9,351 research outputs found

    Disability-aware adaptive and personalised learning for students with multiple disabilities

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    Purpose The purpose of this paper is to address how virtual learning environments (VLEs) can be designed to include the needs of learners with multiple disabilities. Specifically, it employs AI to show how specific learning materials from a huge repository of learning materials can be recommended to learners with various disabilities. This is made possible through employing semantic web technology to model the learner and their needs. Design/methodology/approach The paper reviews personalised learning for students with disabilities, revealing the shortcomings of existing e-learning environments with respect to students with multiple disabilities. It then proceeds to show how the needs of a student with multiple disabilities can be analysed and then simple logical operators and knowledge-based rules used to personalise learning materials in order to meet the needs of such students. Findings It has been acknowledged in literature that designing for cases of multiple disabilities is difficult. This paper shows that existing learning environments do not consider the needs of students with multiple disabilities. As they are not flexibly designed and hence not adaptable, they cannot meet the needs of such students. Nevertheless, it is possible to anticipate that students with multiple disabilities would use learning environments, and then design learning environments to meet their needs. Practical implications This paper, by presenting various combination rules to present specific learning materials to students with multiple disabilities, lays the foundation for the design and development of learning environments that are inclusive of all learners, regardless of their abilities or disabilities. This could potentially stimulate designers of such systems to produce such inclusive environments. Hopefully, future learning environments will be adaptive enough to meet the needs of learners with multiple disabilities. Social implications This paper, by proposing a solution towards developing inclusive learning environments, is a step towards inclusion of students with multiple disabilities in VLEs. When these students are able to access these environments with little or no barrier, they will be included in the learning community and also make valuable contributions. Originality/value So far, no study has proposed a solution to the difficulties faced by students with multiple disabilities in existing learning environments. This study is the first to raise this issue and propose a solution to designing for multiple disabilities. This will hopefully encourage other researchers to delve into researching the educational needs of students with multiple disabilities

    Tech for Understanding: An Introduction to Assistive and Instructional Technology in the Classroom

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    This paper examines the different types of assistive and instructional technology available to students who are classified with one or more of the thirteen disabilities outlined in the Individuals with Disabilities Education Act (referred to as, IDEA). While the roles of assistive and instructional technology are different, there are many instances where their uses may overlap. Thus, while these two categories will be discussed separately, it should be noted that some information may be applied to each category and more than one piece of technology. The purpose of this paper is to provide an introduction to the world of assistive and instructional technology for those who may be new to its concepts, particularly parents who have recently learned that their child may benefit from extra assistance and future educators who are interested in learning more about the devices they will be using to reach their students. Each of the thirteen disabilities will be discussed briefly, and then each disability will be assigned several types of assistive and instructional technology that serve it well. This will by no means be an exhaustive list of all types of technology available to teachers, parents, and students. However, it will attempt to provide a varied glimpse at some of the options that are available and how they may help children who are struggling to access the curriculum

    The Americans with Disabilities Act and how it affects post-secondary education

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    The Americans with Disabilities Act and how it affects post-secondary education is what this literature review addresses. The Americans with Disabilities Act of 1990 (ADA) prohibits discrimination against someone with a disability in places of employment and public places. In 1973, the United States Congress passed Section 504 and The Individuals with Disabilities Education Act (IDEA) was passed in 1990. Both helped solidify regulations regarding discrimination by any entity that receives federal funding including educational institutions. The law requires employers or schools to make a change or adjustment in a work or educational setting, program, or job that makes it possible for an otherwise qualified employee or student with a disability to perform the duties or tasks required. The focus of this review is how the Americans with Disabilities Act affects post-secondary educational institutions and the effectiveness of assistive technology in post-secondary education. The Americans with Disabilities Act has mandated that school administrators and businesses make reasonable accommodations for those who have disabilities. The use of technology including the purchase, training, and support may be necessary to .accommodate someone. Structural or building renovations may also be necessary. The future for those with disabilities should include increased support and training. A reasonable accommodation should be made anytime that the accommodation will help assist a person with a disability become a more engaged and valuable member of society

