3,196 research outputs found

    Learning the dynamics and time-recursive boundary detection of deformable objects

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    We propose a principled framework for recursively segmenting deformable objects across a sequence of frames. We demonstrate the usefulness of this method on left ventricular segmentation across a cardiac cycle. The approach involves a technique for learning the system dynamics together with methods of particle-based smoothing as well as non-parametric belief propagation on a loopy graphical model capturing the temporal periodicity of the heart. The dynamic system state is a low-dimensional representation of the boundary, and the boundary estimation involves incorporating curve evolution into recursive state estimation. By formulating the problem as one of state estimation, the segmentation at each particular time is based not only on the data observed at that instant, but also on predictions based on past and future boundary estimates. Although the paper focuses on left ventricle segmentation, the method generalizes to temporally segmenting any deformable object

    2D articulated tracking with dynamic Bayesian networks

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    ©2004 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.We present a novel method for tracking the motion of an articulated structure in a video sequence. The analysis of articulated motion is challenging because of the potentially large number of degrees of freedom (DOFs) of an articulated body. For particle filter based algorithms, the number of samples required with high dimensional problems can be computationally prohibitive. To alleviate this problem, we represent the articulated object as an undirected graphical model (or Markov Random Field, MRF) in which soft constraints between adjacent subparts are captured by conditional probability distributions. The graphical model is extended across time frames to implement a tracker. The tracking algorithm can be interpreted as a belief inference procedure on a dynamic Bayesian network. The discretisation of the state vectors makes it possible to utilise the efficient belief propagation (BP) and mean field (MF) algorithms to reason in this network. Experiments on real video sequences demonstrate that the proposed method is computationally efficient and performs well in tracking the human body.Chunhua Shen, Anton van den Hengel, Anthony Dick, Michael J. Brook

    Efficient Belief Propagation for Perception and Manipulation in Clutter

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    Autonomous service robots are required to perform tasks in common human indoor environments. To achieve goals associated with these tasks, the robot should continually perceive, reason its environment, and plan to manipulate objects, which we term as goal-directed manipulation. Perception remains the most challenging aspect of all stages, as common indoor environments typically pose problems in recognizing objects under inherent occlusions with physical interactions among themselves. Despite recent progress in the field of robot perception, accommodating perceptual uncertainty due to partial observations remains challenging and needs to be addressed to achieve the desired autonomy. In this dissertation, we address the problem of perception under uncertainty for robot manipulation in cluttered environments using generative inference methods. Specifically, we aim to enable robots to perceive partially observable environments by maintaining an approximate probability distribution as a belief over possible scene hypotheses. This belief representation captures uncertainty resulting from inter-object occlusions and physical interactions, which are inherently present in clutterred indoor environments. The research efforts presented in this thesis are towards developing appropriate state representations and inference techniques to generate and maintain such belief over contextually plausible scene states. We focus on providing the following features to generative inference while addressing the challenges due to occlusions: 1) generating and maintaining plausible scene hypotheses, 2) reducing the inference search space that typically grows exponentially with respect to the number of objects in a scene, 3) preserving scene hypotheses over continual observations. To generate and maintain plausible scene hypotheses, we propose physics informed scene estimation methods that combine a Newtonian physics engine within a particle based generative inference framework. The proposed variants of our method with and without a Monte Carlo step showed promising results on generating and maintaining plausible hypotheses under complete occlusions. We show that estimating such scenarios would not be possible by the commonly adopted 3D registration methods without the notion of a physical context that our method provides. To scale up the context informed inference to accommodate a larger number of objects, we describe a factorization of scene state into object and object-parts to perform collaborative particle-based inference. This resulted in the Pull Message Passing for Nonparametric Belief Propagation (PMPNBP) algorithm that caters to the demands of the high-dimensional multimodal nature of cluttered scenes while being computationally tractable. We demonstrate that PMPNBP is orders of magnitude faster than the state-of-the-art Nonparametric Belief Propagation method. Additionally, we show that PMPNBP successfully estimates poses of articulated objects under various simulated occlusion scenarios. To extend our PMPNBP algorithm for tracking object states over continuous observations, we explore ways to propose and preserve hypotheses effectively over time. This resulted in an augmentation-selection method, where hypotheses are drawn from various proposals followed by the selection of a subset using PMPNBP that explained the current state of the objects. We discuss and analyze our augmentation-selection method with its counterparts in belief propagation literature. Furthermore, we develop an inference pipeline for pose estimation and tracking of articulated objects in clutter. In this pipeline, the message passing module with the augmentation-selection method is informed by segmentation heatmaps from a trained neural network. In our experiments, we show that our proposed pipeline can effectively maintain belief and track articulated objects over a sequence of observations under occlusion.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/163159/1/kdesingh_1.pd

