295 research outputs found

    Walking Stabilization Using Step Timing and Location Adjustment on the Humanoid Robot, Atlas

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    While humans are highly capable of recovering from external disturbances and uncertainties that result in large tracking errors, humanoid robots have yet to reliably mimic this level of robustness. Essential to this is the ability to combine traditional "ankle strategy" balancing with step timing and location adjustment techniques. In doing so, the robot is able to step quickly to the necessary location to continue walking. In this work, we present both a new swing speed up algorithm to adjust the step timing, allowing the robot to set the foot down more quickly to recover from errors in the direction of the current capture point dynamics, and a new algorithm to adjust the desired footstep, expanding the base of support to utilize the center of pressure (CoP)-based ankle strategy for balance. We then utilize the desired centroidal moment pivot (CMP) to calculate the momentum rate of change for our inverse-dynamics based whole-body controller. We present simulation and experimental results using this work, and discuss performance limitations and potential improvements

    Motion Planning and Control for the Locomotion of Humanoid Robot

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    This thesis aims to contribute on the motion planning and control problem of the locomotion of humanoid robots. For the motion planning, various methods were proposed in different levels of model dependence. First, a model free approach was proposed which utilizes linear regression to estimate the relationship between foot placement and moving velocity. The data-based feature makes it quite robust to handle modeling error and external disturbance. As a generic control philosophy, it can be applied to various robots with different gaits. To reduce the risk of collecting experimental data of model-free method, based on the simplified linear inverted pendulum model, the classic planning method of model predictive control was explored to optimize CoM trajectory with predefined foot placements or optimize them two together with respect to the ZMP constraint. Along with elaborately designed re-planning algorithm and sparse discretization of trajectories, it is fast enough to run in real time and robust enough to resist external disturbance. Thereafter, nonlinear models are utilized for motion planning by performing forward simulation iteratively following the multiple shooting method. A walking pattern is predefined to fix most of the degrees of the robot, and only one decision variable, foot placement, is left in one motion plane and therefore able to be solved in milliseconds which is sufficient to run in real time. In order to track the planned trajectories and prevent the robot from falling over, diverse control strategies were proposed according to the types of joint actuators. CoM stabilizer was designed for the robots with position-controlled joints while quasi-static Cartesian impedance control and optimization-based full body torque control were implemented for the robots with torque-controlled joints. Various scenarios were set up to demonstrate the feasibility and robustness of the proposed approaches, like walking on uneven terrain, walking with narrow feet or straight leg, push recovery and so on

    Analytic and Learned Footstep Control for Robust Bipedal Walking

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    Bipedal walking is a complex, balance-critical whole-body motion with inherently unstable inverted pendulum-like dynamics. Strong disturbances must be quickly responded to by altering the walking motion and placing the next step in the right place at the right time. Unfortunately, the high number of degrees of freedom of the humanoid body makes the fast computation of well-placed steps a particularly challenging task. Sensor noise, imprecise actuation, and latency in the sensomotoric feedback loop impose further challenges when controlling real hardware. This dissertation addresses these challenges and describes a method of generating a robust walking motion for bipedal robots. Fast modification of footstep placement and timing allows agile control of the walking velocity and the absorption of strong disturbances. In a divide and conquer manner, the concepts of motion and balance are solved separately from each other, and consolidated in a way that a low-dimensional balance controller controls the timing and the footstep locations of a high-dimensional motion generator. Central pattern generated oscillatory motion signals are used for the synthesis of an open-loop stable walk on flat ground, which lacks the ability to respond to disturbances due to the absence of feedback. The Central Pattern Generator exhibits a low-dimensional parameter set to influence the timing and the landing coordinates of the swing foot. For balance control, a simple inverted pendulum-based physical model is used to represent the principal dynamics of walking. The model is robust to disturbances in a way that it returns to an ideal trajectory from a wide range of initial conditions by employing a combination of Zero Moment Point control, step timing, and foot placement strategies. The simulation of the model and its controller output are computed efficiently in closed form, supporting high-frequency balance control at the cost of an insignificant computational load. Additionally, the sagittal step size produced by the controller can be trained online during walking with a novel, gradient descent-based machine learning method. While the analytic controller forms the core of reliable walking, the trained sagittal step size complements the analytic controller in order to improve the overall walking performance. The balanced whole-body walking motion arises by using the footstep coordinates and the step timing predicted by the low-dimensional model as control input for the Central Pattern Generator. Real robot experiments are presented as evidence for disturbance-resistant, omnidirectional gait control, with arguably the strongest push-recovery capabilities to date

    Locomoção de humanoides robusta e versátil baseada em controlo analítico e física residual

