1,264 research outputs found
GASP : Geometric Association with Surface Patches
A fundamental challenge to sensory processing tasks in perception and
robotics is the problem of obtaining data associations across views. We present
a robust solution for ascertaining potentially dense surface patch (superpixel)
associations, requiring just range information. Our approach involves
decomposition of a view into regularized surface patches. We represent them as
sequences expressing geometry invariantly over their superpixel neighborhoods,
as uniquely consistent partial orderings. We match these representations
through an optimal sequence comparison metric based on the Damerau-Levenshtein
distance - enabling robust association with quadratic complexity (in contrast
to hitherto employed joint matching formulations which are NP-complete). The
approach is able to perform under wide baselines, heavy rotations, partial
overlaps, significant occlusions and sensor noise.
The technique does not require any priors -- motion or otherwise, and does
not make restrictive assumptions on scene structure and sensor movement. It
does not require appearance -- is hence more widely applicable than appearance
reliant methods, and invulnerable to related ambiguities such as textureless or
aliased content. We present promising qualitative and quantitative results
under diverse settings, along with comparatives with popular approaches based
on range as well as RGB-D data.Comment: International Conference on 3D Vision, 201
Automatic Registration of RGBD Scans via Salient Directions
We address the problem of wide-baseline registration of
RGB-D data, such as photo-textured laser scans without
any artificial targets or prediction on the relative motion.
Our approach allows to fully automatically register scans
taken in GPS-denied environments such as urban canyon,
industrial facilities or even indoors. We build upon image
features which are plenty, localized well and much more
discriminative than geometry features; however, they suffer
from viewpoint distortions and request for normalization.
We utilize the principle of salient directions present in
the geometry and propose to extract (several) directions
from the distribution of surface normals or other cues such
as observable symmetries. Compared to previous work we
pose no requirements on the scanned scene (like containing
large textured planes) and can handle arbitrary surface
shapes. Rendering the whole scene from these repeatable
directions using an orthographic camera generates textures
which are identical up to 2D similarity transformations.
This ambiguity is naturally handled by 2D features and allows
to find stable correspondences among scans. For geometric
pose estimation from tentative matches we propose a
fast and robust 2 point sample consensus scheme integrating
an early rejection phase. We evaluate our approach on
different challenging real world scenes
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