948 research outputs found

    Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz

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    The reconstruction of dense 3D models of face geometry and appearance from a single image is highly challenging and ill-posed. To constrain the problem, many approaches rely on strong priors, such as parametric face models learned from limited 3D scan data. However, prior models restrict generalization of the true diversity in facial geometry, skin reflectance and illumination. To alleviate this problem, we present the first approach that jointly learns 1) a regressor for face shape, expression, reflectance and illumination on the basis of 2) a concurrently learned parametric face model. Our multi-level face model combines the advantage of 3D Morphable Models for regularization with the out-of-space generalization of a learned corrective space. We train end-to-end on in-the-wild images without dense annotations by fusing a convolutional encoder with a differentiable expert-designed renderer and a self-supervised training loss, both defined at multiple detail levels. Our approach compares favorably to the state-of-the-art in terms of reconstruction quality, better generalizes to real world faces, and runs at over 250 Hz.Comment: CVPR 2018 (Oral). Project webpage: https://gvv.mpi-inf.mpg.de/projects/FML

    Towards High-Fidelity 3D Face Reconstruction from In-the-Wild Images Using Graph Convolutional Networks

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    3D Morphable Model (3DMM) based methods have achieved great success in recovering 3D face shapes from single-view images. However, the facial textures recovered by such methods lack the fidelity as exhibited in the input images. Recent work demonstrates high-quality facial texture recovering with generative networks trained from a large-scale database of high-resolution UV maps of face textures, which is hard to prepare and not publicly available. In this paper, we introduce a method to reconstruct 3D facial shapes with high-fidelity textures from single-view images in-the-wild, without the need to capture a large-scale face texture database. The main idea is to refine the initial texture generated by a 3DMM based method with facial details from the input image. To this end, we propose to use graph convolutional networks to reconstruct the detailed colors for the mesh vertices instead of reconstructing the UV map. Experiments show that our method can generate high-quality results and outperforms state-of-the-art methods in both qualitative and quantitative comparisons.Comment: Accepted to CVPR 2020. The source code is available at https://github.com/FuxiCV/3D-Face-GCN

    Face Centered Image Analysis Using Saliency and Deep Learning Based Techniques

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    Image analysis starts with the purpose of configuring vision machines that can perceive like human to intelligently infer general principles and sense the surrounding situations from imagery. This dissertation studies the face centered image analysis as the core problem in high level computer vision research and addresses the problem by tackling three challenging subjects: Are there anything interesting in the image? If there is, what is/are that/they? If there is a person presenting, who is he/she? What kind of expression he/she is performing? Can we know his/her age? Answering these problems results in the saliency-based object detection, deep learning structured objects categorization and recognition, human facial landmark detection and multitask biometrics. To implement object detection, a three-level saliency detection based on the self-similarity technique (SMAP) is firstly proposed in the work. The first level of SMAP accommodates statistical methods to generate proto-background patches, followed by the second level that implements local contrast computation based on image self-similarity characteristics. At last, the spatial color distribution constraint is considered to realize the saliency detection. The outcome of the algorithm is a full resolution image with highlighted saliency objects and well-defined edges. In object recognition, the Adaptive Deconvolution Network (ADN) is implemented to categorize the objects extracted from saliency detection. To improve the system performance, L1/2 norm regularized ADN has been proposed and tested in different applications. The results demonstrate the efficiency and significance of the new structure. To fully understand the facial biometrics related activity contained in the image, the low rank matrix decomposition is introduced to help locate the landmark points on the face images. The natural extension of this work is beneficial in human facial expression recognition and facial feature parsing research. To facilitate the understanding of the detected facial image, the automatic facial image analysis becomes essential. We present a novel deeply learnt tree-structured face representation to uniformly model the human face with different semantic meanings. We show that the proposed feature yields unified representation in multi-task facial biometrics and the multi-task learning framework is applicable to many other computer vision tasks

    FML: Face Model Learning from Videos

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    Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on data-driven priors that are built from limited 3D face scans. In contrast, we propose multi-frame video-based self-supervised training of a deep network that (i) learns a face identity model both in shape and appearance while (ii) jointly learning to reconstruct 3D faces. Our face model is learned using only corpora of in-the-wild video clips collected from the Internet. This virtually endless source of training data enables learning of a highly general 3D face model. In order to achieve this, we propose a novel multi-frame consistency loss that ensures consistent shape and appearance across multiple frames of a subject's face, thus minimizing depth ambiguity. At test time we can use an arbitrary number of frames, so that we can perform both monocular as well as multi-frame reconstruction.Comment: CVPR 2019 (Oral). Video: https://www.youtube.com/watch?v=SG2BwxCw0lQ, Project Page: https://gvv.mpi-inf.mpg.de/projects/FML19
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