10,821 research outputs found

    Exploring synergies between farmers' livelihoods, forest conservation and social equity participatory simulations for creative negotiation in Thailand highlands

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    En dépit de l'usage croissant du concept de développement durable, les interactions entre ses trois piliers (environnementaux, économiques et sociaux) sont plus souvent pensées en termes de compromis qu'en termes de synergies. À partir d'une étude de cas sur un conflit autour de l'accès aux ressources foncières et forestières entre un parc national en cours d'établissement et deux villages dans les hautes terres du Nord de la Thaïlande, cet article montre que le concept de négociation intégrative peut être intéressant pour révéler des synergies potentielles entre la préservation de l'environnement, la subsistance des agriculteurs, et l'équité sociale. Dans cette étude de cas, des sessions participatives de simulations multi-agents ont favorisé l'émergence d'un mode de négociation créatif et intégratif entre différents types d'agriculteurs, des forestiers et des agents du parc national. Ces simulations ont permis aux différents protagonistes de reformuler le problème en jeu et de réaliser qu'ils avaient des intérêts en commun, notamment dans la limitation de la déforestation et la gestion des produits forestiers de collecte. (Résumé d'auteur

    Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games

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    In 2001, Olivier Barreteau proposed to jointly use multi-agent systems and role-playing games for purposes of research, training and negotiation support in the field of renewable resource management. This joint use was later labeled the "MAS/RPG methodology" and this approach is one of the foundation stones of the ComMod movement. In this article, we present an alternative method called "agent-based participatory simulations". These simulations are multi-agent systems where human participants control some of the agents. The experiments we conducted prove that it is possible to successfully merge multi-agent systems and role-playing games. We argue that agent-based participatory simulations are also a significant improvement over the MAS/RPG approach, opening new perspectives and solving some of the problems generated by the joint use of role-playing games and multi-agent systems. The advantages are at least threefold. Because all interactions are computer mediated, they can be recorded and this record can be processed and used to improve the understanding of participants and organizers alike. Because of the merge, agent-based participatory simulations decrease the distance between the agent-based model and the behavior of participants. Agent-based participatory simulations allow for computer-based improvements such as the introduction of eliciting assistant agents with learning capabilities.Agent-Based Participatory Simulations, Multi-Agent Systems, Role-Playing Games, Validation, Negotiation Support Tool

    Using Computational Agents to Design Participatory Social Simulations

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    In social science, the role of stakeholders is increasing in the development and use of simulation models. Their participation in the design of agent-based models (ABMs) has widely been considered as an efficient solution to the validation of this particular type of model. Traditionally, "agents" (as basic model elements) have not been concerned with stakeholders directly but via designers or role-playing games (RPGs). In this paper, we intend to bridge this gap by introducing computational or software agents, implemented from an initial ABM, into a new kind of RPG, mediated by computers, so that these agents can interact with stakeholders. This interaction can help not only to elicit stakeholders' informal knowledge or unpredicted behaviours, but also to control stakeholders' focus during the games. We therefore formalize a general participatory design method using software agents, and illustrate it by describing our experience in a project aimed at developing agent-based social simulations in the field of air traffic management.Participatory Social Simulations, Agent-Based Social Simulations, Computational Agents, Role-Playing Games, Artificial Maieutics, User-Centered Design
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