4,864 research outputs found
Towards recovery of complex shapes in meshes using digital images for reverse engineering applications
When an object owns complex shapes, or when its outer surfaces are simply inaccessible, some of its parts may not be captured during its reverse engineering. These deficiencies in the point cloud result in a set of holes in the reconstructed mesh. This paper deals with the use of information extracted from digital images to recover missing areas of a physical object. The proposed algorithm fills in these holes by solving an optimization problem that combines two kinds of information: (1) the geometric information available on the surrounding of the holes, (2) the information contained in an image of the real object. The constraints come from the image irradiance equation, a first-order non-linear partial differential equation that links the position of the mesh vertices to the light intensity of the image pixels. The blending conditions are satisfied by using an objective function based on a mechanical model of bar network that simulates the curvature evolution over the mesh. The inherent shortcomings both to the current holefilling algorithms and the resolution of the image irradiance equations are overcom
Photometric stereo for strong specular highlights
Photometric stereo (PS) is a fundamental technique in computer vision known
to produce 3-D shape with high accuracy. The setting of PS is defined by using
several input images of a static scene taken from one and the same camera
position but under varying illumination. The vast majority of studies in this
3-D reconstruction method assume orthographic projection for the camera model.
In addition, they mainly consider the Lambertian reflectance model as the way
that light scatters at surfaces. So, providing reliable PS results from real
world objects still remains a challenging task. We address 3-D reconstruction
by PS using a more realistic set of assumptions combining for the first time
the complete Blinn-Phong reflectance model and perspective projection. To this
end, we will compare two different methods of incorporating the perspective
projection into our model. Experiments are performed on both synthetic and real
world images. Note that our real-world experiments do not benefit from
laboratory conditions. The results show the high potential of our method even
for complex real world applications such as medical endoscopy images which may
include high amounts of specular highlights
Linear Differential Constraints for Photo-polarimetric Height Estimation
In this paper we present a differential approach to photo-polarimetric shape
estimation. We propose several alternative differential constraints based on
polarisation and photometric shading information and show how to express them
in a unified partial differential system. Our method uses the image ratios
technique to combine shading and polarisation information in order to directly
reconstruct surface height, without first computing surface normal vectors.
Moreover, we are able to remove the non-linearities so that the problem reduces
to solving a linear differential problem. We also introduce a new method for
estimating a polarisation image from multichannel data and, finally, we show it
is possible to estimate the illumination directions in a two source setup,
extending the method into an uncalibrated scenario. From a numerical point of
view, we use a least-squares formulation of the discrete version of the
problem. To the best of our knowledge, this is the first work to consider a
unified differential approach to solve photo-polarimetric shape estimation
directly for height. Numerical results on synthetic and real-world data confirm
the effectiveness of our proposed method.Comment: To appear at International Conference on Computer Vision (ICCV),
Venice, Italy, October 22-29, 201
From Multiview Image Curves to 3D Drawings
Reconstructing 3D scenes from multiple views has made impressive strides in
recent years, chiefly by correlating isolated feature points, intensity
patterns, or curvilinear structures. In the general setting - without
controlled acquisition, abundant texture, curves and surfaces following
specific models or limiting scene complexity - most methods produce unorganized
point clouds, meshes, or voxel representations, with some exceptions producing
unorganized clouds of 3D curve fragments. Ideally, many applications require
structured representations of curves, surfaces and their spatial relationships.
This paper presents a step in this direction by formulating an approach that
combines 2D image curves into a collection of 3D curves, with topological
connectivity between them represented as a 3D graph. This results in a 3D
drawing, which is complementary to surface representations in the same sense as
a 3D scaffold complements a tent taut over it. We evaluate our results against
truth on synthetic and real datasets.Comment: Expanded ECCV 2016 version with tweaked figures and including an
overview of the supplementary material available at
multiview-3d-drawing.sourceforge.ne
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