5 research outputs found
Validation of Dunbar's number in Twitter conversations
Modern society's increasing dependency on online tools for both work and
recreation opens up unique opportunities for the study of social interactions.
A large survey of online exchanges or conversations on Twitter, collected
across six months involving 1.7 million individuals is presented here. We test
the theoretical cognitive limit on the number of stable social relationships
known as Dunbar's number. We find that users can entertain a maximum of 100-200
stable relationships in support for Dunbar's prediction. The "economy of
attention" is limited in the online world by cognitive and biological
constraints as predicted by Dunbar's theory. Inspired by this empirical
evidence we propose a simple dynamical mechanism, based on finite priority
queuing and time resources, that reproduces the observed social behavior.Comment: 8 pages, 6 figure
Analysis of Retweeting Behavior Using Topic Models
Igapäevase eluga põimunud virtuaalsed sotsiaalvõrgustikud omavad üha kasvavat rolli
sotsiaalsetes ja ärilistes nähtustes. Microblogging teenused nagu Twitter mängivad
olulist rolli Interneti infovahetuses, muutes võimalikuks sõnumite leviku minutitega.
Käesolevas uurimuses analüüsitakse korduvalt edastatavate sõnumite (retweet) levikut
Twitteris. Kasutades Latent Dirichlet Allocation mudelit teemade eristamiseks näitame,
et kasutajate ja sõnumites sisalduvate teemade vaheline suhteline kaugus on lühem
korduvalt edastatavatel sõnumitel. Kasutades otsustuspuid hindame teemapõhise retweet
mudeli täpsust ja kasulikkust. Töö tulemusena näitame, et teemapõhine mudel on
tugevama ennustusvõimega võrreldes baseline mudelitega, millest lähtuvalt väidame, et
antud lähenemine on sobiv korduvalt edastavate sõnumite ennustamiseks ning edasiseks
arenduseks.Social networks are nowadays a constant presence in our lives and increasingly have a role in
important social and commercial phenomena. Microblogging services such as Twitter appear to
play an important role in the process of information dissemination on the Internet making it
possible for messages to spread virally in a matter of minutes. In this research work we study the
mechanism of re-broadcasting (called “retweeting”) information on Twitter; specifically we use
Latent Dirichlet Allocation to analyze users and messages in terms of the topics that compose
their text bodies and by means of ANOVA we are able to show that the topical distance between
users and messages is shorter for tweets that are retweeted than for those that are not. Using
Decision Tree learning we build several models in order to assess the accuracy and usefulness of
our topic-based model of retweeting. Our results show that our topic-based model slightly
outperforms a baseline prediction measure, so we conclude that such model is indeed a valid
option to consider for predicting retweet behavior with possibilities open for improvement
Porsgrunn kommune "likes" Facebook : en studie om bruk av sosiale medier i kommunal sektor
Masteroppgave i samfunnskommunikasjon- Universitetet i Agder 2012Facebook has until recently been used by private individuals rather than governmental
organizations. Figures from Difi (Agency for Public Management and eGovernment) says that
Facebook has 2,5 millions Norwegian members per 01.2012. This study will explore what are the
factors that come into play, when Porsgrunn municipality adopt Facebook to improve inhabitants'
dialogue, their cooperation and democratic development. Current research shows that the
participation of inhabitants, is very important for the municipality if they want to succeed in their
use of Facebook. Even more importantly is the municipality´s will to listen, participate and
encourage inhabitants to participate in the ongoing Facebook activities. As a result of globalization
and technological innovations, the inhabitants developt an information need, even on digital
communications arenas. This study also sheds light on system theory, which points to the possibility
for the municipality to practicing two-way symmetrical communication, rather than the two-way
asymmetric, by using Facebook.
The result indicates that the use of Facebook is related to a number of social variables, including
age, employment, personals interests and level of education. Generally, the responsibility for the
municipality´s Facebook activities were divided into several departments, with various knowledge
and expertise among the employees. The municipality primarily uses Facebook as an information
channel rather than to promote dialogue. Primarily, Facebook is introduced as a result of a trend.
