108,150 research outputs found
The future of hearing aid technology
Background. Hearing aid technology has proven successful in the
rehabilitation of hearing loss, but its performance is still limited in
difficult everyday conditions characterized by noise and reverberation.
Objectives. Introduction to the current state of hearing aid technology and
presentation of the current state of research and future development.
Methods. Current literature is analyzed and several specific new developments
are presented.
Results. Both objective and subjective data from empirical studies show the
limitation of current technology. Examples of current research show the
potential of machine-learning based algorithms and multi-modal signal
processing for improving speech processing and perception, of using virtual
reality for improving hearing device fitting and of mobile health technology
for improving hearing-health services.
Conclusions. Hearing device technology will remain a key factor in the
rehabilitation of hearing impairment. New technology such as machine learning,
and multi-modal signal processing, virtual reality and mobile health technology
will improve speech enhancement, individual fitting and communication training
Hand Gesture based Game using MATLAB & Computer Vision Library
Gone are the days when humans could interact with computers only via limited hardware devices like mouse & keyboards. With the recent developments in Virtual Reality, the interaction medium between humans & computers has changed drastically. This paper intends to put some light on the role played by hand gestures to provide inputs to the computer. Detection of gestures do not require any external device other than the webcam. The gameplay is about word formation using hand gestures specified by the user at the start of the game or by the predefined gestures.
DOI: 10.17762/ijritcc2321-8169.15027
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Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability
Early expectations of the contribution that virtual reality (VR) could make to education far exceeded actual applications. This was largely due to the initial immaturity of the technology and a lack of evidence base on which to base design and utilisation. While the early developments in computer based learning largely concentrated on mainstream education, leaving those with special needs behind, the potential of VR as an educational tool was exploited for those with intellectual disabilities right from the start. This paper describes the empirical evidence that has contributed to the development of educational virtual reality for those with intellectual disabilities: studies on transfer of learning from the virtual to the real world; how teachers might support those using VR; the design of virtual environments and what input/control devices best facilitate use of desktop VR. Future developments and ethical issues are also considered
Prevalence of haptic feedback in robot-mediated surgery : a systematic review of literature
© 2017 Springer-Verlag. This is a post-peer-review, pre-copyedit version of an article published in Journal of Robotic Surgery. The final authenticated version is available online at: https://doi.org/10.1007/s11701-017-0763-4With the successful uptake and inclusion of robotic systems in minimally invasive surgery and with the increasing application of robotic surgery (RS) in numerous surgical specialities worldwide, there is now a need to develop and enhance the technology further. One such improvement is the implementation and amalgamation of haptic feedback technology into RS which will permit the operating surgeon on the console to receive haptic information on the type of tissue being operated on. The main advantage of using this is to allow the operating surgeon to feel and control the amount of force applied to different tissues during surgery thus minimising the risk of tissue damage due to both the direct and indirect effects of excessive tissue force or tension being applied during RS. We performed a two-rater systematic review to identify the latest developments and potential avenues of improving technology in the application and implementation of haptic feedback technology to the operating surgeon on the console during RS. This review provides a summary of technological enhancements in RS, considering different stages of work, from proof of concept to cadaver tissue testing, surgery in animals, and finally real implementation in surgical practice. We identify that at the time of this review, while there is a unanimous agreement regarding need for haptic and tactile feedback, there are no solutions or products available that address this need. There is a scope and need for new developments in haptic augmentation for robot-mediated surgery with the aim of improving patient care and robotic surgical technology further.Peer reviewe
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Olfaction-enhanced multimedia: Perspectives and challenges
This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2011 Springer VerlagOlfaction—or smell—is one of the last challenges which multimedia and multimodal applications have to conquer. Enhancing such applications with olfactory stimuli has the potential to create a more complex—and richer—user multimedia experience, by heightening the sense of reality and diversifying user interaction modalities. Nonetheless, olfaction-enhanced multimedia still remains a challenging research area. More recently, however, there have been initial signs of olfactory-enhanced applications in multimedia, with olfaction being used towards a variety of goals, including notification alerts, enhancing the sense of reality in immersive applications, and branding, to name but a few. However, as the goal of a multimedia application is to inform and/or entertain users, achieving quality olfaction-enhanced multimedia applications from the users’ perspective is vital to the success and continuity of these applications. Accordingly, in this paper we have focused on investigating the user perceived experience of olfaction-enhanced multimedia applications, with the aim of discovering the quality evaluation factors that are important from a user’s perspective of these applications, and consequently ensure the continued advancement and success of olfaction-enhanced multimedia applications
Development of PV powered consumer products using future scenarios
Given the high potential of PV technology to reduce the environmental impact of electricity use of consumer products, it would be worthwhile to advance the application of PV systems in mass produced products. To date this field of application has been explored only to a limited extent. For this reason the developers of consumer products, the industrial designers, might be unaware of the possibilities of product-integrated PV systems [1][2]. Their focus on the utility of consumer products might have an added value to existing R&D of PV technology which emphasizes on increased performance and decreased production cost. In the nearby future integration of both points of view might be important to better integrate PV cells in consumer products. Therefore, in this paper, we will assess industrial product design of integrated PV technology in the context of future scenarios. In our project about 25 product designers have conceptually designed products with integrated flexible PV cells within a future scenario. By observing the resulting cases we can evaluate how the design process was established in the framework of integrated technology design, the product phase model and future scenarios. The PV-powered products that will be evaluated are an electronic book, an information bracelet, a floating platform, sports garment and a robotic monitoring device. Each product is supported by visual materials such as renderings and an explanation of the design process based on scenarios
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