79 research outputs found

    eBiometrics: an enhanced multi-biometrics authentication technique for real-time remote applications on mobile devices

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    The use of mobile communication devices with advance sensors is growing rapidly. These sensors are enabling functions such as Image capture, Location applications, and Biometric authentication such as Fingerprint verification and Face & Handwritten signature recognition. Such ubiquitous devices are essential tools in today's global economic activities enabling anywhere-anytime financial and business transactions. Cryptographic functions and biometric-based authentication can enhance the security and confidentiality of mobile transactions. Using Biometric template security techniques in real-time biometric-based authentication are key factors for successful identity verification solutions, but are venerable to determined attacks by both fraudulent software and hardware. The EU-funded SecurePhone project has designed and implemented a multimodal biometric user authentication system on a prototype mobile communication device. However, various implementations of this project have resulted in long verification times or reduced accuracy and/or security. This paper proposes to use built-in-self-test techniques to ensure no tampering has taken place on the verification process prior to performing the actual biometric authentication. These techniques utilises the user personal identification number as a seed to generate a unique signature. This signature is then used to test the integrity of the verification process. Also, this study proposes the use of a combination of biometric modalities to provide application specific authentication in a secure environment, thus achieving optimum security level with effective processing time. I.e. to ensure that the necessary authentication steps and algorithms running on the mobile device application processor can not be undermined or modified by an imposter to get unauthorized access to the secure system

    A Navigation and Augmented Reality System for Visually Impaired People

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    In recent years, we have assisted with an impressive advance in augmented reality systems and computer vision algorithms, based on image processing and artificial intelligence. Thanks to these technologies, mainstream smartphones are able to estimate their own motion in 3D space with high accuracy. In this paper, we exploit such technologies to support the autonomous mobility of people with visual disabilities, identifying pre-defined virtual paths and providing context information, reducing the distance between the digital and real worlds. In particular, we present ARIANNA+, an extension of ARIANNA, a system explicitly designed for visually impaired people for indoor and outdoor localization and navigation. While ARIANNA is based on the assumption that landmarks, such as QR codes, and physical paths (composed of colored tapes, painted lines, or tactile pavings) are deployed in the environment and recognized by the camera of a common smartphone, ARIANNA+ eliminates the need for any physical support thanks to the ARKit library, which we exploit to build a completely virtual path. Moreover, ARIANNA+ adds the possibility for the users to have enhanced interactions with the surrounding environment, through convolutional neural networks (CNNs) trained to recognize objects or buildings and enabling the possibility of accessing contents associated with them. By using a common smartphone as a mediation instrument with the environment, ARIANNA+ leverages augmented reality and machine learning for enhancing physical accessibility. The proposed system allows visually impaired people to easily navigate in indoor and outdoor scenarios simply by loading a previously recorded virtual path and providing automatic guidance along the route, through haptic, speech, and sound feedback

    Adaptive smartphone-based sensor fusion for estimating competitive rowing kinematic metrics.

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    Competitive rowing highly values boat position and velocity data for real-time feedback during training, racing and post-training analysis. The ubiquity of smartphones with embedded position (GPS) and motion (accelerometer) sensors motivates their possible use in these tasks. In this paper, we investigate the use of two real-time digital filters to achieve highly accurate yet reasonably priced measurements of boat speed and distance traveled. Both filters combine acceleration and location data to estimate boat distance and speed; the first using a complementary frequency response-based filter technique, the second with a Kalman filter formalism that includes adaptive, real-time estimates of effective accelerometer bias. The estimates of distance and speed from both filters were validated and compared with accurate reference data from a differential GPS system with better than 1 cm precision and a 5 Hz update rate, in experiments using two subjects (an experienced club-level rower and an elite rower) in two different boats on a 300 m course. Compared with single channel (smartphone GPS only) measures of distance and speed, the complementary filter improved the accuracy and precision of boat speed, boat distance traveled, and distance per stroke by 44%, 42%, and 73%, respectively, while the Kalman filter improved the accuracy and precision of boat speed, boat distance traveled, and distance per stroke by 48%, 22%, and 82%, respectively. Both filters demonstrate promise as general purpose methods to substantially improve estimates of important rowing performance metrics

    Smartphone Based Personalized Balance Training Platform

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    ME450 Capstone Design and Manufacturing Experience: Winter 2021Older adults are at high risk of falls, mainly due to the loss of balance control. It is important for them to regain balance control through balance training exercises for quality living. These exercises are conventionally done in a clinic-based setting under the supervision of a physical therapist (PT). However, this method comes with limitations such as cost, insurance reimbursement policies, and travel. Thus, there is a need for a portable balance training platform that can be used by older adults at home. Our team is developing a platform as such that can not only provide balance training to our users but can also measure kinematic data from multiple body parts and capture self-performance ratings after exercises are performed - these data are uploaded to a secure cloud account. The platform can also support a machine learning framework that generates a list of recommended exercises and simulated PT ratings for the users based on their performance during the balance training exercise sessions.Jamie Ferris, Safa Jabri, Christopher DiCesare, Xun Huan: Sienko Research Grouphttp://deepblue.lib.umich.edu/bitstream/2027.42/167652/1/Team_8-Smartphone_Based_Personalized_Balance_Training_Platform.pd