    Non Parametric Distributed Inference in Sensor Networks Using Box Particles Messages

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    This paper deals with the problem of inference in distributed systems where the probability model is stored in a distributed fashion. Graphical models provide powerful tools for modeling this kind of problems. Inspired by the box particle filter which combines interval analysis with particle filtering to solve temporal inference problems, this paper introduces a belief propagation-like message-passing algorithm that uses bounded error methods to solve the inference problem defined on an arbitrary graphical model. We show the theoretic derivation of the novel algorithm and we test its performance on the problem of calibration in wireless sensor networks. That is the positioning of a number of randomly deployed sensors, according to some reference defined by a set of anchor nodes for which the positions are known a priori. The new algorithm, while achieving a better or similar performance, offers impressive reduction of the information circulating in the network and the needed computation times

    Cooperative Simultaneous Localization and Synchronization in Mobile Agent Networks

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    Cooperative localization in agent networks based on interagent time-of-flight measurements is closely related to synchronization. To leverage this relation, we propose a Bayesian factor graph framework for cooperative simultaneous localization and synchronization (CoSLAS). This framework is suited to mobile agents and time-varying local clock parameters. Building on the CoSLAS factor graph, we develop a distributed (decentralized) belief propagation algorithm for CoSLAS in the practically important case of an affine clock model and asymmetric time stamping. Our algorithm allows for real-time operation and is suitable for a time-varying network connectivity. To achieve high accuracy at reduced complexity and communication cost, the algorithm combines particle implementations with parametric message representations and takes advantage of a conditional independence property. Simulation results demonstrate the good performance of the proposed algorithm in a challenging scenario with time-varying network connectivity.Comment: 13 pages, 6 figures, 3 tables; manuscript submitted to IEEE Transaction on Signal Processin

    Graphical models for visual object recognition and tracking

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 277-301).We develop statistical methods which allow effective visual detection, categorization, and tracking of objects in complex scenes. Such computer vision systems must be robust to wide variations in object appearance, the often small size of training databases, and ambiguities induced by articulated or partially occluded objects. Graphical models provide a powerful framework for encoding the statistical structure of visual scenes, and developing corresponding learning and inference algorithms. In this thesis, we describe several models which integrate graphical representations with nonparametric statistical methods. This approach leads to inference algorithms which tractably recover high-dimensional, continuous object pose variations, and learning procedures which transfer knowledge among related recognition tasks. Motivated by visual tracking problems, we first develop a nonparametric extension of the belief propagation (BP) algorithm. Using Monte Carlo methods, we provide general procedures for recursively updating particle-based approximations of continuous sufficient statistics. Efficient multiscale sampling methods then allow this nonparametric BP algorithm to be flexibly adapted to many different applications.(cont.) As a particular example, we consider a graphical model describing the hand's three-dimensional (3D) structure, kinematics, and dynamics. This graph encodes global hand pose via the 3D position and orientation of several rigid components, and thus exposes local structure in a high-dimensional articulated model. Applying nonparametric BP, we recover a hand tracking algorithm which is robust to outliers and local visual ambiguities. Via a set of latent occupancy masks, we also extend our approach to consistently infer occlusion events in a distributed fashion. In the second half of this thesis, we develop methods for learning hierarchical models of objects, the parts composing them, and the scenes surrounding them. Our approach couples topic models originally developed for text analysis with spatial transformations, and thus consistently accounts for geometric constraints. By building integrated scene models, we may discover contextual relationships, and better exploit partially labeled training images. We first consider images of isolated objects, and show that sharing parts among object categories improves accuracy when learning from few examples.(cont.) Turning to multiple object scenes, we propose nonparametric models which use Dirichlet processes to automatically learn the number of parts underlying each object category, and objects composing each scene. Adapting these transformed Dirichlet processes to images taken with a binocular stereo camera, we learn integrated, 3D models of object geometry and appearance. This leads to a Monte Carlo algorithm which automatically infers 3D scene structure from the predictable geometry of known object categories.by Erik B. Sudderth.Ph.D
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