44,730 research outputs found

    Video Based Reconstruction of 3D People Models

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    This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline achieving 3D model fits with 5mm accuracy also for clothed people. Our main contribution is a method to nonrigidly deform the silhouette cones corresponding to the dynamic human silhouettes, resulting in a visual hull in a common reference frame that enables surface reconstruction. This enables efficient estimation of a consensus 3D shape, texture and implanted animation skeleton based on a large number of frames. We present evaluation results for a number of test subjects and analyze overall performance. Requiring only a smartphone or webcam, our method enables everyone to create their own fully animatable digital double, e.g., for social VR applications or virtual try-on for online fashion shopping.Comment: CVPR 2018 Spotlight, IEEE Conference on Computer Vision and Pattern Recognition 2018 (CVPR

    Learning discriminative features for human motion understanding

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    Human motion understanding has attracted considerable interest in recent research for its applications to video surveillance, content-based search and healthcare. With different capturing methods, human motion can be recorded in various forms (e.g. skeletal data, video, image, etc.). Compared to the 2D video and image, skeletal data recorded by motion capture device contains full 3D movement information. To begin with, we first look into a gait motion analysis problem based on 3D skeletal data. We propose an automatic framework for identifying musculoskeletal and neurological disorders among older people based on 3D skeletal motion data. In this framework, a feature selection strategy and two new gait features are proposed to choose an optimal feature set from the input features to optimise classification accuracy. Due to self-occlusion caused by single shooting angle, 2D video and image are not able to record full 3D geometric information. Therefore, viewpoint variation dramatically affects the performance on lots of 2D based applications (e.g. arbitrary view action recognition and image-based 3D human shape reconstruction). Leveraging view-invariance from the 3D model is a popular idea to improve the performance on 2D computer vision problems. Therefore, in the second contribution, we adopt 3D models built with computer graphics technology to assist in solving the problem of arbitrary view action recognition. As a solution, a new transfer dictionary learning framework that utilises computer graphics technologies to synthesise realistic 2D and 3D training videos is proposed, which can project a real-world 2D video into a view-invariant sparse representation. In the third contribution, 3D models are utilised to build an end-to-end 3D human shape reconstruction system, which can recover the 3D human shape from a single image without any prior parametric model. In contrast to most existing methods that calculate 3D joint locations, the method proposed in this thesis can produce a richer and more useful point cloud based representation. Synthesised high-quality 2D images and dense 3D point clouds are used to train a CNN-based encoder and 3D regression module. It can be concluded that the methods introduced in this thesis try to explore human motion understanding from 3D to 2D. We investigate how to compensate for the lack of full geometric information in 2D based applications with view-invariance learnt from 3D models

    LiveCap: Real-time Human Performance Capture from Monocular Video

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    We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video. We propose a novel two-stage analysis-by-synthesis optimization whose formulation and implementation are designed for high performance. In the first stage, a skinned template model is jointly fitted to background subtracted input video, 2D and 3D skeleton joint positions found using a deep neural network, and a set of sparse facial landmark detections. In the second stage, dense non-rigid 3D deformations of skin and even loose apparel are captured based on a novel real-time capable algorithm for non-rigid tracking using dense photometric and silhouette constraints. Our novel energy formulation leverages automatically identified material regions on the template to model the differing non-rigid deformation behavior of skin and apparel. The two resulting non-linear optimization problems per-frame are solved with specially-tailored data-parallel Gauss-Newton solvers. In order to achieve real-time performance of over 25Hz, we design a pipelined parallel architecture using the CPU and two commodity GPUs. Our method is the first real-time monocular approach for full-body performance capture. Our method yields comparable accuracy with off-line performance capture techniques, while being orders of magnitude faster

    FML: Face Model Learning from Videos

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    Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on data-driven priors that are built from limited 3D face scans. In contrast, we propose multi-frame video-based self-supervised training of a deep network that (i) learns a face identity model both in shape and appearance while (ii) jointly learning to reconstruct 3D faces. Our face model is learned using only corpora of in-the-wild video clips collected from the Internet. This virtually endless source of training data enables learning of a highly general 3D face model. In order to achieve this, we propose a novel multi-frame consistency loss that ensures consistent shape and appearance across multiple frames of a subject's face, thus minimizing depth ambiguity. At test time we can use an arbitrary number of frames, so that we can perform both monocular as well as multi-frame reconstruction.Comment: CVPR 2019 (Oral). Video: https://www.youtube.com/watch?v=SG2BwxCw0lQ, Project Page: https://gvv.mpi-inf.mpg.de/projects/FML19

    Tex2Shape: Detailed Full Human Body Geometry From a Single Image

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    We present a simple yet effective method to infer detailed full human body shape from only a single photograph. Our model can infer full-body shape including face, hair, and clothing including wrinkles at interactive frame-rates. Results feature details even on parts that are occluded in the input image. Our main idea is to turn shape regression into an aligned image-to-image translation problem. The input to our method is a partial texture map of the visible region obtained from off-the-shelf methods. From a partial texture, we estimate detailed normal and vector displacement maps, which can be applied to a low-resolution smooth body model to add detail and clothing. Despite being trained purely with synthetic data, our model generalizes well to real-world photographs. Numerous results demonstrate the versatility and robustness of our method
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