8,959 research outputs found

    User preferences for multi-device context-aware feedback in a digital coaching system

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    We present the development of the user interfaces of a multi-device digital coaching service that provides tailored feedback to users concerning their physical activity level and medication intake. We present the outcomes of a survey study of user preferences regarding the situation, device and timing of feedback they receive from their personal attentive digital coach. There are clear preferences among the subjects for different types of messages on different devices. Results were implemented in a first prototype. We present the results of a user evaluations with a real version of the digital health coach and we compare them with the results of the survey study

    Feedback presentation for mobile personalised digital physical activity coaching platforms

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    User interface design and feedback are important in personalised behavior change support systems. This paper discusses two service platforms that monitor user’s physical activity through wearable sensors and that present the user personalised feedback. Important principles for effectiveness of such systems are personalisation or tailoring, context- awareness, feedback and interaction. We focus here on the presentation of feedback to the user. We present results of a number of short and long term user studies in which we compare different forms of feedback presentation: text, graphics and with or without an anthropomorphic graphical talking character. Results show that although some users like the talking character they don’t have a positive effect on adherence to the activity program. The outcomes of the user evaluations support our beliefs that personal motivation is of primary importance for the effectiveness of these systems. Technical challenges ahead are to support more personal and context-aware feedback, more variations as well as the possibility for more interaction with the coaching system

    Applying persuasive design in a diabetes mellitus application

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    This paper describes persuasive design methods and compares this to an application currently under development for diabetes mellitus patients. Various elements of persuasion and a categorization of persuasion types are mentioned. Also discussed are principles of how successful persuasion should be designed, as well as the practical applications and ethics of persuasive design. This paper is not striving for completeness of theories on the topic, but uses the theories to compare it to an application intended for diabetes mellitus patients. The results of this comparison can be used for improvements of the application

    Elckerlyc goes mobile - Enabling natural interaction in mobile user interfaces

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    The fast growth of computational resources and speech technology available on mobile devices makes it possible to entertain users of these devices in having a natural dialogue with service systems. These systems are sometimes perceived as social agents and this can be supported by presenting them on the interface by means of an animated embodied conversational agent. To take the full advantage of the power of embodied conversational agents in service systems it is important to support real-time, online and responsive interaction with the system through the embodied conversational agent. The design of responsive animated conversational agents is a daunting task. Elckerlyc is a model-based platform for the specification and animation of synchronised multi-modal responsive animated agents. This paper presents a new light-weight PictureEngine that allows to run this platform in mobile applications. We describe the integration of the PictureEngine in the user interface of two different coaching applications and discuss the findings from user evaluations. We also conducted a study to evaluate an editing tool for the specification of the agent’s communicative behaviour. Twenty one participants had to specify the behaviour of an embodied conversational agent using the PictureEngine. We may conclude that this new lightweight back-end engine for the Elckerlyc platform makes it easier to build embodied conversational interfaces for mobile devices

    Survey on virtual coaching for older adults

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    Virtual coaching has emerged as a promising solution to extend independent living for older adults. A virtual coach system is an always-attentive personalized system that continuously monitors user's activity and surroundings and delivers interventions - that is, intentional messages - in the appropriate moment. This article presents a survey of different approaches in virtual coaching for older adults, from the less technically supported tools to the latest developments and future avenues for research. It focuses on the technical aspects, especially on software architectures, user interaction and coaching personalization. Nevertheless, some aspects from the fields of personality/social psychology are also presented in the context of coaching strategies. Coaching is considered holistically, including matters such as physical and cognitive training, nutrition, social interaction and mood.The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 769830

    Elckerlyc goes mobile - Enabling natural interaction in mobile user interfaces

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    The fast growth of computational resources and speech technology available on mobile devices makes it possible to entertain users of these devices in having a natural dialogue with service systems. These systems are sometimes perceived as social agents and this can be supported by presenting them on the interface by means of an animated embodied conversational agent. To take the full advantage of the power of embodied conversational agents in service systems it is important to support real-time, online and responsive interaction with the system through the embodied conversational agent. The design of responsive animated conversational agents is a daunting task. Elckerlyc is a model-based platform for the speci﬿cation and animation of synchronised multi-modal responsive animated agents. This paper presents a new light-weight PictureEngine that allows to run this platform in mobile applications. We describe the integration of the PictureEngine in the user interface of two different coaching applications and discuss the ﬿ndings from user evaluations. We also conducted a study to evaluate an editing tool for the speci﬿cation of the agent’s communicative behaviour. Twenty one participants had to specify the behaviour of an embodied conversational agent using the PictureEngine. We may conclude that this new lightweight back-end engine for the Elckerlyc platform makes it easier to build embodied conversational interfaces for mobile devices

    The NESTORE e-Coach: Designing a Multi-Domain Pathway to Well-Being in Older Age

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    This article describes the coaching strategies of the NESTORE e-coach, a virtual coach for promoting healthier lifestyles in older age. The novelty of the NESTORE project is the definition of a multi-domain personalized pathway where the e-coach accompanies the user throughout different structured and non-structured coaching activities and recommendations. The article also presents the design process of the coaching strategies, carried out including older adults from four European countries and experts from the different health domains, and the results of the tests carried out with 60 older adults in Italy, Spain and The Netherlands

    Elckerlyc goes mobile: enabling technology for ECAs in mobile applications

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    The fast growth of computational resources and speech technology available on mobile devices makes it pos- sible for users of these devices to interact with service sys- tems through natural dialogue. These systems are sometimes perceived as social agents and presented by means of an animated embodied conversational agent (ECA). To take the full advantage of the power of ECAs in service systems, it is important to support real-time, online and responsive interaction with the system through the ECA. The design of responsive animated conversational agents is a daunting task. Elckerlyc is a model-based platform for the specification and animation of synchronised multimodal responsive animated agents. This paper presents a new light-weight PictureEngine that allows this platform to embed an ECA in the user interface of mobile applications. The ECA can be specified by using the behavior markup language (BML). An application and user evaluations of Elckerlyc and the PictureEngine in a mobile embedded digital coach is presented

    Proceedings of the 2012 Workshop on Ambient Intelligence Infrastructures (WAmIi)

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    This is a technical report including the papers presented at the Workshop on Ambient Intelligence Infrastructures (WAmIi) that took place in conjunction with the International Joint Conference on Ambient Intelligence (AmI) in Pisa, Italy on November 13, 2012. The motivation for organizing the workshop was the wish to learn from past experience on Ambient Intelligence systems, and in particular, on the lessons learned on the system architecture of such systems. A significant number of European projects and other research have been performed, often with the goal of developing AmI technology to showcase AmI scenarios. We believe that for AmI to become further successfully accepted the system architecture is essential
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