18,507 research outputs found

    Asynchronous displays for multi-UV search tasks

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    Synchronous video has long been the preferred mode for controlling remote robots with other modes such as asynchronous control only used when unavoidable as in the case of interplanetary robotics. We identify two basic problems for controlling multiple robots using synchronous displays: operator overload and information fusion. Synchronous displays from multiple robots can easily overwhelm an operator who must search video for targets. If targets are plentiful, the operator will likely miss targets that enter and leave unattended views while dealing with others that were noticed. The related fusion problem arises because robots' multiple fields of view may overlap forcing the operator to reconcile different views from different perspectives and form an awareness of the environment by "piecing them together". We have conducted a series of experiments investigating the suitability of asynchronous displays for multi-UV search. Our first experiments involved static panoramas in which operators selected locations at which robots halted and panned their camera to capture a record of what could be seen from that location. A subsequent experiment investigated the hypothesis that the relative performance of the panoramic display would improve as the number of robots was increased causing greater overload and fusion problems. In a subsequent Image Queue system we used automated path planning and also automated the selection of imagery for presentation by choosing a greedy selection of non-overlapping views. A fourth set of experiments used the SUAVE display, an asynchronous variant of the picture-in-picture technique for video from multiple UAVs. The panoramic displays which addressed only the overload problem led to performance similar to synchronous video while the Image Queue and SUAVE displays which addressed fusion as well led to improved performance on a number of measures. In this paper we will review our experiences in designing and testing asynchronous displays and discuss challenges to their use including tracking dynamic targets. © 2012 by the American Institute of Aeronautics and Astronautics, Inc

    Hedonic Coalition Formation for Distributed Task Allocation among Wireless Agents

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    Autonomous wireless agents such as unmanned aerial vehicles or mobile base stations present a great potential for deployment in next-generation wireless networks. While current literature has been mainly focused on the use of agents within robotics or software applications, we propose a novel usage model for self-organizing agents suited to wireless networks. In the proposed model, a number of agents are required to collect data from several arbitrarily located tasks. Each task represents a queue of packets that require collection and subsequent wireless transmission by the agents to a central receiver. The problem is modeled as a hedonic coalition formation game between the agents and the tasks that interact in order to form disjoint coalitions. Each formed coalition is modeled as a polling system consisting of a number of agents which move between the different tasks present in the coalition, collect and transmit the packets. Within each coalition, some agents can also take the role of a relay for improving the packet success rate of the transmission. The proposed algorithm allows the tasks and the agents to take distributed decisions to join or leave a coalition, based on the achieved benefit in terms of effective throughput, and the cost in terms of delay. As a result of these decisions, the agents and tasks structure themselves into independent disjoint coalitions which constitute a Nash-stable network partition. Moreover, the proposed algorithm allows the agents and tasks to adapt the topology to environmental changes such as the arrival/removal of tasks or the mobility of the tasks. Simulation results show how the proposed algorithm improves the performance, in terms of average player (agent or task) payoff, of at least 30.26% (for a network of 5 agents with up to 25 tasks) relatively to a scheme that allocates nearby tasks equally among agents.Comment: to appear, IEEE Transactions on Mobile Computin

    Advanced transport operating system software upgrade: Flight management/flight controls software description

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    The Flight Management/Flight Controls (FM/FC) software for the Norden 2 (PDP-11/70M) computer installed on the NASA 737 aircraft is described. The software computes the navigation position estimates, guidance commands, those commands to be issued to the control surfaces to direct the aircraft in flight based on the modes selected on the Advanced Guidance Control System (AGSC) mode panel, and the flight path selected via the Navigation Control/Display Unit (NCDU)

    Coalition Formation under Uncertainty

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    Many multiagent systems require allocation of agents to tasks in order to ensure successful task execution. Most systems that perform this allocation assume that the quantity of agents needed for a task is known beforehand. Coalition formation approaches relax this assumption, allowing multiple agents to be dynamically assigned. Unfortunately, many current approaches to coalition formation lack provisions for uncertainty. This prevents application of coalition formation techniques to complex domains, such as real-world robotic systems and agent domains where full state knowledge is not available. Those that do handle uncertainty have no ability to handle dynamic addition or removal of agents from the collective and they constrain the environment to limit the sources of uncertainty. A modeling approach and algorithm for coalition formation is presented that decreases the collective\u27s dependence on knowing agent types. The agent modeling approach enforces stability, allows for arbitrary expansion of the collective, and serves as a basis for calculation of individual coalition payoffs. It explicitly captures uncertainty in agent type and allows uncertainty in coalition value and agent cost, and no agent in the collective is required to perfectly know another agents type. The modeling approach is incorporated into a two part algorithm to generate, evaluate, and join stable coalitions for task execution. A comparison with a prior approach designed to handle uncertainty in agent type shows that the protocol not only provides greater flexibility, but also handles uncertainty on a greater scale. Additional results show the application of the approach to real-world robotics and demonstrate the algorithm\u27s scalability. This provides a framework well suited to decentralized task allocation in general collectives
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