3,059 research outputs found

    Face recognition enhancement through the use of depth maps and deep learning

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    Face recognition, although being a popular area of research for over a decade has still many open research challenges. Some of these challenges include the recognition of poorly illuminated faces, recognition under pose variations and also the challenge of capturing sufficient training data to enable recognition under pose/viewpoint changes. With the appearance of cheap and effective multimodal image capture hardware, such as the Microsoft Kinect device, new possibilities of research have been uncovered. One opportunity is to explore the potential use of the depth maps generated by the Kinect as an additional data source to recognize human faces under low levels of scene illumination, and to generate new images through creating a 3D model using the depth maps and visible-spectrum / RGB images that can then be used to enhance face recognition accuracy by improving the training phase of a classification task.. With the goal of enhancing face recognition, this research first investigated how depth maps, since not affected by illumination, can improve face recognition, if algorithms traditionally used in face recognition were used. To this effect a number of popular benchmark face recognition algorithms are tested. It is proved that algorithms based on LBP and Eigenfaces are able to provide high level of accuracy in face recognition due to the significantly high resolution of the depth map images generated by the latest version of the Kinect device. To complement this work a novel algorithm named the Dense Feature Detector is presented and is proven to be effective in face recognition using depth map images, in particular under wellilluminated conditions. Another technique that was presented for the goal of enhancing face recognition is to be able to reconstruct face images in different angles, through the use of the data of one frontal RGB image and the corresponding depth map captured by the Kinect, using faster and effective 3D object reconstruction technique. Using the Overfeat network based on Convolutional Neural Networks for feature extraction and a SVM for classification it is shown that a technically unlimited number of multiple views can be created from the proposed 3D model that consists features of the face if captured real at similar angles. Thus these images can be used as real training images, thus removing the need to capture many examples of a facial image from different viewpoints for the training of the image classifier. Thus the proposed 3D model will save significant amount of time and effort in capturing sufficient training data that is essential in recognition of the human face under variations of pose/viewpoint. The thesis argues that the same approach can also be used as a novel approach to face recognition, which promises significantly high levels of face recognition accuracy base on depth images. Finally following the recent trends in replacing traditional face recognition algorithms with the effective use of deep learning networks, the thesis investigates the use of four popular networks, VGG-16, VGG-19, VGG-S and GoogLeNet in depth maps based face recognition and proposes the effective use of Transfer Learning to enhance the performance of such Deep Learning networks

    Timing is everything: A spatio-temporal approach to the analysis of facial actions

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    This thesis presents a fully automatic facial expression analysis system based on the Facial Action Coding System (FACS). FACS is the best known and the most commonly used system to describe facial activity in terms of facial muscle actions (i.e., action units, AUs). We will present our research on the analysis of the morphological, spatio-temporal and behavioural aspects of facial expressions. In contrast with most other researchers in the field who use appearance based techniques, we use a geometric feature based approach. We will argue that that approach is more suitable for analysing facial expression temporal dynamics. Our system is capable of explicitly exploring the temporal aspects of facial expressions from an input colour video in terms of their onset (start), apex (peak) and offset (end). The fully automatic system presented here detects 20 facial points in the first frame and tracks them throughout the video. From the tracked points we compute geometry-based features which serve as the input to the remainder of our systems. The AU activation detection system uses GentleBoost feature selection and a Support Vector Machine (SVM) classifier to find which AUs were present in an expression. Temporal dynamics of active AUs are recognised by a hybrid GentleBoost-SVM-Hidden Markov model classifier. The system is capable of analysing 23 out of 27 existing AUs with high accuracy. The main contributions of the work presented in this thesis are the following: we have created a method for fully automatic AU analysis with state-of-the-art recognition results. We have proposed for the first time a method for recognition of the four temporal phases of an AU. We have build the largest comprehensive database of facial expressions to date. We also present for the first time in the literature two studies for automatic distinction between posed and spontaneous expressions

    Geometric Expression Invariant 3D Face Recognition using Statistical Discriminant Models

