114,229 research outputs found
Self-Configuring Socio-Technical Systems: Redesign at Runtime
Modern information systems are becoming more and more socio-technical systems, namely systems composed of human (social) agents and software (technical) systems operating together in a common environment. The structure of such systems has to evolve dynamically in response to the changes of the environment. When new requirements are introduced, when an actor leaves the system or when a new actor comes, the socio-technical structure needs to be redesigned and revised. In this paper, an approach to dynamic reconfiguration of a socio-technical system structure in response to internal or external changes is proposed. The approach is based on planning techniques for generating possible alternative configurations, and local strategies for their evaluation. The reconfiguration mechanism is presented, which makes the socio-technical system self-configuring, and the approach is discussed and analyzed on a simple case study
Shaping in Practice: Training Wheels to Learn Fast Hopping Directly in Hardware
Learning instead of designing robot controllers can greatly reduce
engineering effort required, while also emphasizing robustness. Despite
considerable progress in simulation, applying learning directly in hardware is
still challenging, in part due to the necessity to explore potentially unstable
parameters. We explore the concept of shaping the reward landscape with
training wheels: temporary modifications of the physical hardware that
facilitate learning. We demonstrate the concept with a robot leg mounted on a
boom learning to hop fast. This proof of concept embodies typical challenges
such as instability and contact, while being simple enough to empirically map
out and visualize the reward landscape. Based on our results we propose three
criteria for designing effective training wheels for learning in robotics. A
video synopsis can be found at https://youtu.be/6iH5E3LrYh8.Comment: Accepted to the IEEE International Conference on Robotics and
Automation (ICRA) 2018, 6 pages, 6 figure
Modelling shared space users via rule-based social force model
The promotion of space sharing in order to raise the quality of community living and safety of street surroundings is increasingly accepted feature of modern urban design. In this context, the development of a shared space simulation tool is essential in helping determine whether particular shared space schemes are suitable alternatives to traditional street layouts. A simulation tool that enables urban designers to visualise pedestrians and cars trajectories, extract flow and density relation in a new shared space design and achieve solutions for optimal design features before implementation. This paper presents a three-layered microscopic mathematical model which is capable of representing the behaviour of pedestrians and vehicles in shared space layouts and it is implemented in a traffic simulation tool. The top layer calculates route maps based on static obstacles in the environment. It plans the shortest path towards agents' respective destinations by generating one or more intermediate targets. In the second layer, the Social Force Model (SFM) is modified and extended for mixed traffic to produce feasible trajectories. Since vehicle movements are not as flexible as pedestrian movements, velocity angle constraints are included for vehicles. The conflicts described in the third layer are resolved by rule-based constraints for shared space users. An optimisation algorithm is applied to determine the interaction parameters of the force-based model for shared space users using empirical data. This new three-layer microscopic model can be used to simulate shared space environments and assess, for example, new street designs
Information Modeling for a Dynamic Representation of an Emergency Situation
In this paper we propose an approach to build a decision support system that
can help emergency planners and responders to detect and manage emergency
situations. The internal mechanism of the system is independent from the
treated application. Therefore, we think the system may be used or adapted
easily to different case studies. We focus here on a first step in the
decision-support process which concerns the modeling of information issued from
the perceived environment and their representation dynamically using a
multiagent system. This modeling was applied on the RoboCupRescue Simulation
System. An implementation and some results are presented here.Comment:
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