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    Humanoid robots are made to resemble humans but their locomotion abilities are far from ours in terms of agility and versatility. When humans walk on complex terrains or face external disturbances, they combine a set of strategies, unconsciously and efficiently, to regain stability. This thesis tackles the problem of developing a robust omnidirectional walking framework, which is able to generate versatile and agile locomotion on complex terrains. We designed and developed model-based and model-free walk engines and formulated the controllers using different approaches including classical and optimal control schemes and validated their performance through simulations and experiments. These frameworks have hierarchical structures that are composed of several layers. These layers are composed of several modules that are connected together to fade the complexity and increase the flexibility of the proposed frameworks. Additionally, they can be easily and quickly deployed on different platforms. Besides, we believe that using machine learning on top of analytical approaches is a key to open doors for humanoid robots to step out of laboratories. We proposed a tight coupling between analytical control and deep reinforcement learning. We augmented our analytical controller with reinforcement learning modules to learn how to regulate the walk engine parameters (planners and controllers) adaptively and generate residuals to adjust the robot’s target joint positions (residual physics). The effectiveness of the proposed frameworks was demonstrated and evaluated across a set of challenging simulation scenarios. The robot was able to generalize what it learned in one scenario, by displaying human-like locomotion skills in unforeseen circumstances, even in the presence of noise and external pushes.Os robôs humanoides são feitos para se parecerem com humanos, mas suas habilidades de locomoção estão longe das nossas em termos de agilidade e versatilidade. Quando os humanos caminham em terrenos complexos ou enfrentam distúrbios externos combinam diferentes estratégias, de forma inconsciente e eficiente, para recuperar a estabilidade. Esta tese aborda o problema de desenvolver um sistema robusto para andar de forma omnidirecional, capaz de gerar uma locomoção para robôs humanoides versátil e ágil em terrenos complexos. Projetámos e desenvolvemos motores de locomoção sem modelos e baseados em modelos. Formulámos os controladores usando diferentes abordagens, incluindo esquemas de controlo clássicos e ideais, e validámos o seu desempenho por meio de simulações e experiências reais. Estes frameworks têm estruturas hierárquicas compostas por várias camadas. Essas camadas são compostas por vários módulos que são conectados entre si para diminuir a complexidade e aumentar a flexibilidade dos frameworks propostos. Adicionalmente, o sistema pode ser implementado em diferentes plataformas de forma fácil. Acreditamos que o uso de aprendizagem automática sobre abordagens analíticas é a chave para abrir as portas para robôs humanoides saírem dos laboratórios. Propusemos um forte acoplamento entre controlo analítico e aprendizagem profunda por reforço. Expandimos o nosso controlador analítico com módulos de aprendizagem por reforço para aprender como regular os parâmetros do motor de caminhada (planeadores e controladores) de forma adaptativa e gerar resíduos para ajustar as posições das juntas alvo do robô (física residual). A eficácia das estruturas propostas foi demonstrada e avaliada em um conjunto de cenários de simulação desafiadores. O robô foi capaz de generalizar o que aprendeu em um cenário, exibindo habilidades de locomoção humanas em circunstâncias imprevistas, mesmo na presença de ruído e impulsos externos.Programa Doutoral em Informátic

    Visual servo control on a humanoid robot

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    Includes bibliographical referencesThis thesis deals with the control of a humanoid robot based on visual servoing. It seeks to confer a degree of autonomy to the robot in the achievement of tasks such as reaching a desired position, tracking or/and grasping an object. The autonomy of humanoid robots is considered as crucial for the success of the numerous services that this kind of robots can render with their ability to associate dexterity and mobility in structured, unstructured or even hazardous environments. To achieve this objective, a humanoid robot is fully modeled and the control of its locomotion, conditioned by postural balance and gait stability, is studied. The presented approach is formulated to account for all the joints of the biped robot. As a way to conform the reference commands from visual servoing to the discrete locomotion mode of the robot, this study exploits a reactive omnidirectional walking pattern generator and a visual task Jacobian redefined with respect to a floating base on the humanoid robot, instead of the stance foot. The redundancy problem stemming from the high number of degrees of freedom coupled with the omnidirectional mobility of the robot is handled within the task priority framework, allowing thus to achieve con- figuration dependent sub-objectives such as improving the reachability, the manipulability and avoiding joint limits. Beyond a kinematic formulation of visual servoing, this thesis explores a dynamic visual approach and proposes two new visual servoing laws. Lyapunov theory is used first to prove the stability and convergence of the visual closed loop, then to derive a robust adaptive controller for the combined robot-vision dynamics, yielding thus an ultimate uniform bounded solution. Finally, all proposed schemes are validated in simulation and experimentally on the humanoid robot NAO

    An Efficiently Solvable Quadratic Program for Stabilizing Dynamic Locomotion

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    We describe a whole-body dynamic walking controller implemented as a convex quadratic program. The controller solves an optimal control problem using an approximate value function derived from a simple walking model while respecting the dynamic, input, and contact constraints of the full robot dynamics. By exploiting sparsity and temporal structure in the optimization with a custom active-set algorithm, we surpass the performance of the best available off-the-shelf solvers and achieve 1kHz control rates for a 34-DOF humanoid. We describe applications to balancing and walking tasks using the simulated Atlas robot in the DARPA Virtual Robotics Challenge.Comment: 6 pages, published at ICRA 201
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