2,969 research outputs found

    Punny Captions: Witty Wordplay in Image Descriptions

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    Wit is a form of rich interaction that is often grounded in a specific situation (e.g., a comment in response to an event). In this work, we attempt to build computational models that can produce witty descriptions for a given image. Inspired by a cognitive account of humor appreciation, we employ linguistic wordplay, specifically puns, in image descriptions. We develop two approaches which involve retrieving witty descriptions for a given image from a large corpus of sentences, or generating them via an encoder-decoder neural network architecture. We compare our approach against meaningful baseline approaches via human studies and show substantial improvements. We find that when a human is subject to similar constraints as the model regarding word usage and style, people vote the image descriptions generated by our model to be slightly wittier than human-written witty descriptions. Unsurprisingly, humans are almost always wittier than the model when they are free to choose the vocabulary, style, etc.Comment: NAACL 2018 (11 pages

    Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation

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    This paper surveys the current state of the art in Natural Language Generation (NLG), defined as the task of generating text or speech from non-linguistic input. A survey of NLG is timely in view of the changes that the field has undergone over the past decade or so, especially in relation to new (usually data-driven) methods, as well as new applications of NLG technology. This survey therefore aims to (a) give an up-to-date synthesis of research on the core tasks in NLG and the architectures adopted in which such tasks are organised; (b) highlight a number of relatively recent research topics that have arisen partly as a result of growing synergies between NLG and other areas of artificial intelligence; (c) draw attention to the challenges in NLG evaluation, relating them to similar challenges faced in other areas of Natural Language Processing, with an emphasis on different evaluation methods and the relationships between them.Comment: Published in Journal of AI Research (JAIR), volume 61, pp 75-170. 118 pages, 8 figures, 1 tabl

    Visualizing Incongruity: Visual Data Mining Strategies for Modeling Humor in Text

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    The goal of this project is to investigate the use of visual data mining to model verbal humor. We explored various means of text visualization to identify key featrues of garden path jokes as compared with non jokes. With garden path jokes one interpretation is established in the setup but new information indicating some alternative interpretation triggers some resolution process leading to a new interpretation. For this project we visualize text in three novel ways, assisted by some web mining to build an informal ontology, that allow us to see the differences between garden path jokes and non jokes of similar form. We used the results of the visualizations to build a rule based model which was then compared with models from tradtitional data mining toi show the use of visual data mining. Additional experiments with other forms of incongruity including visualization of ’shilling’ or the introduction of false reviews into a product review set. The results are very similar to that of garden path jokes and start to show us there is a shape to incongruity. Overall this project shows as that the proposed methodologies and tools offer a new approach to testing and generating hypotheses related to theories of humor as well as other phenomena involving opposition, incongruities, and shifts in classification
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