explicit model(in the form of a NARMAX polynomial) of the robot’s environment. The advantage of such a transparent model — in contrast to opaque modelling methods such as artificial neural networks — is that it can be analysed to characterise the modelled system, using established mathematical methods In this paper we compare the behaviour of the robot running a particular task in both the simulator and the real-world using qualitative and quantitative measures including statistical methods to investigate the faithfulness of the simulator

    A multi-viewpoint feature-based re-identification system driven by skeleton keypoints

    Get PDF
    Thanks to the increasing popularity of 3D sensors, robotic vision has experienced huge improvements in a wide range of applications and systems in the last years. Besides the many benefits, this migration caused some incompatibilities with those systems that cannot be based on range sensors, like intelligent video surveillance systems, since the two kinds of sensor data lead to different representations of people and objects. This work goes in the direction of bridging the gap, and presents a novel re-identification system that takes advantage of multiple video flows in order to enhance the performance of a skeletal tracking algorithm, which is in turn exploited for driving the re-identification. A new, geometry-based method for joining together the detections provided by the skeletal tracker from multiple video flows is introduced, which is capable of dealing with many people in the scene, coping with the errors introduced in each view by the skeletal tracker. Such method has a high degree of generality, and can be applied to any kind of body pose estimation algorithm. The system was tested on a public dataset for video surveillance applications, demonstrating the improvements achieved by the multi-viewpoint approach in the accuracy of both body pose estimation and re-identification. The proposed approach was also compared with a skeletal tracking system working on 3D data: the comparison assessed the good performance level of the multi-viewpoint approach. This means that the lack of the rich information provided by 3D sensors can be compensated by the availability of more than one viewpoint
    corecore