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    Currently there is no complete face recognition system that is invariant to all facial expressions. Although humans find it easy to identify and recognise faces regardless of changes in illumination, pose and expression, producing a computer system with a similar capability has proved to be particularly di cult. Three dimensional face models are geometric in nature and therefore have the advantage of being invariant to head pose and lighting. However they are still susceptible to facial expressions. This can be seen in the decrease in the recognition results using principal component analysis when expressions are added to a data set. In order to achieve expression-invariant face recognition systems, we have employed a tensor algebra framework to represent 3D face data with facial expressions in a parsimonious space. Face variation factors are organised in particular subject and facial expression modes. We manipulate this using single value decomposition on sub-tensors representing one variation mode. This framework possesses the ability to deal with the shortcomings of PCA in less constrained environments and still preserves the integrity of the 3D data. The results show improved recognition rates for faces and facial expressions, even recognising high intensity expressions that are not in the training datasets. We have determined, experimentally, a set of anatomical landmarks that best describe facial expression e ectively. We found that the best placement of landmarks to distinguish di erent facial expressions are in areas around the prominent features, such as the cheeks and eyebrows. Recognition results using landmark-based face recognition could be improved with better placement. We looked into the possibility of achieving expression-invariant face recognition by reconstructing and manipulating realistic facial expressions. We proposed a tensor-based statistical discriminant analysis method to reconstruct facial expressions and in particular to neutralise facial expressions. The results of the synthesised facial expressions are visually more realistic than facial expressions generated using conventional active shape modelling (ASM). We then used reconstructed neutral faces in the sub-tensor framework for recognition purposes. The recognition results showed slight improvement. Besides biometric recognition, this novel tensor-based synthesis approach could be used in computer games and real-time animation applications

    Artificial Intelligence Tools for Facial Expression Analysis.

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    Inner emotions show visibly upon the human face and are understood as a basic guide to an individual’s inner world. It is, therefore, possible to determine a person’s attitudes and the effects of others’ behaviour on their deeper feelings through examining facial expressions. In real world applications, machines that interact with people need strong facial expression recognition. This recognition is seen to hold advantages for varied applications in affective computing, advanced human-computer interaction, security, stress and depression analysis, robotic systems, and machine learning. This thesis starts by proposing a benchmark of dynamic versus static methods for facial Action Unit (AU) detection. AU activation is a set of local individual facial muscle parts that occur in unison constituting a natural facial expression event. Detecting AUs automatically can provide explicit benefits since it considers both static and dynamic facial features. For this research, AU occurrence activation detection was conducted by extracting features (static and dynamic) of both nominal hand-crafted and deep learning representation from each static image of a video. This confirmed the superior ability of a pretrained model that leaps in performance. Next, temporal modelling was investigated to detect the underlying temporal variation phases using supervised and unsupervised methods from dynamic sequences. During these processes, the importance of stacking dynamic on top of static was discovered in encoding deep features for learning temporal information when combining the spatial and temporal schemes simultaneously. Also, this study found that fusing both temporal and temporal features will give more long term temporal pattern information. Moreover, we hypothesised that using an unsupervised method would enable the leaching of invariant information from dynamic textures. Recently, fresh cutting-edge developments have been created by approaches based on Generative Adversarial Networks (GANs). In the second section of this thesis, we propose a model based on the adoption of an unsupervised DCGAN for the facial features’ extraction and classification to achieve the following: the creation of facial expression images under different arbitrary poses (frontal, multi-view, and in the wild), and the recognition of emotion categories and AUs, in an attempt to resolve the problem of recognising the static seven classes of emotion in the wild. Thorough experimentation with the proposed cross-database performance demonstrates that this approach can improve the generalization results. Additionally, we showed that the features learnt by the DCGAN process are poorly suited to encoding facial expressions when observed under multiple views, or when trained from a limited number of positive examples. Finally, this research focuses on disentangling identity from expression for facial expression recognition. A novel technique was implemented for emotion recognition from a single monocular image. A large-scale dataset (Face vid) was created from facial image videos which were rich in variations and distribution of facial dynamics, appearance, identities, expressions, and 3D poses. This dataset was used to train a DCNN (ResNet) to regress the expression parameters from a 3D Morphable Model jointly with a back-end classifier

    Multimodal Fusion Based on Information Gain for Emotion Recognition in the Wild

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