26,387 research outputs found

    Probabilistic optimization in graph-problems

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    We study a probabilistic optimization model for graph-problems under vertex-uncertainty. We assume that any vertex vi of the input-graph G(V,E) has only a probability pi to be present in the final graph to be optimized (i.e., the final instance for the problem tackled will be only a sub-graph of the initial graph). Under this model, the original "deterministic" problem gives rise to a new (deterministic) problem on the same input-graph G, having the same set of feasible solutions as the former one, but its objective function can be very different from the original one, the set of its optimal solutions too. Moreover, this objective function is a sum of 2|V| terms; hence, its computation is not immediately polynomial. We give sufficient conditions for large classes of graph-problems under which objective functions of the probabilistic counterparts are polynomially computable and optimal solutions are well-characterized. Finally, we apply these general results to natural and well-known combinatorial problems that belong to the classes considered

    Complexity of the robust weighted independent set problems on interval graphs

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    This paper deals with the max-min and min-max regret versions of the maximum weighted independent set problem on interval graphswith uncertain vertex weights. Both problems have been recently investigated by Nobibon and Leus (2014), who showed that they are NP-hard for two scenarios and strongly NP-hard if the number of scenarios is a part of the input. In this paper, new complexity and approximation results on the problems under consideration are provided, which extend the ones previously obtained. Namely, for the discrete scenario uncertainty representation it is proven that if the number of scenarios KK is a part of the input, then the max-min version of the problem is not at all approximable. On the other hand, its min-max regret version is approximable within KK and not approximable within O(log1ϵK)O(\log^{1-\epsilon}K) for any ϵ>0\epsilon>0 unless the problems in NP have quasi polynomial algorithms. Furthermore, for the interval uncertainty representation it is shown that the min-max regret version is NP-hard and approximable within 2

    The Complexity of Online Graph Games

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    Online computation is a concept to model uncertainty where not all information on a problem instance is known in advance. An online algorithm receives requests which reveal the instance piecewise and has to respond with irrevocable decisions. Often, an adversary is assumed that constructs the instance knowing the deterministic behavior of the algorithm. From a game theoretical point of view, the adversary and the online algorithm are players in a two-player game. By applying this view on combinatorial graph problems, especially on problems where the solution is a subset of the vertices, we analyze their complexity. For this, we introduce a framework based on gadget reductions from 3-Satisfiability and extend it to an online setting where the graph is a priori known by a map. This is done by identifying a set of rules for the reductions and providing schemes for gadgets. The extension of the framework to the online setting enable reductions from TQBF. We provide example reductions to the well-known problems Vertex Cover, Independent Set and Dominating Set and prove that they are PSPACE-complete. Thus, this paper establishes that the online version with a map of NP-complete graph problems form a large class of PSPACE-complete problems

    Preprocessing under uncertainty

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    In this work we study preprocessing for tractable problems when part of the input is unknown or uncertain. This comes up naturally if, e.g., the load of some machines or the congestion of some roads is not known far enough in advance, or if we have to regularly solve a problem over instances that are largely similar, e.g., daily airport scheduling with few charter flights. Unlike robust optimization, which also studies settings like this, our goal lies not in computing solutions that are (approximately) good for every instantiation. Rather, we seek to preprocess the known parts of the input, to speed up finding an optimal solution once the missing data is known. We present efficient algorithms that given an instance with partially uncertain input generate an instance of size polynomial in the amount of uncertain data that is equivalent for every instantiation of the unknown part. Concretely, we obtain such algorithms for Minimum Spanning Tree, Minimum Weight Matroid Basis, and Maximum Cardinality Bipartite Maxing, where respectively the weight of edges, weight of elements, and the availability of vertices is unknown for part of the input. Furthermore, we show that there are tractable problems, such as Small Connected Vertex Cover, for which one cannot hope to obtain similar results.Comment: 18 page

    Randomized Algorithms for the Loop Cutset Problem

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    We show how to find a minimum weight loop cutset in a Bayesian network with high probability. Finding such a loop cutset is the first step in the method of conditioning for inference. Our randomized algorithm for finding a loop cutset outputs a minimum loop cutset after O(c 6^k kn) steps with probability at least 1 - (1 - 1/(6^k))^c6^k, where c > 1 is a constant specified by the user, k is the minimal size of a minimum weight loop cutset, and n is the number of vertices. We also show empirically that a variant of this algorithm often finds a loop cutset that is closer to the minimum weight loop cutset than the ones found by the best deterministic algorithms known

    Parliamentary Voting Procedures: Agenda Control, Manipulation, and Uncertainty

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    We study computational problems for two popular parliamentary voting procedures: the amendment procedure and the successive procedure. While finding successful manipulations or agenda controls is tractable for both procedures, our real-world experimental results indicate that most elections cannot be manipulated by a few voters and agenda control is typically impossible. If the voter preferences are incomplete, then finding which alternatives can possibly win is NP-hard for both procedures. Whilst deciding if an alternative necessarily wins is coNP-hard for the amendment procedure, it is polynomial-time solvable for the successive one

    A Spectral Graph Uncertainty Principle

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    The spectral theory of graphs provides a bridge between classical signal processing and the nascent field of graph signal processing. In this paper, a spectral graph analogy to Heisenberg's celebrated uncertainty principle is developed. Just as the classical result provides a tradeoff between signal localization in time and frequency, this result provides a fundamental tradeoff between a signal's localization on a graph and in its spectral domain. Using the eigenvectors of the graph Laplacian as a surrogate Fourier basis, quantitative definitions of graph and spectral "spreads" are given, and a complete characterization of the feasibility region of these two quantities is developed. In particular, the lower boundary of the region, referred to as the uncertainty curve, is shown to be achieved by eigenvectors associated with the smallest eigenvalues of an affine family of matrices. The convexity of the uncertainty curve allows it to be found to within ε\varepsilon by a fast approximation algorithm requiring O(ε1/2)O(\varepsilon^{-1/2}) typically sparse eigenvalue evaluations. Closed-form expressions for the uncertainty curves for some special classes of graphs are derived, and an accurate analytical approximation for the expected uncertainty curve of Erd\H{o}s-R\'enyi random graphs is developed. These theoretical results are validated by numerical experiments, which also reveal an intriguing connection between diffusion processes on graphs and the uncertainty bounds.Comment: 40 pages, 8 figure
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