17,889 research outputs found

    Deep Learning based Recommender System: A Survey and New Perspectives

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    With the ever-growing volume of online information, recommender systems have been an effective strategy to overcome such information overload. The utility of recommender systems cannot be overstated, given its widespread adoption in many web applications, along with its potential impact to ameliorate many problems related to over-choice. In recent years, deep learning has garnered considerable interest in many research fields such as computer vision and natural language processing, owing not only to stellar performance but also the attractive property of learning feature representations from scratch. The influence of deep learning is also pervasive, recently demonstrating its effectiveness when applied to information retrieval and recommender systems research. Evidently, the field of deep learning in recommender system is flourishing. This article aims to provide a comprehensive review of recent research efforts on deep learning based recommender systems. More concretely, we provide and devise a taxonomy of deep learning based recommendation models, along with providing a comprehensive summary of the state-of-the-art. Finally, we expand on current trends and provide new perspectives pertaining to this new exciting development of the field.Comment: The paper has been accepted by ACM Computing Surveys. https://doi.acm.org/10.1145/328502

    Current Challenges and Visions in Music Recommender Systems Research

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    Music recommender systems (MRS) have experienced a boom in recent years, thanks to the emergence and success of online streaming services, which nowadays make available almost all music in the world at the user's fingertip. While today's MRS considerably help users to find interesting music in these huge catalogs, MRS research is still facing substantial challenges. In particular when it comes to build, incorporate, and evaluate recommendation strategies that integrate information beyond simple user--item interactions or content-based descriptors, but dig deep into the very essence of listener needs, preferences, and intentions, MRS research becomes a big endeavor and related publications quite sparse. The purpose of this trends and survey article is twofold. We first identify and shed light on what we believe are the most pressing challenges MRS research is facing, from both academic and industry perspectives. We review the state of the art towards solving these challenges and discuss its limitations. Second, we detail possible future directions and visions we contemplate for the further evolution of the field. The article should therefore serve two purposes: giving the interested reader an overview of current challenges in MRS research and providing guidance for young researchers by identifying interesting, yet under-researched, directions in the field

    Survey on Service Based Ratings of Users by Exploring Geographical Location

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    Recommendation systems help online users with advantageous access to the items and services they may be intrested on this present reality. Because of the requirements of compelling forecast and productive recommendation, it is advantageous for the location-based services (LBS), to discover the user's next location that the user may visit. So in this paper, diverse kinds of methodologies used to discover, anticipate, and examine location based services are talked about. It is important to convey those expectation and recommendation services for ongoing real time application with direction mapping. While considering location information's, at that point the information measure ended up noticeably colossal and dynamic. Finding ideal answer for anticipate the rating in view of the location and unequivocal conduct is overviewed

    NAIS: Neural Attentive Item Similarity Model for Recommendation

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    Item-to-item collaborative filtering (aka. item-based CF) has been long used for building recommender systems in industrial settings, owing to its interpretability and efficiency in real-time personalization. It builds a user's profile as her historically interacted items, recommending new items that are similar to the user's profile. As such, the key to an item-based CF method is in the estimation of item similarities. Early approaches use statistical measures such as cosine similarity and Pearson coefficient to estimate item similarities, which are less accurate since they lack tailored optimization for the recommendation task. In recent years, several works attempt to learn item similarities from data, by expressing the similarity as an underlying model and estimating model parameters by optimizing a recommendation-aware objective function. While extensive efforts have been made to use shallow linear models for learning item similarities, there has been relatively less work exploring nonlinear neural network models for item-based CF. In this work, we propose a neural network model named Neural Attentive Item Similarity model (NAIS) for item-based CF. The key to our design of NAIS is an attention network, which is capable of distinguishing which historical items in a user profile are more important for a prediction. Compared to the state-of-the-art item-based CF method Factored Item Similarity Model (FISM), our NAIS has stronger representation power with only a few additional parameters brought by the attention network. Extensive experiments on two public benchmarks demonstrate the effectiveness of NAIS. This work is the first attempt that designs neural network models for item-based CF, opening up new research possibilities for future developments of neural recommender systems

