4 research outputs found
Using Augmented Reality in Software Engineering Education? First insights to a comparative study of 2D and AR UML modeling
Although there has been much speculation about
the potential of Augmented Reality (AR) in teaching for
learning material, there is a significant lack of empirical
proof about its effectiveness and implementation in
higher education. We describe a software to integrate
AR using the Microsoft Hololens into UML (Unified
Modeling Language) teaching. Its user interface is
laid out to overcome problems of existing software.
We discuss the design of the tool and report a first
evaluation study. The study is based upon effectiveness
as a metric for students performance and components
of motivation. The study was designed as control
group experiment with two groups. The experimental
group had to solve tasks with the help of the AR
modeling tool and the control group used a classic PC
software. We identified tendencies that participants of
the experimental group showed more motivation than
the control group. Both groups performed equally well
Unleashing the Potentials of Immersive Augmented Reality for Software Engineering
In immersive augmented reality (IAR), users can wear a head-mounted display
to see computer-generated images superimposed to their view of the world. IAR
was shown to be beneficial across several domains, e.g., automotive, medicine,
gaming and engineering, with positive impacts on, e.g., collaboration and
communication. We think that IAR bears a great potential for software
engineering but, as of yet, this research area has been neglected. In this
vision paper, we elicit potentials and obstacles for the use of IAR in software
engineering. We identify possible areas that can be supported with IAR
technology by relating commonly discussed IAR improvements to typical software
engineering tasks. We further demonstrate how innovative use of IAR technology
may fundamentally improve typical activities of a software engineer through a
comprehensive series of usage scenarios outlining practical application.
Finally, we reflect on current limitations of IAR technology based on our
scenarios and sketch research activities necessary to make our vision a
reality. We consider this paper to be relevant to academia and industry alike
in guiding the steps to innovative research and applications for IAR in
software engineering
IMPLEMENTASI MODEL LEARNING TOGETHER BERBANTUAN MULTIMEDIA INTERAKTIF MENGGUNAKAN AUGMENTED REALITY UNTUK MENINGKATKAN KOGNITIF MAHASISWA PADA MATA KULIAH SISTEM BASIS DATA
Database System course is one of the required subjects in the Computer Science Education Study Program at Universitas Pendidikan Indonesia. The lack of effectiveness in the learning model, multimedia used by educators and student activity in the learning process are the background in this study. The Learning Together Model assisted by using interactive multimedia based on Augmented Reality that aims to improve students cognitive on Database Design material. This study uses SHM (Siklus Hidup Menyeluruh) model by using Computer Science Education Universitas Pendidikan Indonesia's student class of 2019 as sample. The results obtained from this study are: 1) Interactive multimedia's rate is good and suitable for use. The percentage value that obtained was 85,75% which is interpreted "Very Good" by media experts. (2) Interactive multimedia can improve students' cognitive. The average gain value that obtained was 0,65 with effectiveness criteria "Medium". (3) Students toward learning that used interactive multimedia based on Augmented Reality was pretty good. With the average value 89,74% and included in the category "Very Good".
Keywords: Learning Together, Augmented Reality, Database Design, Siklus Hidup Menyeluruh (SHM
Conceptualizing Interactions of Augmented Reality Solutions
The rapid evolution of augmented reality has resulted in an ever-increasing number of applications in a wide range of industries and services. Despite this progress, there is still a lack of conceptual understanding of AR interactions and the entire solution space. To bridge this gap, we conceptualize AR solution interactions and provide a comprehensive taxonomy. To represent the state-of-the-art, we build upon an extensive literature review. The resulting taxonomy consists of seven dimensions that encompass 29 characteristics. We contribute to the understanding of AR interactions and, as a result, the applicability of AR solutions in businesses by developing the taxonomy. Likewise, the taxonomy can guide the design of AR solutions as it convincingly describes the solution space