29,526 research outputs found
ToyArchitecture: Unsupervised Learning of Interpretable Models of the World
Research in Artificial Intelligence (AI) has focused mostly on two extremes:
either on small improvements in narrow AI domains, or on universal theoretical
frameworks which are usually uncomputable, incompatible with theories of
biological intelligence, or lack practical implementations. The goal of this
work is to combine the main advantages of the two: to follow a big picture
view, while providing a particular theory and its implementation. In contrast
with purely theoretical approaches, the resulting architecture should be usable
in realistic settings, but also form the core of a framework containing all the
basic mechanisms, into which it should be easier to integrate additional
required functionality.
In this paper, we present a novel, purposely simple, and interpretable
hierarchical architecture which combines multiple different mechanisms into one
system: unsupervised learning of a model of the world, learning the influence
of one's own actions on the world, model-based reinforcement learning,
hierarchical planning and plan execution, and symbolic/sub-symbolic integration
in general. The learned model is stored in the form of hierarchical
representations with the following properties: 1) they are increasingly more
abstract, but can retain details when needed, and 2) they are easy to
manipulate in their local and symbolic-like form, thus also allowing one to
observe the learning process at each level of abstraction. On all levels of the
system, the representation of the data can be interpreted in both a symbolic
and a sub-symbolic manner. This enables the architecture to learn efficiently
using sub-symbolic methods and to employ symbolic inference.Comment: Revision: changed the pdftitl
The Profiling Potential of Computer Vision and the Challenge of Computational Empiricism
Computer vision and other biometrics data science applications have commenced
a new project of profiling people. Rather than using 'transaction generated
information', these systems measure the 'real world' and produce an assessment
of the 'world state' - in this case an assessment of some individual trait.
Instead of using proxies or scores to evaluate people, they increasingly deploy
a logic of revealing the truth about reality and the people within it. While
these profiling knowledge claims are sometimes tentative, they increasingly
suggest that only through computation can these excesses of reality be captured
and understood. This article explores the bases of those claims in the systems
of measurement, representation, and classification deployed in computer vision.
It asks if there is something new in this type of knowledge claim, sketches an
account of a new form of computational empiricism being operationalised, and
questions what kind of human subject is being constructed by these
technological systems and practices. Finally, the article explores legal
mechanisms for contesting the emergence of computational empiricism as the
dominant knowledge platform for understanding the world and the people within
it
Robot Navigation in Unseen Spaces using an Abstract Map
Human navigation in built environments depends on symbolic spatial
information which has unrealised potential to enhance robot navigation
capabilities. Information sources such as labels, signs, maps, planners, spoken
directions, and navigational gestures communicate a wealth of spatial
information to the navigators of built environments; a wealth of information
that robots typically ignore. We present a robot navigation system that uses
the same symbolic spatial information employed by humans to purposefully
navigate in unseen built environments with a level of performance comparable to
humans. The navigation system uses a novel data structure called the abstract
map to imagine malleable spatial models for unseen spaces from spatial symbols.
Sensorimotor perceptions from a robot are then employed to provide purposeful
navigation to symbolic goal locations in the unseen environment. We show how a
dynamic system can be used to create malleable spatial models for the abstract
map, and provide an open source implementation to encourage future work in the
area of symbolic navigation. Symbolic navigation performance of humans and a
robot is evaluated in a real-world built environment. The paper concludes with
a qualitative analysis of human navigation strategies, providing further
insights into how the symbolic navigation capabilities of robots in unseen
built environments can be improved in the future.Comment: 15 pages, published in IEEE Transactions on Cognitive and
Developmental Systems (http://doi.org/10.1109/TCDS.2020.2993855), see
https://btalb.github.io/abstract_map/ for access to softwar
Affordances of spreadsheets in mathematical investigation: Potentialities for learning
This article, is concerned with the ways learning is shaped when mathematics problems are investigated in spreadsheet environments. It considers how the opportunities and constraints the digital media affords influenced the decisions the students made, and the direction of their enquiry pathway. How might the leraning trajectory unfold, and the learning process and mathematical understanding emerge? Will the spreadsheet, as the pedagogical medium, evoke learning in a distinctive manner? The article reports on an aspect of an ongoing study involving students as they engage mathematical investigative tasks through digital media, the spreadsheet in particular. In considers the affordances of this learning environment for primary-aged students
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Neurons and symbols: a manifesto
We discuss the purpose of neural-symbolic integration including its principles, mechanisms and applications. We outline a cognitive computational model for neural-symbolic integration, position the model in the broader context of multi-agent systems, machine learning and automated reasoning, and list some of the challenges for the area of
neural-symbolic computation to achieve the promise of effective integration of robust learning and expressive reasoning under uncertainty
Planning Support Systems: Progress, Predictions, and Speculations on the Shape of Things to Come
In this paper, we review the brief history of planning support systems, sketching the way both the fields of planning and the software that supports and informs various planning tasks have fragmented and diversified. This is due to many forces which range from changing conceptions of what planning is for and who should be involved, to the rapid dissemination of computers and their software, set against the general quest to build ever more generalized software products applicable to as many activities as possible. We identify two main drivers – the move to visualization which dominates our very interaction with the computer and the move to disseminate and share software data and ideas across the web. We attempt a brief and somewhat unsatisfactory classification of tools for PSS in terms of the planning process and the software that has evolved, but this does serve to point up the state-ofthe- art and to focus our attention on the near and medium term future. We illustrate many of these issues with three exemplars: first a land usetransportation model (LUTM) as part of a concern for climate change, second a visualization of cities in their third dimension which is driving an interest in what places look like and in London, a concern for high buildings, and finally various web-based services we are developing to share spatial data which in turn suggests ways in which stakeholders can begin to define urban issues collaboratively. All these are elements in the larger scheme of things – in the development of online collaboratories for planning support. Our review far from comprehensive and our examples are simply indicative, not definitive. We conclude with some brief suggestions for the future
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