    Trust beyond reputation: A computational trust model based on stereotypes

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    Models of computational trust support users in taking decisions. They are commonly used to guide users' judgements in online auction sites; or to determine quality of contributions in Web 2.0 sites. However, most existing systems require historical information about the past behavior of the specific agent being judged. In contrast, in real life, to anticipate and to predict a stranger's actions in absence of the knowledge of such behavioral history, we often use our "instinct"- essentially stereotypes developed from our past interactions with other "similar" persons. In this paper, we propose StereoTrust, a computational trust model inspired by stereotypes as used in real-life. A stereotype contains certain features of agents and an expected outcome of the transaction. When facing a stranger, an agent derives its trust by aggregating stereotypes matching the stranger's profile. Since stereotypes are formed locally, recommendations stem from the trustor's own personal experiences and perspective. Historical behavioral information, when available, can be used to refine the analysis. According to our experiments using Epinions.com dataset, StereoTrust compares favorably with existing trust models that use different kinds of information and more complete historical information

    ์†Œ์…œ ๋„คํŠธ์›Œํฌ์™€ ์ด์ปค๋จธ์Šค ํ”Œ๋žซํผ์—์„œ์˜ ์ž ์žฌ ๋„คํŠธ์›Œํฌ ๋งˆ์ด๋‹

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€, 2023. 2. ๊ถŒํƒœ๊ฒฝ.์›น ๊ธฐ๋ฐ˜ ์„œ๋น„์Šค์˜ ํญ๋ฐœ์ ์ธ ๋ฐœ๋‹ฌ๋กœ ์‚ฌ์šฉ์ž๋“ค์€ ์˜จ๋ผ์ธ ์ƒ์—์„œ ํญ๋„“๊ฒŒ ์—ฐ๊ฒฐ๋˜๊ณ  ์žˆ๋‹ค. ์˜จ๋ผ์ธ ํ”Œ๋žซํผ ์ƒ์—์„œ, ์‚ฌ์šฉ์ž๋“ค์€ ์„œ๋กœ์—๊ฒŒ ์˜ํ–ฅ์„ ์ฃผ๊ณ ๋ฐ›์œผ๋ฉฐ ์˜์‚ฌ ๊ฒฐ์ •์— ๊ทธ๋“ค์˜ ๊ฒฝํ—˜๊ณผ ์˜๊ฒฌ์„ ๋ฐ˜์˜ํ•˜๋Š” ๊ฒฝํ–ฅ์„ ๋ณด์ธ๋‹ค. ๋ณธ ํ•™์œ„ ๋…ผ๋ฌธ์—์„œ๋Š” ๋Œ€ํ‘œ์ ์ธ ์˜จ๋ผ์ธ ํ”Œ๋žซํผ์ธ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ์„œ๋น„์Šค์™€ ์ด์ปค๋จธ์Šค ํ”Œ๋žซํผ์—์„œ์˜ ์‚ฌ์šฉ์ž ํ–‰๋™์— ๋Œ€ํ•ด ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ์˜จ๋ผ์ธ ํ”Œ๋žซํผ์—์„œ์˜ ์‚ฌ์šฉ์ž ํ–‰๋™์€ ์‚ฌ์šฉ์ž์™€ ํ”Œ๋žซํผ ๊ตฌ์„ฑ ์š”์†Œ ๊ฐ„์˜ ๊ด€๊ณ„๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๋‹ค. ์‚ฌ์šฉ์ž์˜ ๊ตฌ๋งค๋Š” ์‚ฌ์šฉ์ž์™€ ์ƒํ’ˆ ๊ฐ„์˜ ๊ด€๊ณ„๋กœ, ์‚ฌ์šฉ์ž์˜ ์ฒดํฌ์ธ์€ ์‚ฌ์šฉ์ž์™€ ์žฅ์†Œ ๊ฐ„์˜ ๊ด€๊ณ„๋กœ ๋‚˜ํƒ€๋‚ด์ง„๋‹ค. ์—ฌ๊ธฐ์— ํ–‰๋™์˜ ์‹œ๊ฐ„๊ณผ ๋ ˆ์ดํŒ…, ํƒœ๊ทธ ๋“ฑ์˜ ์ •๋ณด๊ฐ€ ํฌํ•จ๋  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋‘ ํ”Œ๋žซํผ์—์„œ ์ •์˜๋œ ์‚ฌ์šฉ์ž์˜ ํ–‰๋™ ๊ทธ๋ž˜ํ”„์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์ž ์žฌ ๋„คํŠธ์›Œํฌ๋ฅผ ํŒŒ์•…ํ•˜๋Š” ์—ฐ๊ตฌ๋ฅผ ์ œ์‹œํ•œ๋‹ค. ์œ„์น˜ ๊ธฐ๋ฐ˜์˜ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ์„œ๋น„์Šค์˜ ๊ฒฝ์šฐ ํŠน์ • ์žฅ์†Œ์— ๋ฐฉ๋ฌธํ•˜๋Š” ์ฒดํฌ์ธ ํ˜•์‹์œผ๋กœ ๋งŽ์€ ํฌ์ŠคํŠธ๊ฐ€ ๋งŒ๋“ค์–ด์ง€๋Š”๋ฐ, ์‚ฌ์šฉ์ž์˜ ์žฅ์†Œ ๋ฐฉ๋ฌธ์€ ์‚ฌ์šฉ์ž ๊ฐ„์— ์‚ฌ์ „์— ์กด์žฌํ•˜๋Š” ์นœ๊ตฌ ๊ด€๊ณ„์— ์˜ํ•ด ์˜ํ–ฅ์„ ํฌ๊ฒŒ ๋ฐ›๋Š”๋‹ค. ์‚ฌ์šฉ์ž ํ™œ๋™ ๋„คํŠธ์›Œํฌ์˜ ์ €๋ณ€์— ์ž ์žฌ๋œ ์‚ฌ์šฉ์ž ๊ฐ„์˜ ๊ด€๊ณ„๋ฅผ ํŒŒ์•…ํ•˜๋Š” ๊ฒƒ์€ ํ™œ๋™ ์˜ˆ์ธก์— ๋„์›€์ด ๋  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์ด๋ฅผ ์œ„ํ•ด ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋น„์ง€๋„ํ•™์Šต ๊ธฐ๋ฐ˜์œผ๋กœ ํ™œ๋™ ๋„คํŠธ์›Œํฌ๋กœ๋ถ€ํ„ฐ ์‚ฌ์šฉ์ž ๊ฐ„ ์‚ฌํšŒ์  ๊ด€๊ณ„๋ฅผ ์ถ”์ถœํ•˜๋Š” ์—ฐ๊ตฌ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ๊ธฐ์กด์— ์—ฐ๊ตฌ๋˜์—ˆ๋˜ ๋ฐฉ๋ฒ•๋“ค์€ ๋‘ ์‚ฌ์šฉ์ž๊ฐ€ ๋™์‹œ์— ๋ฐฉ๋ฌธํ•˜๋Š” ํ–‰์œ„์ธ co-visitation์„ ์ค‘์ ์ ์œผ๋กœ ๊ณ ๋ คํ•˜์—ฌ ์‚ฌ์šฉ์ž ๊ฐ„์˜ ๊ด€๊ณ„๋ฅผ ์˜ˆ์ธกํ•˜๊ฑฐ๋‚˜, ๋„คํŠธ์›Œํฌ ์ž„๋ฒ ๋”ฉ ๋˜๋Š” ๊ทธ๋ž˜ํ”„ ์‹ ๊ฒฝ๋ง(GNN)์„ ์‚ฌ์šฉํ•˜์—ฌ ํ‘œํ˜„ ํ•™์Šต์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ด๋Ÿฌํ•œ ์ ‘๊ทผ ๋ฐฉ์‹์€ ์ฃผ๊ธฐ์ ์ธ ๋ฐฉ๋ฌธ์ด๋‚˜ ์žฅ๊ฑฐ๋ฆฌ ์ด๋™ ๋“ฑ์œผ๋กœ ๋Œ€ํ‘œ๋˜๋Š” ์‚ฌ์šฉ์ž์˜ ํ–‰๋™ ํŒจํ„ด์„ ์ž˜ ํฌ์ฐฉํ•˜์ง€ ๋ชปํ•œ๋‹ค. ํ–‰๋™ ํŒจํ„ด์„ ๋” ์ž˜ ํ•™์Šตํ•˜๊ธฐ ์œ„ํ•ด, ANES๋Š” ์‚ฌ์šฉ์ž ์ปจํ…์ŠคํŠธ ๋‚ด์—์„œ ์‚ฌ์šฉ์ž์™€ ๊ด€์‹ฌ ์ง€์ (POI) ๊ฐ„์˜ ์ธก๋ฉด(Aspect) ์ง€ํ–ฅ ๊ด€๊ณ„๋ฅผ ํ•™์Šตํ•œ๋‹ค. ANES๋Š” User-POI ์ด๋ถ„ ๊ทธ๋ž˜ํ”„์˜ ๊ตฌ์กฐ์—์„œ ์‚ฌ์šฉ์ž์˜ ํ–‰๋™์„ ์—ฌ๋Ÿฌ ๊ฐœ์˜ ์ธก๋ฉด์œผ๋กœ ๋‚˜๋ˆ„๊ณ , ๊ฐ๊ฐ์˜ ๊ด€๊ณ„๋ฅผ ๊ณ ๋ คํ•˜์—ฌ ํ–‰๋™ ํŒจํ„ด์„ ์ถ”์ถœํ•˜๋Š” ์ตœ์ดˆ์˜ ๋น„์ง€๋„ํ•™์Šต ๊ธฐ๋ฐ˜ ์ ‘๊ทผ ๋ฐฉ์‹์ด๋‹ค. ์‹ค์ œ LBSN ๋ฐ์ดํ„ฐ์—์„œ ์ˆ˜ํ–‰๋œ ๊ด‘๋ฒ”์œ„ํ•œ ์‹คํ—˜์—์„œ, ANES๋Š” ๊ธฐ์กด์— ์ œ์•ˆ๋˜์—ˆ๋˜ ๊ธฐ๋ฒ•๋“ค๋ณด๋‹ค ๋†’์€ ์„ฑ๋Šฅ์„ ๋ณด์—ฌ์ค€๋‹ค. ์œ„์น˜ ๊ธฐ๋ฐ˜ ์†Œ์…œ ๋„คํŠธ์›Œํฌ์™€๋Š” ๋‹ค๋ฅด๊ฒŒ, ์ด์ปค๋จธ์Šค์˜ ๋ฆฌ๋ทฐ ์‹œ์Šคํ…œ์—์„œ๋Š” ์‚ฌ์šฉ์ž๋“ค์ด ๋Šฅ๋™์ ์ธ ํŒ”๋กœ์šฐ/ํŒ”๋กœ์ž‰ ๋“ฑ์˜ ํ–‰์œ„๋ฅผ ์ˆ˜ํ–‰ํ•˜์ง€ ์•Š๊ณ ๋„ ํ”Œ๋žซํผ์— ์˜ํ•ด ์„œ๋กœ์˜ ์ •๋ณด๋ฅผ ์ฃผ๊ณ ๋ฐ›๊ณ  ์˜ํ–ฅ๋ ฅ์„ ํ–‰์‚ฌํ•˜๊ฒŒ ๋œ๋‹ค. ์ด์™€ ๊ฐ™์€ ์‚ฌ์šฉ์ž๋“ค์˜ ํ–‰๋™ ํŠน์„ฑ์€ ๋ฆฌ๋ทฐ ์ŠคํŒธ์— ์˜ํ•ด ์‰ฝ๊ฒŒ ์•…์šฉ๋  ์ˆ˜ ์žˆ๋‹ค. ๋ฆฌ๋ทฐ ์ŠคํŒธ์€ ์‹ค์ œ ์‚ฌ์šฉ์ž์˜ ์˜๊ฒฌ์„ ์ˆจ๊ธฐ๊ณ  ํ‰์ ์„ ์กฐ์ž‘ํ•˜์—ฌ ์ž˜๋ชป๋œ ์ •๋ณด๋ฅผ ์ „๋‹ฌํ•˜๋Š” ๋ฐฉ์‹์œผ๋กœ ์ด๋ฃจ์–ด์ง„๋‹ค. ๋‚˜๋Š” ์ด๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉ์ž ๋ฆฌ๋ทฐ ๋ฐ์ดํ„ฐ์—์„œ ์‚ฌ์šฉ์ž ๊ฐ„ ์‚ฌ์ „ ๊ณต๋ชจ์„ฑ(Collusiveness)์˜ ๊ฐ€๋Šฅ์„ฑ์„ ์ฐพ๊ณ , ์ด๋ฅผ ์ŠคํŒธ ํƒ์ง€์— ํ™œ์šฉํ•œ ๋ฐฉ๋ฒ•์ธ SC-Com์„ ์ œ์•ˆํ•œ๋‹ค. SC-Com์€ ํ–‰๋™์˜ ๊ณต๋ชจ์„ฑ์œผ๋กœ๋ถ€ํ„ฐ ์‚ฌ์šฉ์ž ๊ฐ„ ๊ณต๋ชจ ์ ์ˆ˜๋ฅผ ๊ณ„์‚ฐํ•˜๊ณ  ํ•ด๋‹น ์ ์ˆ˜๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์ „์ฒด ์‚ฌ์šฉ์ž๋ฅผ ์œ ์‚ฌํ•œ ์‚ฌ์šฉ์ž๋“ค์˜ ์ปค๋ฎค๋‹ˆํ‹ฐ๋กœ ๋ถ„๋ฅ˜ํ•œ๋‹ค. ๊ทธ ํ›„ ์ŠคํŒธ ์œ ์ €์™€ ์ผ๋ฐ˜ ์œ ์ €๋ฅผ ๊ตฌ๋ณ„ํ•˜๋Š” ๋ฐ์— ์ค‘์š”ํ•œ ๊ทธ๋ž˜ํ”„ ๊ธฐ๋ฐ˜์˜ ํŠน์ง•์„ ์ถ”์ถœํ•˜์—ฌ ๊ฐ๋… ํ•™์Šต ๊ธฐ๋ฐ˜์˜ ๋ถ„๋ฅ˜๊ธฐ์˜ ์ž…๋ ฅ ๋ฐ์ดํ„ฐ๋กœ ํ™œ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•œ๋‹ค. SC-Com์€ ๊ณต๋ชจ์„ฑ์„ ๊ฐ–๋Š” ์ŠคํŒธ ์œ ์ €์˜ ์ง‘ํ•ฉ์„ ํšจ๊ณผ์ ์œผ๋กœ ํƒ์ง€ํ•œ๋‹ค. ์‹ค์ œ ๋ฐ์ดํ„ฐ์…‹์„ ์ด์šฉํ•œ ์‹คํ—˜์—์„œ, SC-Com์€ ๊ธฐ์กด ๋…ผ๋ฌธ๋“ค ๋Œ€๋น„ ์ŠคํŒธ ํƒ์ง€์— ๋›ฐ์–ด๋‚œ ์„ฑ๋Šฅ์„ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค. ์œ„ ๋…ผ๋ฌธ์—์„œ ๋‹ค์–‘ํ•œ ๋ฐ์ดํ„ฐ์— ๋Œ€ํ•ด ์—ฐ๊ตฌ๋œ ์•”์‹œ์  ์—ฐ๊ฒฐ๋ง ํƒ์ง€ ๋ชจ๋ธ์€ ๋ ˆ์ด๋ธ”์ด ์—†๋Š” ๋ฐ์ดํ„ฐ์— ๋Œ€ํ•ด์„œ๋„ ์‚ฌ์ „์— ์—ฐ๊ฒฐ๋˜์—ˆ์„ ๊ฐ€๋Šฅ์„ฑ์ด ๋†’์€ ์‚ฌ์šฉ์ž๋“ค์„ ์˜ˆ์ธกํ•˜๋ฏ€๋กœ, ์‹ค์‹œ๊ฐ„ ์œ„์น˜ ๋ฐ์ดํ„ฐ๋‚˜, ์•ฑ ์‚ฌ์šฉ ๋ฐ์ดํ„ฐ ๋“ฑ์˜ ๋‹ค์–‘ํ•œ ๋ฐ์ดํ„ฐ์—์„œ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ์œ ์šฉํ•œ ์ •๋ณด๋ฅผ ์ œ๊ณตํ•˜์—ฌ ๊ด‘๊ณ  ์ถ”์ฒœ ์‹œ์Šคํ…œ์ด๋‚˜, ์•…์„ฑ ์œ ์ € ํƒ์ง€ ๋“ฑ์˜ ๋ถ„์•ผ์—์„œ ๊ธฐ์—ฌํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ํ•œ๋‹ค.Following the exploding usage on online services, people are connected with each other more broadly and widely. In online platforms, people influence each other, and have tendency to reflect their opinions in decision-making. Social Network Services (SNSs) and E-commerce are typical example of online platforms. User behaviors in online platforms can be defined as relation between user and platform components. A user's purchase is a relationship between a user and a product, and a user's check-in is a relationship between a user and a place. Here, information such as action time, rating, tag, etc. may be included. In many studies, platform user behavior is represented in graph form. At this time, the elements constituting the nodes of the graph are composed of objects such as users and products and places within the platform, and the interaction between the