    Learner-centred Accessibility for Interoperable Web-based Educational Systems

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    This paper describes the need for an information model and specifications that support a new strategy for delivering accessible computer-based resources to learners based on their specific needs and preferences in the circumstances in which they are operating. The strategy augments the universal accessibility of resources model to enable systems to focus on individual learners and their particular accessibility needs and preferences. A set of specifications known as the AccessForAll specifications is proposed

    Facilitating accommodation of learners with disabilities in summative assessment of literacies in Tanzania through mobile application

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    Summative Assessment of Language Literacies in Tanzania is administered in the form of a Paper-and-pencil assessment. This kind of assessment hardly accommodates learners with disabilities such as visually impaired ones because it does not allow adjustment of the font size to suit the reader’s needs. As a result, such students might end up being judged as failures in such assessments while their failure is attributed to the nature of the assessment rather than their lack of competence in language literacies. Therefore, to improve the existing situation, the present study investigated the contribution of mobile applications to accommodating learners with diverse needs in taking language literacies assessments. We adopted qualitative action research using interviews, focus group discussion, observation, and reflection as data collection methods from one language teacher and ten standard VII students who were selected purposively. We analyzed data deductively through coding, categorizing, and relating data to available conceptual constructs. Findings show that mobile application makes language assessment more accommodating because of its flexibility in terms of presentation, response delivery, and locations and time given. The study calls for the National examination council in Tanzania to consider the integration of technology in language literacies assessment to maximize the learning opportunities for learners with disabilities. Also, teacher education should empower teachers on the use of technology in their classrooms

    E Is for Everyone: The Case for Inclusive Game Design

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    Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter I examine the accessibility of today's games, or rather the lack of. Even common medical conditions such as arthritis, repetitive stress injuries, and diminished vision may prevent individuals from playing today's top software titles, not to speak of the barriers that these titles pose to the blind, deaf, and immobile. The clearest and most disheartening manifestation can be found when examining the special-needs sector. There we find children who cannot partake in their most coveted play activities, due to inconsiderate (and therefore inflexible) game design. I chose this sector to both define the problem and explore its solutions. Written from the perspective of a designer, the chapter first describes the lack-of-play and its residual impact as perceived in a school that caters to over 200 children with special needs. In an attempt to create the "ultimate-accessible" game, I demonstrate how games can be designed to be intrinsically accessible while retaining their original playability. Lastly, I show how normalization-of-play may improve upon the social, educational, and therapeutic aspects of the children's daily lives. Tying this fringe-case with the grander ecology of games, I discusses how better accessibility may encourage more people to enjoy games -- be they gamers, students, or patients

    Assistive Technology as an Accommodationfor a Student with Mild Disabilities: The Case of Alex

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    This case study investigated the impact of selected types of adaptive and assistive technology (AT) on the learning gains and academic achievement levels of a fe-male student with mild disabilities in her sixth and seventh grades in a Catholic school board in northeastern Ontario. Interviews were conducted with the parent, student, and pre-service teachers. Records from 6 school years were examined to determine the student’s academic history and performance levels, and reports from numerous professionals involved in the assessments and interventions of the student were explored. Reports from the community service-learning assignment provided information regarding teaching approaches and student responses. A synthesis of all data suggested that AT had resulted in increased student achieve-ment levels, perceptions of capability, and student self-advocacy. Additionally, the acceptance and use of AT by teachers increased significantly with the training of their student and the student’s subsequent tutoring of the teacher and classmates in the use of selected assistive technology

    Promoting cognitive support technology use and employment success among postsecondary students with traumatic brain injuries

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    OBJECTIVE: This article applies positive psychology principles to the purpose and objectives of a five-year, federally-funded initiative to provide cognitive support technology (CST) training and career preparatory services for undergraduate college students with mild and moderate traumatic brain injuries (TBI). METHODS: A total of 48 students with TBI have participated in the project during its first 18 months of operation - 14 of whom are military veterans with disabilities who were in the Iraq and/or Afghanistan theaters. CONCLUSION: Positive psychology interventions such as Best Possible Self, Intensely Positive Experiences, and Asset-based Assessments provide a framework for examining the activities of this multi-site development project
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