    The Geometry and Usage of the Supplementary Fisheye Lenses in Smartphones

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    Nowadays, mobile phones are more than a device that can only satisfy the communication need between people. Since fisheye lenses integrated with mobile phones are lightweight and easy to use, they are advantageous. In addition to this advantage, it is experimented whether fisheye lens and mobile phone combination can be used in a photogrammetric way, and if so, what will be the result. Fisheye lens equipment used with mobile phones was tested in this study. For this, standard calibration of ‘Olloclip 3 in one’ fisheye lens used with iPhone 4S mobile phone and ‘Nikon FC‐E9’ fisheye lens used with Nikon Coolpix8700 are compared based on equidistant model. This experimental study shows that Olloclip 3 in one fisheye lens developed for mobile phones has at least the similar characteristics with classic fisheye lenses. The dimensions of fisheye lenses used with smart phones are getting smaller and the prices are reducing. Moreover, as verified in this study, the accuracy of fisheye lenses used in smartphones is better than conventional fisheye lenses. The use of smartphones with fisheye lenses will give the possibility of practical applications to ordinary users in the near future

    Quantifying Parkinson\u27s Disease Symptoms Using Mobile Devices

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    Current assessments for evaluating the progression of Parkinson’s Disease are largely qualitative and based on small sets of data obtained from occasional doctor-patient interactions. There is a clinical need to improve the techniques used for mitigating common Parkinson’s Disease symptoms. Available data sets for researching the disease are minimal, hindering advancement toward understanding the underlying causes and effectiveness of treatment and therapies. Mobile devices present an opportunity to continuously monitor Parkinson’s Disease patients and collect important information regarding the severity of symptoms. The evolution of digital technology has opened doors for clinical research to extend beyond the clinic by incorporating complex sensors in commonly used devices. Leveraging these sensors to quantify characteristic Parkinson’s Disease symptoms may drastically improve patient care and the reliability of symptom assessment. The goal of this project is to design and develop a system for measuring and analyzing the cardinal symptoms of Parkinson’s using mobile devices. An application for the iPhone and Apple Watch is developed, utilizing the sensors on the devices to collect data during the performance of motor tasks. Assessments for tremor, bradykinesia, and postural instability are implemented to mimic UPDRS evaluations normally performed by a neurologist. The application connects to a cloud-based server to transfer the collected data for remote access and analysis. Example MatLab analysis demonstrates potential approaches for extracting meaningful data to be used for monitoring the progression of Parkinson’s Disease and the effectiveness of treatment and therapies. High-level verification testing is performed to show general efficacy of the assessment tasks. The system design successfully lays the groundwork for a mobile device-based assessment tool to objectively measure Parkinson’s Disease symptom

    1.4. DIY Digital Workflows on the Athienou Archaeological Project, Cyprus

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    For the last 25 years, the Athienou Archaeological Project (AAP) has conducted pedestrian survey and excavations of domestic, religious, and funerary sites in the Malloura Valley on Cyprus. To enhance the project’s research goals, excavation methods, and pedagogical mission, AAP has recognized the utility of thoughtfully integrating emergent technologies into the excavation process and has acknowledged the importance of acquainting students with such technologies. Indeed, AAP has participated in the transition from handwritten notebooks to born-digital, tablet-based recording. In 2011 AAP was among the earliest projects to embrace the “paperless” archaeology revolution that is quickly becoming standard in field archaeology. This chapter describes AAP’s transition to a do-it-yourself (DIY) hybrid archaeological recording system that integrates both born-digital and tablet-based on-site methods with existing paper-based modes of field recording. We discuss the benefits and drawbacks of system implementation and consider the impact of born-digital data recording on project workflows, research, and teaching.https://dc.uwm.edu/arthist_mobilizingthepast/1005/thumbnail.jp

    Entwicklung und Implementierung eines Peer-to-Peer Kalman Filters fĂŒr FußgĂ€nger- und Indoor-Navigation

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    Smartphones are an integral part of our society by now. They are used for messaging, searching the Internet, working on documents, and of course for navigation. Although smartphones are also used for car navigation their main area of application is pedestrian navigation. Almost all smartphones sold today comprise a GPS L1 receiver which provides position computation with accuracy between 1 and 10 m as long as the environment in beneficial, i.e. the line-of-sight to satellites is not obstructed by trees or high buildings. But this is often the case in areas where smartphones are used primarily for navigation. Users walk in narrow streets with high density, in city centers, enter, and leave buildings and the smartphone is not able to follow their movement because it loses satellite signals. The approach presented in this thesis addresses the problem to enable seamless navigation for the user independently of the current environment and based on cooperative positioning and inertial navigation. It is intended to realize location-based services in areas and buildings with limited or no access to satellite data and a large amount of users like e.g. shopping malls, city centers, airports, railway stations and similar environments. The idea of this concept was for a start based on cooperative positioning between users’ devices denoted here as peers moving within an area with only limited access to satellite signals at certain places (windows, doors) or no access at all. The devices are therefore not able to provide a position by means of satellite signals. Instead of deploying solutions based on infrastructure, surveying, and centralized computations like range measurements, individual signal strength, and similar approaches a decentralized concept was developed. This concept suggests that the smartphone automatically detects if no satellite signals are available and uses its already integrated inertial sensors like magnetic field sensor, accelerometer, and gyroscope for seamless navigation. Since the quality of those sensors is very low the accuracy of the position estimation decreases with each step of the user. To avoid a continuously growing bias between real position and estimated position an update has to be performed to stabilize the position estimate. This update is either provided by the computation of a position based on satellite signals or if signals are not available by the exchange of position data with another peer in the near vicinity using peer-to-peer ad-hoc networks. The received and the own position are processed in a Kalman Filter algorithm and the result is then used as new position estimate and new start position for further navigation based on inertial sensors. The here presented concept is therefore denoted as Peer-to-Peer Kalman Filter (P2PKF)
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