platform elements and the user can be expressed as two nodes being connected. In this study, I present studies to identify potential networks that affect the user's behavior graph defined on the two platforms. In ANES, I focus on representation learning for social link inference based on user trajectory data. While traditional methods predict relations between users by considering hand-crafted features, recent studies first perform representation learning using network/node embedding or graph neural networks (GNNs) for downstream tasks such as node classification and link prediction. However, those approaches fail to capture behavioral patterns of individuals ingrained in periodical visits or long-distance movements. To better learn behavioral patterns, this paper proposes a novel scheme called ANES (Aspect-oriented Network Embedding for Social link inference). ANES learns aspect-oriented relations between users and Point-of-Interests (POIs) within their contexts. ANES is the first approach that extracts the complex behavioral pattern of users from both trajectory data and the structure of User-POI bipartite graphs. Extensive experiments on several real-world datasets show that ANES outperforms state-of-the-art baselines. In contrast to active social networks, people are connected to other users regardless of their intentions in some platforms, such as online shopping websites and restaurant review sites. They do not have any information about each other in advance, and they only have a common point which is that they have visited or have planned to visit same place or purchase a product. Interestingly, users have tendency to be influenced by the review data on their purchase intentions. Unfortunately, this instinct is easily exploited by opinion spammers. In SC-Com, I focus on opinion spam detection in online shopping services. In many cases, my decision-making process is closely related to online reviews. However, there have been threats of opinion spams by hired reviewers increasingly, which aim to mislead potential customers by hiding genuine consumers opinions. Opinion spams should be filed up collectively to falsify true information. Fortunately, I propose the way to spot the possibility to detect them from their collusiveness. In this paper, I propose SC-Com, an optimized collusive community