2,831 research outputs found
Content-Preserving Warps for 3D Video Stabilization
We describe a technique that transforms a video from a hand-held video camera so that it appears as if it were taken with a directed camera motion. Our method adjusts the video to appear as if it were taken from nearby viewpoints, allowing 3D camera movements to be simulated. By aiming only for perceptual plausibility, rather than accurate reconstruction, we are able to develop algorithms that can effectively recreate dynamic scenes from a single source video. Our technique first recovers the original 3D camera motion and a sparse set of 3D, static scene points using an off-the-shelf structure-frommotion system. Then, a desired camera path is computed either automatically (e.g., by fitting a linear or quadratic path) or interactively. Finally, our technique performs a least-squares optimization that computes a spatially-varying warp from each input video frame into an output frame. The warp is computed to both follow the sparse displacements suggested by the recovered 3D structure, and avoid deforming the content in the video frame. Our experiments on stabilizing challenging videos of dynamic scenes demonstrate the effectiveness of our technique
Structure-from-motion in Spherical Video using the von Mises-Fisher Distribution
In this paper, we present a complete pipeline for computing structure-from-motion from the sequences of spherical images. We revisit problems from multiview geometry in the context of spherical images. In particular, we propose methods suited to spherical camera geometry for the spherical-n-point problem (estimating camera pose for a spherical image) and calibrated spherical reconstruction (estimating the position of a 3-D point from multiple spherical images). We introduce a new probabilistic interpretation of spherical structure-from-motion which uses the von Mises-Fisher distribution to model noise in spherical feature point positions. This model provides an alternate objective function that we use in bundle adjustment. We evaluate our methods quantitatively and qualitatively on both synthetic and real world data and show that our methods developed for spherical images outperform straightforward adaptations of methods developed for perspective images. As an application of our method, we use the structure-from-motion output to stabilise the viewing direction in fully spherical video
Visibility Constrained Generative Model for Depth-based 3D Facial Pose Tracking
In this paper, we propose a generative framework that unifies depth-based 3D
facial pose tracking and face model adaptation on-the-fly, in the unconstrained
scenarios with heavy occlusions and arbitrary facial expression variations.
Specifically, we introduce a statistical 3D morphable model that flexibly
describes the distribution of points on the surface of the face model, with an
efficient switchable online adaptation that gradually captures the identity of
the tracked subject and rapidly constructs a suitable face model when the
subject changes. Moreover, unlike prior art that employed ICP-based facial pose
estimation, to improve robustness to occlusions, we propose a ray visibility
constraint that regularizes the pose based on the face model's visibility with
respect to the input point cloud. Ablation studies and experimental results on
Biwi and ICT-3DHP datasets demonstrate that the proposed framework is effective
and outperforms completing state-of-the-art depth-based methods
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