101 research outputs found

    Rectification from Radially-Distorted Scales

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    This paper introduces the first minimal solvers that jointly estimate lens distortion and affine rectification from repetitions of rigidly transformed coplanar local features. The proposed solvers incorporate lens distortion into the camera model and extend accurate rectification to wide-angle images that contain nearly any type of coplanar repeated content. We demonstrate a principled approach to generating stable minimal solvers by the Grobner basis method, which is accomplished by sampling feasible monomial bases to maximize numerical stability. Synthetic and real-image experiments confirm that the solvers give accurate rectifications from noisy measurements when used in a RANSAC-based estimator. The proposed solvers demonstrate superior robustness to noise compared to the state-of-the-art. The solvers work on scenes without straight lines and, in general, relax the strong assumptions on scene content made by the state-of-the-art. Accurate rectifications on imagery that was taken with narrow focal length to near fish-eye lenses demonstrate the wide applicability of the proposed method. The method is fully automated, and the code is publicly available at https://github.com/prittjam/repeats.Comment: pre-prin

    Minimal Solvers for Single-View Lens-Distorted Camera Auto-Calibration

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    This paper proposes minimal solvers that use combinations of imaged translational symmetries and parallel scene lines to jointly estimate lens undistortion with either affine rectification or focal length and absolute orientation. We use constraints provided by orthogonal scene planes to recover the focal length. We show that solvers using feature combinations can recover more accurate calibrations than solvers using only one feature type on scenes that have a balance of lines and texture. We also show that the proposed solvers are complementary and can be used together in a RANSAC-based estimator to improve auto-calibration accuracy. State-of-the-art performance is demonstrated on a standard dataset of lens-distorted urban images. The code is available at https://github.com/ylochman/single-view-autocalib

    Unsupervised Methods for Camera Pose Estimation and People Counting in Crowded Scenes

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    Most visual crowd counting methods rely on training with labeled data to learn a mapping between features in the image and the number of people in the scene. However, the exact nature of this mapping may change as a function of different scene and viewing conditions, limiting the ability of such supervised systems to generalize to novel conditions, and thus preventing broad deployment. Here I propose an alternative, unsupervised strategy anchored on a 3D simulation that automatically learns how groups of people appear in the image and adapts to the signal processing parameters of the current viewing scenario. To implement this 3D strategy, knowledge of the camera parameters is required. Most methods for automatic camera calibration make assumptions about regularities in scene structure or motion patterns, which do not always apply. I propose a novel motion based approach for recovering camera tilt that does not require tracking. Having an automatic camera calibration method allows for the implementation of an accurate crowd counting algorithm that reasons in 3D. The system is evaluated on various datasets and compared against state-of-art methods

