28,641 research outputs found

    Multi-label Class-imbalanced Action Recognition in Hockey Videos via 3D Convolutional Neural Networks

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    Automatic analysis of the video is one of most complex problems in the fields of computer vision and machine learning. A significant part of this research deals with (human) activity recognition (HAR) since humans, and the activities that they perform, generate most of the video semantics. Video-based HAR has applications in various domains, but one of the most important and challenging is HAR in sports videos. Some of the major issues include high inter- and intra-class variations, large class imbalance, the presence of both group actions and single player actions, and recognizing simultaneous actions, i.e., the multi-label learning problem. Keeping in mind these challenges and the recent success of CNNs in solving various computer vision problems, in this work, we implement a 3D CNN based multi-label deep HAR system for multi-label class-imbalanced action recognition in hockey videos. We test our system for two different scenarios: an ensemble of kk binary networks vs. a single kk-output network, on a publicly available dataset. We also compare our results with the system that was originally designed for the chosen dataset. Experimental results show that the proposed approach performs better than the existing solution.Comment: Accepted to IEEE/ACIS SNPD 2018, 6 pages, 3 figure

    A discussion on the validation tests employed to compare human action recognition methods using the MSR Action3D dataset

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    This paper aims to determine which is the best human action recognition method based on features extracted from RGB-D devices, such as the Microsoft Kinect. A review of all the papers that make reference to MSR Action3D, the most used dataset that includes depth information acquired from a RGB-D device, has been performed. We found that the validation method used by each work differs from the others. So, a direct comparison among works cannot be made. However, almost all the works present their results comparing them without taking into account this issue. Therefore, we present different rankings according to the methodology used for the validation in orden to clarify the existing confusion.Comment: 16 pages and 7 table

    Automatic Action Annotation in Weakly Labeled Videos

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    Manual spatio-temporal annotation of human action in videos is laborious, requires several annotators and contains human biases. In this paper, we present a weakly supervised approach to automatically obtain spatio-temporal annotations of an actor in action videos. We first obtain a large number of action proposals in each video. To capture a few most representative action proposals in each video and evade processing thousands of them, we rank them using optical flow and saliency in a 3D-MRF based framework and select a few proposals using MAP based proposal subset selection method. We demonstrate that this ranking preserves the high quality action proposals. Several such proposals are generated for each video of the same action. Our next challenge is to iteratively select one proposal from each video so that all proposals are globally consistent. We formulate this as Generalized Maximum Clique Graph problem using shape, global and fine grained similarity of proposals across the videos. The output of our method is the most action representative proposals from each video. Our method can also annotate multiple instances of the same action in a video. We have validated our approach on three challenging action datasets: UCF Sport, sub-JHMDB and THUMOS'13 and have obtained promising results compared to several baseline methods. Moreover, on UCF Sports, we demonstrate that action classifiers trained on these automatically obtained spatio-temporal annotations have comparable performance to the classifiers trained on ground truth annotation

    What Makes a Place? Building Bespoke Place Dependent Object Detectors for Robotics

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    This paper is about enabling robots to improve their perceptual performance through repeated use in their operating environment, creating local expert detectors fitted to the places through which a robot moves. We leverage the concept of 'experiences' in visual perception for robotics, accounting for bias in the data a robot sees by fitting object detector models to a particular place. The key question we seek to answer in this paper is simply: how do we define a place? We build bespoke pedestrian detector models for autonomous driving, highlighting the necessary trade off between generalisation and model capacity as we vary the extent of the place we fit to. We demonstrate a sizeable performance gain over a current state-of-the-art detector when using computationally lightweight bespoke place-fitted detector models.Comment: IROS 201
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