7,594 research outputs found

    LCrowdV: Generating Labeled Videos for Simulation-based Crowd Behavior Learning

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    We present a novel procedural framework to generate an arbitrary number of labeled crowd videos (LCrowdV). The resulting crowd video datasets are used to design accurate algorithms or training models for crowded scene understanding. Our overall approach is composed of two components: a procedural simulation framework for generating crowd movements and behaviors, and a procedural rendering framework to generate different videos or images. Each video or image is automatically labeled based on the environment, number of pedestrians, density, behavior, flow, lighting conditions, viewpoint, noise, etc. Furthermore, we can increase the realism by combining synthetically-generated behaviors with real-world background videos. We demonstrate the benefits of LCrowdV over prior lableled crowd datasets by improving the accuracy of pedestrian detection and crowd behavior classification algorithms. LCrowdV would be released on the WWW

    Repulsion Loss: Detecting Pedestrians in a Crowd

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    Detecting individual pedestrians in a crowd remains a challenging problem since the pedestrians often gather together and occlude each other in real-world scenarios. In this paper, we first explore how a state-of-the-art pedestrian detector is harmed by crowd occlusion via experimentation, providing insights into the crowd occlusion problem. Then, we propose a novel bounding box regression loss specifically designed for crowd scenes, termed repulsion loss. This loss is driven by two motivations: the attraction by target, and the repulsion by other surrounding objects. The repulsion term prevents the proposal from shifting to surrounding objects thus leading to more crowd-robust localization. Our detector trained by repulsion loss outperforms all the state-of-the-art methods with a significant improvement in occlusion cases.Comment: Accepted to IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 201

    Analysis-by-synthesis: Pedestrian tracking with crowd simulation models in a multi-camera video network

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    For tracking systems consisting of multiple cameras with overlapping field-of-views, homography-based approaches are widely adopted to significantly reduce occlusions among pedestrians by sharing information among multiple views. However, in these approaches, the usage of information under real-world coordinates is only at a preliminary level. Therefore, in this paper, a multi-camera tracking system with integrated crowd simulation is proposed in order to explore the possibility to make homography information more helpful. Two crowd simulators with different simulation strategies are used to investigate the influence of the simulation strategy on the final tracking performance. The performance is evaluated by multiple object tracking precision and accuracy (MOTP and MOTA) metrics, for all the camera views and the results obtained under real-world coordinates. The experimental results demonstrate that crowd simulators boost the tracking performance significantly, especially for crowded scenes with higher density. In addition, a more realistic simulation strategy helps to further improve the overall tracking result
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