    Modeling the environment with egocentric vision systems

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    Cada vez más sistemas autónomos, ya sean robots o sistemas de asistencia, están presentes en nuestro día a día. Este tipo de sistemas interactúan y se relacionan con su entorno y para ello necesitan un modelo de dicho entorno. En función de las tareas que deben realizar, la información o el detalle necesario del modelo varía. Desde detallados modelos 3D para sistemas de navegación autónomos, a modelos semánticos que incluyen información importante para el usuario como el tipo de área o qué objetos están presentes. La creación de estos modelos se realiza a través de las lecturas de los distintos sensores disponibles en el sistema. Actualmente, gracias a su pequeño tamaño, bajo precio y la gran información que son capaces de capturar, las cámaras son sensores incluidos en todos los sistemas autónomos. El objetivo de esta tesis es el desarrollar y estudiar nuevos métodos para la creación de modelos del entorno a distintos niveles semánticos y con distintos niveles de precisión. Dos puntos importantes caracterizan el trabajo desarrollado en esta tesis: - El uso de cámaras con punto de vista egocéntrico o en primera persona ya sea en un robot o en un sistema portado por el usuario (wearable). En este tipo de sistemas, las cámaras son solidarias al sistema móvil sobre el que van montadas. En los últimos años han aparecido muchos sistemas de visión wearables, utilizados para multitud de aplicaciones, desde ocio hasta asistencia de personas. - El uso de sistemas de visión omnidireccional, que se distinguen por su gran campo de visión, incluyendo mucha más información en cada imagen que las cámara convencionales. Sin embargo plantean nuevas dificultades debido a distorsiones y modelos de proyección más complejos. Esta tesis estudia distintos tipos de modelos del entorno: - Modelos métricos: el objetivo de estos modelos es crear representaciones detalladas del entorno en las que localizar con precisión el sistema autónomo. Ésta tesis se centra en la adaptación de estos modelos al uso de visión omnidireccional, lo que permite capturar más información en cada imagen y mejorar los resultados en la localización. - Modelos topológicos: estos modelos estructuran el entorno en nodos conectados por arcos. Esta representación tiene menos precisión que la métrica, sin embargo, presenta un nivel de abstracción mayor y puede modelar el entorno con más riqueza. %, por ejemplo incluyendo el tipo de área de cada nodo, la localización de objetos importantes o el tipo de conexión entre los distintos nodos. Esta tesis se centra en la creación de modelos topológicos con información adicional sobre el tipo de área de cada nodo y conexión (pasillo, habitación, puertas, escaleras...). - Modelos semánticos: este trabajo también contribuye en la creación de nuevos modelos semánticos, más enfocados a la creación de modelos para aplicaciones en las que el sistema interactúa o asiste a una persona. Este tipo de modelos representan el entorno a través de conceptos cercanos a los usados por las personas. En particular, esta tesis desarrolla técnicas para obtener y propagar información semántica del entorno en secuencias de imágen

    Robotic Cameraman for Augmented Reality based Broadcast and Demonstration

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    In recent years, a number of large enterprises have gradually begun to use vari-ous Augmented Reality technologies to prominently improve the audiences’ view oftheir products. Among them, the creation of an immersive virtual interactive scenethrough the projection has received extensive attention, and this technique refers toprojection SAR, which is short for projection spatial augmented reality. However,as the existing projection-SAR systems have immobility and limited working range,they have a huge difficulty to be accepted and used in human daily life. Therefore,this thesis research has proposed a technically feasible optimization scheme so thatit can be practically applied to AR broadcasting and demonstrations. Based on three main techniques required by state-of-art projection SAR applica-tions, this thesis has created a novel mobile projection SAR cameraman for ARbroadcasting and demonstration. Firstly, by combining the CNN scene parsingmodel and multiple contour extractors, the proposed contour extraction pipelinecan always detect the optimal contour information in non-HD or blurred images.This algorithm reduces the dependency on high quality visual sensors and solves theproblems of low contour extraction accuracy in motion blurred images. Secondly, aplane-based visual mapping algorithm is introduced to solve the difficulties of visualmapping in these low-texture scenarios. Finally, a complete process of designing theprojection SAR cameraman robot is introduced. This part has solved three mainproblems in mobile projection-SAR applications: (i) a new method for marking con-tour on projection model is proposed to replace the model rendering process. Bycombining contour features and geometric features, users can identify objects oncolourless model easily. (ii) a camera initial pose estimation method is developedbased on visual tracking algorithms, which can register the start pose of robot to thewhole scene in Unity3D. (iii) a novel data transmission approach is introduced to establishes a link between external robot and the robot in Unity3D simulation work-space. This makes the robotic cameraman can simulate its trajectory in Unity3D simulation work-space and project correct virtual content. Our proposed mobile projection SAR system has made outstanding contributionsto the academic value and practicality of the existing projection SAR technique. Itfirstly solves the problem of limited working range. When the system is running ina large indoor scene, it can follow the user and project dynamic interactive virtualcontent automatically instead of increasing the number of visual sensors. Then,it creates a more immersive experience for audience since it supports the user hasmore body gestures and richer virtual-real interactive plays. Lastly, a mobile systemdoes not require up-front frameworks and cheaper and has provided the public aninnovative choice for indoor broadcasting and exhibitions
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