21,798 research outputs found
The World of Fast Moving Objects
The notion of a Fast Moving Object (FMO), i.e. an object that moves over a
distance exceeding its size within the exposure time, is introduced. FMOs may,
and typically do, rotate with high angular speed. FMOs are very common in
sports videos, but are not rare elsewhere. In a single frame, such objects are
often barely visible and appear as semi-transparent streaks.
A method for the detection and tracking of FMOs is proposed. The method
consists of three distinct algorithms, which form an efficient localization
pipeline that operates successfully in a broad range of conditions. We show
that it is possible to recover the appearance of the object and its axis of
rotation, despite its blurred appearance. The proposed method is evaluated on a
new annotated dataset. The results show that existing trackers are inadequate
for the problem of FMO localization and a new approach is required. Two
applications of localization, temporal super-resolution and highlighting, are
presented
Real time moving scene holographic camera system
A holographic motion picture camera system producing resolution of front surface detail is described. The system utilizes a beam of coherent light and means for dividing the beam into a reference beam for direct transmission to a conventional movie camera and two reflection signal beams for transmission to the movie camera by reflection from the front side of a moving scene. The system is arranged so that critical parts of the system are positioned on the foci of a pair of interrelated, mathematically derived ellipses. The camera has the theoretical capability of producing motion picture holograms of projectiles moving at speeds as high as 900,000 cm/sec (about 21,450 mph)
Tackling 3D ToF Artifacts Through Learning and the FLAT Dataset
Scene motion, multiple reflections, and sensor noise introduce artifacts in
the depth reconstruction performed by time-of-flight cameras. We propose a
two-stage, deep-learning approach to address all of these sources of artifacts
simultaneously. We also introduce FLAT, a synthetic dataset of 2000 ToF
measurements that capture all of these nonidealities, and allows to simulate
different camera hardware. Using the Kinect 2 camera as a baseline, we show
improved reconstruction errors over state-of-the-art methods, on both simulated
and real data.Comment: ECCV 201
Compressive Holographic Video
Compressed sensing has been discussed separately in spatial and temporal
domains. Compressive holography has been introduced as a method that allows 3D
tomographic reconstruction at different depths from a single 2D image. Coded
exposure is a temporal compressed sensing method for high speed video
acquisition. In this work, we combine compressive holography and coded exposure
techniques and extend the discussion to 4D reconstruction in space and time
from one coded captured image. In our prototype, digital in-line holography was
used for imaging macroscopic, fast moving objects. The pixel-wise temporal
modulation was implemented by a digital micromirror device. In this paper we
demonstrate temporal super resolution with multiple depths recovery
from a single image. Two examples are presented for the purpose of recording
subtle vibrations and tracking small particles within 5 ms.Comment: 12 pages, 6 figure
Kinect Range Sensing: Structured-Light versus Time-of-Flight Kinect
Recently, the new Kinect One has been issued by Microsoft, providing the next
generation of real-time range sensing devices based on the Time-of-Flight (ToF)
principle. As the first Kinect version was using a structured light approach,
one would expect various differences in the characteristics of the range data
delivered by both devices. This paper presents a detailed and in-depth
comparison between both devices. In order to conduct the comparison, we propose
a framework of seven different experimental setups, which is a generic basis
for evaluating range cameras such as Kinect. The experiments have been designed
with the goal to capture individual effects of the Kinect devices as isolatedly
as possible and in a way, that they can also be adopted, in order to apply them
to any other range sensing device. The overall goal of this paper is to provide
a solid insight into the pros and cons of either device. Thus, scientists that
are interested in using Kinect range sensing cameras in their specific
application scenario can directly assess the expected, specific benefits and
potential problem of either device.Comment: 58 pages, 23 figures. Accepted for publication in Computer Vision and
Image Understanding (CVIU
Multi-View Picking: Next-best-view Reaching for Improved Grasping in Clutter
Camera viewpoint selection is an important aspect of visual grasp detection,
especially in clutter where many occlusions are present. Where other approaches
use a static camera position or fixed data collection routines, our Multi-View
Picking (MVP) controller uses an active perception approach to choose
informative viewpoints based directly on a distribution of grasp pose estimates
in real time, reducing uncertainty in the grasp poses caused by clutter and
occlusions. In trials of grasping 20 objects from clutter, our MVP controller
achieves 80% grasp success, outperforming a single-viewpoint grasp detector by
12%. We also show that our approach is both more accurate and more efficient
than approaches which consider multiple fixed viewpoints.Comment: ICRA 2019 Video: https://youtu.be/Vn3vSPKlaEk Code:
https://github.com/dougsm/mvp_gras
- …