6,731 research outputs found

    Malicious User Experience Design Research for Cybersecurity

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    This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about successful addictive design in the fields of video games and gambling to understand the allure of breaking into a system, and the joy of thwarting the security to reach a goal or a reward of data. Based on the malicious user research, game user research, and using the GameFlow framework, we propose a novel malicious user experience design approac

    User Experience Design Manifesto

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    The rapid change of the elements of context requires an urgent reflection on "Experience" and "Meaning with Value". The aim of this article is to critically review the User Experience Design (UXD) as a disciplinary field, and contribute by a Manifesto to an inspiring vision of the future. Some authors will be reviewed in order to list and discuss the different ideas to redefine the desirable skills to an enlightened practice and to influence a new ethos of "Be Innovation" to a better world. The article retrieves and revisits a Design Manifesto made on the basis of a strategic vision for Design based on distinctive design competencies. This Manifesto was in the origin of the platform www.inspaedia.com.CITAD – Centro de Investigação em Território, Arquitetura e Design, Universidades de Lusíada, Portugal; CIAUD – Centro de Investigação em Arquitetura, Urbanismo e Design, Faculdade de Arquitetura, Universidade de Lisboa, Portugal. This research is financed by national funds from the FCT – Fundação para a Ciência e a Tecnologia, Portugal, within the scope of the project UID/AUR/04026/2013

    IS 661-001: User Experience Design

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    An affordance-based requirements approach for developing therapeutic artefacts - a case study of speech and language toys

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    An effort to solve real-world problems through the creation of new or improved products, such as rehabilitation or therapeutic devices, requires a human-centred design approach. Lack of domain knowledge about the use context and accessibility to key experts or end users pose significant challenges to the designer during the task clarification stage in understanding the end-user requirements. This article presents a computer-based design support tool, ACQUAINT-SALTT, based on a prescriptive computer architecture that allows the generation of affordance-based requirements (ABRs) for an emerging family of products known as speech and language therapeutic toys (SALTTs). Considering affordances, the end-user requirements can be detailed as a relationship between the product and the user within a context while keeping the problem as abstract as possible without restricting creativity. A prototype therapeutic toy, Olly Speaks, was developed and evaluated through usability studies carried out with clinicians, caregivers, and pre-schoolers to assess its therapeutic impact both within and outside the clinic.peer-reviewe

    Inspædia user experience design (UXD)

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    The Inspædia moto is to inspire a collaborative intelligence network on innovation and design processes. This paper is focused on Inspædia user centered design features. We will describe how users can access the web platform, add, explore, relate, and share the Inspædia contents. It will be a unique, memorable and inspiring collaborative knowledge experience that will facilitate several creative activities. Inspædia is the natural consequence and development of the prototype resulting from the research in Design PhD thesis entitled “Innovation, design et cetera”. Therefore, the new platform is being developed under the post-doctoral Design in FA/UL – Faculty of Architecture of the University of Lisbon (Portugal); Science Without Borders Program with a Special Visiting Researcher fellowship from CAPES (Brazil) at the PGDesign UFRGS – Federal University of Rio Grande do Sul; CITAD – Research Centre for Territory, Architecture and Design of Lusíada Universities (Portugal); FCT – Foundation for Science and Technology (Portugal). The aim of this paper is to disclose the new research developments and the results from the systematization of experience and user's interaction on the Inspædia platform. We want to share and discuss the interim results achieved so far with the participants of the 6th AHFE through a visual based presentation of the Inspædia. We will choose the best outputs to be included in the next phases of the Inspædia research project.CITAD – Centro de Investigação em Território, Arquitectura e Design, Universidades Lusíada, Lisbon, Portugal; CAPES, Programa Ciência sem Fronteiras, Brazil; PGDesign UFRGS – Universidade Federal do Rio Grande do Sul, Brazil; CIAUD – Centro de Investigação em Arquitectura, Urbanismo e Design, Faculdade de Arquitetura,Universidade de Lisboa, Lisbon, Portugal. This research is financed by CAPES (Fellowship by CAPES/Brazil Ref. A025_2013) This research is also financed by National Funds by FCT – Fundação para a Ciência e a Tecnologia, in the scope of the project UID/AUR/04026/2013

    IS 661-101: User Experience Design

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    IS 661-003: User Experience Design

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    User experience design

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    Inmersos en un mundo digital en el que participan cada vez más personas con diferentes niveles de experiencia en tecnología, ha aparecido la necesidad de diseñar las aplicaciones pensando en el usuario. El principal problema que un desarrollador se encuentra hoy en día es la falta de tiempo o agilidad para conceder al usuario una experiencia a medida. Muchas empresas han conseguido destacar en un mundo donde la competencia es muy grande gracias al aporte de valor añadido de una buena experiencia de usuario. Empezando por el análisis psicológico y las reacciones que tenemos cuando estamos interactuando con un sistema digital se intenta conseguir un método para diseñar la experiencia de usuario de un modo satisfactorio para ambas partes. Con el objetivo de probar el método diseñado, en el cual se incorporan muchas técnicas de otros métodos, se diseña parte de la experiencia de usuario de “ESEM 2014”, una de las conferencias informáticas más importantes del norte de Italia. Los resultados obtenidos en este trabajo son muy favorables, ya que mejoran substancialmente el resultado final y permiten al desarrollador seguir mejorando la aplicación hasta el momento y objetivo deseado. Resumen Español---ABSTRACT---In a world where more people with different level of expertise is engaging with technology, designing for the user has become one of the main concerns for the developers. Lack of time or agility are the main problems from the developers’ point of view in order to provide a good user experience. One of most important differentiators for companies is the provided experience as the technology and knowledge is highly available for everyone. The main goal of this project is to compose a method to include experience design in current agile development where short iterations is the main characteristic. In order to test the designed method, were many parts of other techniques have been included, part of the “ESEM 2014” conference has been designed. The results achieved with this guidelines has been very positive from both sides of the development, users and developers. Having short iterations allows improvement until the desired experience is achieved
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