The surroundings and the inhabitants of municipality seems to lie ahead of the municipality in the
development and integration of digital communication tools, and has developed a need that the
municipality does not seem to satisfy. The municipality is skeptical about the feedback provided on
Facebook, which results in a negative effect on the intended dialogue. This is because the dialogue
is driven by the fact that both parties are acting responsive and cooperative, which the municipality
does not do. More knowledge is needed on the potential value of introducing Facebook to be able to
utilize the potential and further develop services provided through Facebook. The understanding of
the direct high and close relationship between the mayor and the citizens seemed to be an important
reason, as to way the mayor succeeded in his use of Facebook, to promote political dialogue. The
mayor himself has knowledge about the possibilities for reputation management - and building
relationships through Facebook, which can be crucial to his political reputation. The municipality is
currently focusing on their strategic use on Facebook, and the awareness of the policy - and
information security challenges by integrating Facebook as a part of their communication strategy
Creating Convenience : How Virtual Reality allows for Augmented Relationships
This dissertation uses Heidegger’s critique of technology and its essence in an attempt to understand how Virtual Reality technology can change how we interact with the world and each other. The history of VR devices is unpacked to understand the motivation behind VR’s uses and development. Merleau-Ponty’s theories about embodied experiences are also used to understand how VR has an increased capacity to generate a sense of telepresence in the virtual environment for the user. Cases are investigated that specifically deals with how VR has influenced human interactions and rituals and made them more convenient to the users.
The first cases focus on religion and how it changes when it is taken online. Specific focus is given to the Church of Fools online church and D.J. Soto’s VR church. The difference between how an online church operates is compared to the VR Church and how embodiment in the VE is experienced in each. This dissertation also explores cases where a user enters a ‘cross-dimensional’ relationship with the virtual. Two cases of people marrying virtual characters are examined. In these cases, the user entered a relationship with a character that was constructed by someone else. The other case examined, is that of Sgt.Hale (username) who created and then married a virtual character in a VE that he designed and based on a real-world location. In each of the relevant cases, how technology has influenced and, in a sense, encouraged them, is explored and unpacked.Dissertation (MA)--University of Pretoria, 2020.Visual ArtsMAUnrestricte
Quem são eles?: análise da construção da identidade, formas de interação e laços sociais dos portugueses e brasileiros no facebook
Dissertação de mestrado em Ciências da Comunicação (área de especialização em Publicidade e Relações Públicas)Esta investigação busca descobrir de que modo é construído a identidade e de que forma ocorre
a interação e a criação de laços sociais no Facebook dos sujeitos portugueses e dos sujeitos
brasileiros. Partimos de um enquadramento teórico que cruza os conceitos de Cibercultura,
Redes Sociais, Facebook, Identidade, Interação e Laços Sociais. O trabalho empírico consiste na
análise de conteúdo do perfil dos usuários, assim como a aplicação e interpretação de um
inquérito relativo às percepções dos usuários acerca de seus comportamentos e atitudes
naquela rede social. Esta pesquisa tem o objetivo de compreender as atitudes e a atuação dos
usuários, a partir de 34 sujeitos portugueses e 34 sujeitos brasileiros no Facebook, com o intuito
de encontrar respostas ou explorar pistas para desenvolver estratégias de comunicação. Em
última instância, os resultados desta investigação podem ser úteis na prática da atividade
publicitária. As conclusões permitirão refletir sobre a importância e a contribuição das questões
levantadas para a comunicação estratégica nas redes sociais, com ênfase no Facebook,
identificando o que os sujeitos almejam para construírem suas identidades, como interagem e
criam laços com os demais.This research paper seeks to discover how identity is constructed and how the interaction and
the creation of social ties on Facebook happen for and between Portuguese and Brazilians
subjects. We start with a theoretical framing that covers Cyberculture, Social Networks,
Facebook, Identity, Interaction and Social Ties concepts. The empirical work consists of a content
analysis of the users‟ profiles and the application and interpretation of a questionnaire
concerning the users‟ perceptions about their behaviors and attitudes on Facebook. This study
aims to understand the attitudes and actions of 34 Portuguese subjects and 34 Brazilian
subjects on Facebook, in order to find answers or explore leads in the development of
communication strategies. Ultimately, the results of this research paper may be useful in the
advertising sector. The conclusions will allow a reflection on the importance and the contribution
of the discussed issues for strategic communication in social networks, with emphasis on
Facebook, identifying what the subjects aim when building their identities, how they interact and
create bonds with others