7,598 research outputs found
Cultural heritage visits supported on visitors' preferences and mobile devices
Monuments, museums and cities are great places to feel and experience neat and interesting things. But cultural heritage is experienced differently by different visitors. The more erudite may know beforehand what they intend to explore, while the least literate usually know and are capable of expressing some of their preferences but do not exactly realize what to see and explore. This paper proposes the use of a mobile application to set an itinerary where you can move at your own pace and, at the same time, have all the complementary information you need about each of the points of interest. The application is designed in face of an adaptive user interface where the routing and augmented reality are connected to acknowledge the needs of different user categories, such as elders, kids, experts or general usersPortuguese Foundation for Science and Technology (FCT)Portuguese Foundation for Science and Technology [UID/EEA/50009/2013, UID/SOC/04020/2013]CRESC ALGARVE 2020, PORTUGAL 2020 [3322]FEDER European Commissioninfo:eu-repo/semantics/publishedVersio
Dream Home Multimedia Advertising
Currently, means of presenting the selling house are by on site visits. After the emergence
of the computer graphics, software technologies, Internet, and interactive multimedia
tools, many developer companies have ventured in the e-business to show to the
consumers the line of house, which they are selling. The objective of this project is to
develop a prototype as the basis of inviting the audience to interactively participate in the
choosing their desired house by working with a virtual interior view of each segments of
the house, 360 degree image of each rooms in the house, the interactive location map of
the house, considering the price range and the type of the house. The scope of study of
this project will be focused on the customer's identifications on choosing the selling
house, multimedia interactive advertising application, in which the product should meet
the human-computer interaction, in this case, customers-application friendliness. In this
project, System Development Life Cycle (SDLC) Methodology is used since it covers all
the phase in developing the interactive advertising application, including the testing
phase, which customers will use the testing application in order to measure the user
friendliness of the application. The "score" or the findings of the project are determined
from the customers' satisfaction and understanding during using the testing or prototype
of the application. Most of the user satisfied with the application due to the reasons that
they do not have to go to the advertised house's location, the application itself have
already help them in decision making, and the application includes all the data that
customers might need to know
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EDDE : a framework to explore, design, develop and evaluate technology-enhanced instruction for construction
textTechnology-enhanced instruction has a great potential to support the learning process. However, the engaging power of technology can become a distracting factor if it is not deployed properly. Unfortunately, the current literature in instructional design and user interface design is broad and not easily accessible by construction faculty. This dissertation presents a framework to guide the development of technology-assisted instruction for the classroom. The framework developed is called EDDE which stands for four conceptual steps involved in the creation of a technology-supported teaching tool: Explore, Design, Develop, and Evaluate. EDDE contains a novel synthesis of the literature in instructional design and user interface design as well as survey data of student subject matter knowledge and information technology background. A computerized tool called EDDEaid makes accessible the large store of knowledge supporting EDDE. Assessment of EDDEaid is presented with evaluation results from nine university faculty that teach construction subjects as well as through critique of and changes to an existing interactive learning tool. EDDE and EDDEaid are found to contribute to the body of knowledge regarding the deployment of technology-enhanced instruction and provide support to construction faculty developing learning tools.Civil, Architectural, and Environmental Engineerin
Computer Science & Technology Series : XXI Argentine Congress of Computer Science. Selected papers
CACIC’15 was the 21thCongress in the CACIC series. It was organized by the School of Technology at the UNNOBA (North-West of Buenos Aires National University) in JunÃn, Buenos Aires.
The Congress included 13 Workshops with 131 accepted papers, 4 Conferences, 2 invited tutorials, different meetings related with Computer Science Education (Professors, PhD students, Curricula) and an International School with 6 courses.
CACIC 2015 was organized following the traditional Congress format, with 13 Workshops covering a diversity of dimensions of Computer Science Research. Each topic was supervised by a committee of 3-5 chairs of different Universities.
The call for papers attracted a total of 202 submissions. An average of 2.5 review reports werecollected for each paper, for a grand total of 495 review reports that involved about 191 different reviewers.
A total of 131 full papers, involving 404 authors and 75 Universities, were accepted and 24 of them were selected for this book.Red de Universidades con Carreras en Informática (RedUNCI
Computer Science & Technology Series : XXI Argentine Congress of Computer Science. Selected papers
CACIC’15 was the 21thCongress in the CACIC series. It was organized by the School of Technology at the UNNOBA (North-West of Buenos Aires National University) in JunÃn, Buenos Aires.
The Congress included 13 Workshops with 131 accepted papers, 4 Conferences, 2 invited tutorials, different meetings related with Computer Science Education (Professors, PhD students, Curricula) and an International School with 6 courses.
CACIC 2015 was organized following the traditional Congress format, with 13 Workshops covering a diversity of dimensions of Computer Science Research. Each topic was supervised by a committee of 3-5 chairs of different Universities.
The call for papers attracted a total of 202 submissions. An average of 2.5 review reports werecollected for each paper, for a grand total of 495 review reports that involved about 191 different reviewers.
A total of 131 full papers, involving 404 authors and 75 Universities, were accepted and 24 of them were selected for this book.Red de Universidades con Carreras en Informática (RedUNCI
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