1,352 research outputs found

    Using decision diagrams to compactly represent the state space for explicit model checking

    Get PDF
    pre-printThe enormous number of states reachable during explicit model checking is the main bottleneck for scalability. This paper presents approaches of using decision diagrams to represent very large state space compactly and efficiently. This is possible for asynchronous systems as two system states connected by a transition often share many same local portions. Using decision diagrams can significantly reduce memory demand by not using memory to store the redundant information among different states. This paper considers multi-value decision diagrams for this purpose. Additionally, a technique to reduce the runtime overhead of using these diagrams is also described. Experimental results and comparison with the state compression method as implemented in the model checker SPIN show that the approaches presented in this paper are memory efficient for storing large state space with acceptable runtime overhead

    Explicit Model Checking of Very Large MDP using Partitioning and Secondary Storage

    Full text link
    The applicability of model checking is hindered by the state space explosion problem in combination with limited amounts of main memory. To extend its reach, the large available capacities of secondary storage such as hard disks can be exploited. Due to the specific performance characteristics of secondary storage technologies, specialised algorithms are required. In this paper, we present a technique to use secondary storage for probabilistic model checking of Markov decision processes. It combines state space exploration based on partitioning with a block-iterative variant of value iteration over the same partitions for the analysis of probabilistic reachability and expected-reward properties. A sparse matrix-like representation is used to store partitions on secondary storage in a compact format. All file accesses are sequential, and compression can be used without affecting runtime. The technique has been implemented within the Modest Toolset. We evaluate its performance on several benchmark models of up to 3.5 billion states. In the analysis of time-bounded properties on real-time models, our method neutralises the state space explosion induced by the time bound in its entirety.Comment: The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-24953-7_1

    Symblicit Exploration and Elimination for Probabilistic Model Checking

    Get PDF
    Binary decision diagrams can compactly represent vast sets of states, mitigating the state space explosion problem in model checking. Probabilistic systems, however, require multi-terminal diagrams storing rational numbers. They are inefficient for models with many distinct probabilities and for iterative numeric algorithms like value iteration. In this paper, we present a new "symblicit" approach to checking Markov chains and related probabilistic models: We first generate a decision diagram that symbolically collects all reachable states and their predecessors. We then concretise states one-by-one into an explicit partial state space representation. Whenever all predecessors of a state have been concretised, we eliminate it from the explicit state space in a way that preserves all relevant probabilities and rewards. We thus keep few explicit states in memory at any time. Experiments show that very large models can be model-checked in this way with very low memory consumption

    Memory-Efficient Symbolic Heuristic Search

    Get PDF
    A promising approach to solving large state-space search problems is to integrate heuristic search with symbolic search. Recent work shows that a symbolic A * search al-gorithm that uses binary decision diagrams to compactly rep-resent sets of states outperforms traditional A * in many do-mains. Since the memory requirements of A * limit its scal-ability, we show how to integrate symbolic search with a memory-efficient strategy for heuristic search. We analyze the resulting search algorithm, consider the factors that affect its behavior, and evaluate its performance in solving bench-mark problems that include STRIPS planning problems

    Sparse Positional Strategies for Safety Games

    Full text link
    We consider the problem of obtaining sparse positional strategies for safety games. Such games are a commonly used model in many formal methods, as they make the interaction of a system with its environment explicit. Often, a winning strategy for one of the players is used as a certificate or as an artefact for further processing in the application. Small such certificates, i.e., strategies that can be written down very compactly, are typically preferred. For safety games, we only need to consider positional strategies. These map game positions of a player onto a move that is to be taken by the player whenever the play enters that position. For representing positional strategies compactly, a common goal is to minimize the number of positions for which a winning player's move needs to be defined such that the game is still won by the same player, without visiting a position with an undefined next move. We call winning strategies in which the next move is defined for few of the player's positions sparse. Unfortunately, even roughly approximating the density of the sparsest strategy for a safety game has been shown to be NP-hard. Thus, to obtain sparse strategies in practice, one either has to apply some heuristics, or use some exhaustive search technique, like ILP (integer linear programming) solving. In this paper, we perform a comparative study of currently available methods to obtain sparse winning strategies for the safety player in safety games. We consider techniques from common knowledge, such as using ILP or SAT (satisfiability) solving, and a novel technique based on iterative linear programming. The results of this paper tell us if current techniques are already scalable enough for practical use.Comment: In Proceedings SYNT 2012, arXiv:1207.055

    A Comparison of BDD-Based Parity Game Solvers

    Full text link
    Parity games are two player games with omega-winning conditions, played on finite graphs. Such games play an important role in verification, satisfiability and synthesis. It is therefore important to identify algorithms that can efficiently deal with large games that arise from such applications. In this paper, we describe our experiments with BDD-based implementations of four parity game solving algorithms, viz. Zielonka's recursive algorithm, the more recent Priority Promotion algorithm, the Fixpoint-Iteration algorithm and the automata based APT algorithm. We compare their performance on several types of random games and on a number of cases taken from the Keiren benchmark set.Comment: In Proceedings GandALF 2018, arXiv:1809.0241

    Generating and Solving Symbolic Parity Games

    Get PDF
    We present a new tool for verification of modal mu-calculus formulae for process specifications, based on symbolic parity games. It enhances an existing method, that first encodes the problem to a Parameterised Boolean Equation System (PBES) and then instantiates the PBES to a parity game. We improved the translation from specification to PBES to preserve the structure of the specification in the PBES, we extended LTSmin to instantiate PBESs to symbolic parity games, and implemented the recursive parity game solving algorithm by Zielonka for symbolic parity games. We use Multi-valued Decision Diagrams (MDDs) to represent sets and relations, thus enabling the tools to deal with very large systems. The transition relation is partitioned based on the structure of the specification, which allows for efficient manipulation of the MDDs. We performed two case studies on modular specifications, that demonstrate that the new method has better time and memory performance than existing PBES based tools and can be faster (but slightly less memory efficient) than the symbolic model checker NuSMV.Comment: In Proceedings GRAPHITE 2014, arXiv:1407.767
    corecore