detection framework. It constructs the graph of reviewers from the collusiveness of behavior and divides a graph by communities based on their mutual suspiciousness. After that, I extract community-based and temporal abnormality features which are critical to discriminate spammers from other genuine users. I show that my method detects collusive opinion spam reviewers effectively and precisely from their collective behavioral patterns. In the real-world dataset, my approach showed prominent performance while only considering primary data such as time and ratings. These implicit network inference models studied on various data in this thesis predicts users who are likely to be pre-connected to unlabeled data, so it is expected to contribute to areas such as advertising recommendation systems and malicious user detection by providing useful information.Chapter 1 Introduction 1 Chapter 2 Social link Inference in Location-based check-in data 5 2.1 Background 5 2.2 Related Work 12 2.3 Location-based Social Network Service Data 15 2.4 Aspect-wise Graph Decomposition 18 2.5 Aspect-wise Graph learning 19 2.6 Inferring Social Relation from User Representation 21 2.7 Performance Analysis 23 2.8 Discussion and Implications 26 2.9 Summary 34 Chapter 3 Detecting collusiveness from reviews in Online platforms and its application 35 3.1 Background 35 3.2 Related Work 39 3.3 Online Review Data 43 3.4 Collusive Graph Projection 44 3.5 Reviewer Community Detection 47 3.6 Review Community feature extraction and spammer detection 51 3.7 Performance Analysis 53 3.8 Discussion and Implications 55 3.9 Summary 62 Chapter 4 Conclusion 63๋ฐ•

    How Algorithmic Confounding in Recommendation Systems Increases Homogeneity and Decreases Utility

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    Recommendation systems are ubiquitous and impact many domains; they have the potential to influence product consumption, individuals' perceptions of the world, and life-altering decisions. These systems are often evaluated or trained with data from users already exposed to algorithmic recommendations; this creates a pernicious feedback loop. Using simulations, we demonstrate how using data confounded in this way homogenizes user behavior without increasing utility
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